@@ 20,8 20,7 @@ static Uint8 blending[5][16] = {
{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
- {2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2},
- {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
+ {2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
static Uint32 palette_mono[] = {
0x0f000000, 0x0fffffff};
@@ 41,7 40,7 @@ screen_write(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
static void
screen_blit(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
{
- int v, h, opaque = blending[4][color];
+ int v, h, opaque = (color % 5) || !color;
for(v = 0; v < 8; v++) {
Uint16 c = sprite[v] | (twobpp ? sprite[v + 8] : 0) << 8;
for(h = 7; h >= 0; --h, c >>= 1) {