~rabbits/uxn-playdate

d1ff60464dd63b54560c6979c5d31982ee39668c — neauoire 5 months ago 4793e86
Fixed drawing issue
2 files changed, 1443 insertions(+), 1 deletions(-)

A etc/cccc.tal
M src/main.c
A etc/cccc.tal => etc/cccc.tal +1442 -0
@@ 0,0 1,1442 @@
( app/cccc : graphical calculator 52428 )

|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
|10 @Console &vector $2 &read $1 &pad $5 &write $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
|80 @Controller &vector $2 &button $1 &key $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &chord $1
|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2

|0000

	@mode
		&dec $1
		&dot $1
	@cursor
		&x $2 &y $2
		&d &dx $1 &dy $1
	@input 
		&num $2 &den $2
	@length $2

|0100

	( theme )
	#50f2 .System/r DEO2
	#b0f9 .System/g DEO2
	#a0f8 .System/b DEO2
	;load-theme JSR2

	( playdate size 0190 x 00f0  )
	#00e0 .Screen/width DEO2
	#00f0 .Screen/height DEO2

	( setup synth )
	#0003 .Audio0/adsr DEO2
	;tone .Audio0/addr DEO2
	#0100 .Audio0/length DEO2
	#ff .Audio0/volume DEO ( TODO: turn ON )

	#0001 .input/den STZ2

	( initial draw )
	;redraw JSR2

	( vectors )
	;on-console .Console/vector DEO2
	;on-button .Controller/vector DEO2
	;on-mouse .Mouse/vector DEO2
	;on-frame .Screen/vector DEO2

BRK

(
@|vectors )

@on-console ( -> )

	.Console/read DEI ;listen JSR2

BRK

@on-button ( -> )

	.Controller/button DEI2 #01 LIT "v NEQ2 ,&no-paste JCN
		;snarf-paste JSR2
		&no-paste

	.Controller/button DEI
	DUP #10 NEQ ,&no-u JCN
		.cursor/dx LDZ .cursor/dy LDZ #01 SUB ;set-sel JSR2
		&no-u
	DUP #20 NEQ ,&no-d JCN
		.cursor/dx LDZ .cursor/dy LDZ INC ;set-sel JSR2
		&no-d
	DUP #40 NEQ ,&no-l JCN
		.cursor/dx LDZ #01 SUB .cursor/dy LDZ ;set-sel JSR2
		&no-l
	DUP #80 NEQ ,&no-r JCN
		.cursor/dx LDZ INC .cursor/dy LDZ ;set-sel JSR2
		&no-r
	DUP #01 NEQ ,&no-a JCN
		;press-sel JSR2
		&no-a
	DUP #02 NEQ ,&no-b JCN
		;erase JSR2
		&no-b
	POP

	.Controller/key DEI ;listen JSR2

BRK

@on-frame ( -> )

	( delay )
	[ LIT &f 00 ] INCk ,&f STR #03 AND #00 EQU [ JMP BRK ]

	( find buttons )
	;buttons/end ;buttons
	&loop
		#0008 ADD2 LDAk #00 EQU ,&continue JCN
			( decr time )
			DUP2 LDAk #01 SUB ROT ROT STA
			( release button )
			LDAk ,&continue JCN
				DUP2 #0008 SUB2 #00 ;press-button/release JSR2
			&continue
		INC2 GTH2k ,&loop JCN
	POP2 POP2

BRK

@on-mouse ( -> )

	( clear last cursor )
	#40 ;draw-cursor JSR2

	( draw new cursor )
	.Mouse/x DEI2 .cursor/x STZ2
	.Mouse/y DEI2 .cursor/y STZ2
	;cursor-icn .Screen/addr DEO2
	#43 .Mouse/state DEI #00 NEQ DUP ADD SUB ;draw-cursor JSR2

	.Mouse/state DEI ,&on-mouse-touch JCN

BRK
	&on-mouse-touch ( -> )

	.Mouse/x DEI2 #0010 SUB2 #03 SFT2 NIP #03 DIV
	.Mouse/y DEI2 #0078 SUB2 #03 SFT2 NIP

	#00 .Mouse/state DEO

	OVR #07 GTH ,&skip JCN
	DUP #fd GTH ,on-touch-bitpad JCN
	DUP #0b GTH ,&skip JCN
	OVR #02 LTH ,on-touch-fncpad JCN
	OVR #06 LTH ,on-touch-numpad JCN
	OVR #08 LTH ,on-touch-modpad JCN
	&skip
	POP2

BRK

@on-touch-bitpad ( x y -- )

	POP2

	.Mouse/x DEI2 #0033 GTH2 ,&continue JCN
		BRK
		&continue

	#0001
	( shift )
	#000f
	.Mouse/x DEI2 #0038 SUB2 #03 SFT2
		DUP2 #0005 DIV2 SUB2 SUB2
	#40 SFT NIP
	( mask )
	SFT2 .input LDZ2 EOR2
		 .input STZ2
	;update-input JSR2

BRK

@on-touch-fncpad ( x/3 y -> )

	#01 SFT SWP #06 MUL ADD
	#00 SWP DUP ADD ;fncpad ADD2
		LDA2 JSR2

BRK

@on-touch-numpad ( x/3 y -> )

	SWP #02 SUB SWP
	#03 DIV #20 SFT ADD 
	#00 SWP DUP ADD ;numpad ADD2
		LDA2 JSR2

BRK

@on-touch-modpad ( x/3 y -> )

	#03 DIV SWP #06 SUB #20 SFT ADD
	#00 SWP DUP ADD ;modpad ADD2
		LDA2 JSR2

BRK

(
@|main )

@listen ( c -- )

	STHk
	#00 EQU ,&skip JCN

	;keys/end ;keys
	&loop
		LDAk STHkr NEQ ,&continue JCN
			INC2k LDA2 JSR2 ,&end JMP
			&continue
		INC2 INC2 INC2 GTH2k ,&loop JCN
	&end
	POP2 POP2
	&skip
	POPr

JMP2r

@eval ( -- )

	;buttons/push ;press-button JSR2
	.input LDZ2 #0001 ;push JSR2
	#0000 .input STZ2
	;update-input JSR2
	;draw-display ( .. )

JMP2

@append ( val -- )

	#00 SWP 
	.input LDZ2 
		#00 #0a10 .mode/dec LDZ [ JMP SWP POP ] MUL2 ADD2 
		.input STZ2
	;draw-input ( .. )

JMP2

@erase ( -- )

	( clamp )
	.input LDZ2 ORA ,&has-input JCN
		;buttons/pop ;press-button JSR2
		.length LDZ2 ORA #01 JCN JMP2r
		;pop JSR2 POP2 POP2
		;draw-display JMP2
		&has-input

	.input LDZ2 
		#00 #0a10 .mode/dec LDZ [ JMP SWP POP ] DIV2
		.input STZ2
	;update-input ( .. )

JMP2

@clear ( -- )

	;buttons/clr ;press-button JSR2
	#0000 .length STZ2
	#0000 .input STZ2
	;draw-display JSR2
	;update-input ( .. )

JMP2

@tog-mode ( -- )

	;buttons/mode ;press-button JSR2
	.mode/dec LDZk INC #01 AND SWP STZ
	.mode/dot LDZk .mode/dec LDZ #00 EQU ADD #01 AND SWP STZ
	;draw-display JSR2
	;draw-mode ( .. )

JMP2

@set-dec ( -- )

	#01 .mode/dec STZ
	;draw-display JSR2
	;draw-mode ( .. )

JMP2

@set-hex ( -- )

	#00 .mode/dec STZ
	;draw-display JSR2
	;draw-mode ( .. )

JMP2

@set-sel ( x y -- )

	( erase last sel )
	#00 ;draw-sel JSR2
	#40 ;draw-cursor JSR2

	( store new sel )
	#03 AND .cursor/dy STZ
	#07 AND .cursor/dx STZ

	( draw new sel )
	#81 ;draw-sel ( .. )

JMP2

@press-sel ( -- )

	#00 .cursor/d LDZ2 #30 SFT ADD #20 SFT2
		;layout ADD2 INC2 INC2 LDA2 ( .. )

JMP2

@gcd ( num* den* -- d* ) ORAk ,&ok JCN POP2 JMP2r &ok SWP2 OVR2 ( MOD2 ) [ DIV2k MUL2 SUB2 ] ,gcd JMP

@push ( num* den* -- )

	OVR2 #0000 EQU2 ,&invalid JCN
	ORAk #00 EQU ,&invalid JCN
	( reduce )
	OVR2 OVR2 ,gcd JSR STH2k DIV2 SWP2 STH2r DIV2
	( store )
	.length LDZ2 #20 SFT2 ;memory ADD2 STH2k STA2
	STH2r INC2 INC2 STA2
	.length LDZ2k INC2 ROT STZ2

JMP2r
	&invalid POP2 POP2 JMP2r

@pop ( -- num* den* )

	.length LDZ2 #01 SUB #20 SFT2 ;memory ADD2
	LDA2k SWP2 INC2 INC2 LDA2
	.length LDZ2k #0001 SUB2 ROT STZ2

JMP2r

(
@|operations )

@dup ( -- )

	;buttons/dup ;press-button JSR2
	;eval JSR2
	.length LDZ2 ORA #01 JCN JMP2r

	;pop JSR2 OVR2 OVR2 ;push JSR2 ;push JSR2
	;draw-display ( .. )

JMP2

@swp ( -- )

	;buttons/swp ;press-button JSR2
	;eval JSR2
	.length LDZ2 #0002 LTH2 ,&skip JCN

	;pop JSR2 ;pop JSR2 ROT2 STH2 ROT2 STH2r ;push JSR2 ;push JSR2
	;draw-display JSR2
	&skip

JMP2r

@vid ( -- )

	;buttons/vid ;press-button JSR2
	;eval JSR2
	.length LDZ2 ORA #01 JCN JMP2r
	.length LDZ2 #20 SFT2 #0002 SUB2 ;memory ADD2 LDA2 #0001 EQU2 ,&skip JCN

	;pop JSR2 SWP2 #0001 ;push JSR2
	#0001 ;push JSR2
	;draw-display JSR2
	&skip

JMP2r

@inv ( -- )

	;buttons/inv ;press-button JSR2
	;eval JSR2
	.length LDZ2 ORA #01 JCN JMP2r

	;pop JSR2 SWP2 ;push JSR2
	;draw-display ( .. )

JMP2

@add ( -- )

	;buttons/add ;press-button JSR2
	;eval JSR2
	.length LDZ2 #0002 LTH2 ,&skip JCN

	;pop JSR2 ,&bd STR2 ,&bn STR2
	;pop JSR2 ,&ad STR2 ,&an STR2
	[ LIT2 &an $2 ] [ LIT2 &bd $2 ] MUL2
	[ LIT2 &ad $2 ] [ LIT2 &bn $2 ] MUL2 ADD2
	,&ad LDR2 ,&bd LDR2 MUL2 ;push JSR2
	;draw-display JSR2
	&skip

JMP2r

@sub ( -- )

	;buttons/sub ;press-button JSR2
	;eval JSR2
	.length LDZ2 #0002 LTH2 ,&skip JCN

	;pop JSR2 ,&bd STR2 ,&bn STR2
	;pop JSR2 ,&ad STR2 ,&an STR2
	[ LIT2 &an $2 ] [ LIT2 &bd $2 ] MUL2
	[ LIT2 &ad $2 ] [ LIT2 &bn $2 ] MUL2 SUB2
	,&ad LDR2 ,&bd LDR2 MUL2 ;push JSR2
	;draw-display JSR2
	&skip

JMP2r

@mul ( -- )

	;buttons/mul ;press-button JSR2
	;eval JSR2
	.length LDZ2 #0002 LTH2 ,&skip JCN

	;pop JSR2 ,&bd STR2 ,&bn STR2
	;pop JSR2 ,&ad STR2 ,&an STR2
	[ LIT2 &an $2 ] [ LIT2 &bn $2 ] MUL2
	[ LIT2 &ad $2 ] [ LIT2 &bd $2 ] MUL2
		;push JSR2
	;draw-display JSR2
	&skip

JMP2r

@div ( -- )

	;buttons/div ;press-button JSR2
	;eval JSR2
	.length LDZ2 #0002 LTH2 ,&skip JCN

	;pop JSR2 ,&bd STR2 ,&bn STR2
	;pop JSR2 ,&ad STR2 ,&an STR2
	[ LIT2 &an $2 ] [ LIT2 &bd $2 ] MUL2
	[ LIT2 &ad $2 ] [ LIT2 &bn $2 ] MUL2
		;push JSR2
	;draw-display JSR2
	&skip

JMP2r

@and ( -- )

	;buttons/and ;press-button JSR2
	;eval JSR2
	.length LDZ2 #0002 LTH2 ,&skip JCN

	;pop JSR2 ,&bd STR2 ,&bn STR2
	;pop JSR2 ,&ad STR2 ,&an STR2
	[ LIT2 &an $2 ] [ LIT2 &bd $2 ] MUL2
	[ LIT2 &ad $2 ] [ LIT2 &bn $2 ] MUL2 AND2
	,&ad LDR2 ,&bd LDR2 MUL2 ;push JSR2
	;draw-display JSR2
	&skip

JMP2r

@ora ( -- )

	;buttons/ora ;press-button JSR2
	;eval JSR2
	.length LDZ2 #0002 LTH2 ,&skip JCN

	;pop JSR2 ,&bd STR2 ,&bn STR2
	;pop JSR2 ,&ad STR2 ,&an STR2
	[ LIT2 &an $2 ] [ LIT2 &bd $2 ] MUL2
	[ LIT2 &ad $2 ] [ LIT2 &bn $2 ] MUL2 ORA2
	,&ad LDR2 ,&bd LDR2 MUL2 ;push JSR2
	;draw-display JSR2
	&skip

JMP2r

@sfl ( -- )

	;buttons/sfl ;press-button JSR2
	;eval JSR2
	.length LDZ2 ORA #01 JCN JMP2r

	;pop JSR2 SWP2 DUP2 ADD2 SWP2 ;push JSR2
	;draw-display ( .. )

JMP2

@sfr ( -- )

	;buttons/sfr ;press-button JSR2
	;eval JSR2
	.length LDZ2 ORA #01 JCN JMP2r

	;pop JSR2 SWP2 #01 SFT2 SWP2 ;push JSR2
	;draw-display ( .. )

JMP2

@put0 ( -- )
	;buttons/0 ;press-button JSR2
	#0b ;play-note JSR2
	#00 ;append JMP2
@put1 ( -- ) 
	;buttons/1 ;press-button JSR2
	#0c ;play-note JSR2
	#01 ;append JMP2
@put2 ( -- ) 
	;buttons/2 ;press-button JSR2
	#0e ;play-note JSR2
	#02 ;append JMP2
@put3 ( -- ) 
	;buttons/3 ;press-button JSR2
	#10 ;play-note JSR2
	#03 ;append JMP2
@put4 ( -- ) 
	;buttons/4 ;press-button JSR2
	#11 ;play-note JSR2
	#04 ;append JMP2
@put5 ( -- ) 
	;buttons/5 ;press-button JSR2
	#13 ;play-note JSR2
	#05 ;append JMP2
@put6 ( -- ) 
	;buttons/6 ;press-button JSR2
	#15 ;play-note JSR2
	#06 ;append JMP2
@put7 ( -- ) 
	;buttons/7 ;press-button JSR2
	#17 ;play-note JSR2
	#07 ;append JMP2
@put8 ( -- ) 
	;buttons/8 ;press-button JSR2
	#18 ;play-note JSR2
	#08 ;append JMP2
@put9 ( -- ) 
	;buttons/9 ;press-button JSR2
	#1a ;play-note JSR2
	#09 ;append JMP2
@puta ( -- ) 
	;buttons/a ;press-button JSR2
	#09 ;play-note JSR2
	#0a ;append JMP2
@putb ( -- ) 
	;buttons/b ;press-button JSR2
	#07 ;play-note JSR2
	#0b ;append JMP2
@putc ( -- ) 
	;buttons/c ;press-button JSR2
	#21 ;play-note JSR2
	#0c ;append JMP2
@putd ( -- ) 
	;buttons/d ;press-button JSR2
	#1f ;play-note JSR2
	#0d ;append JMP2
@pute ( -- ) 
	;buttons/e ;press-button JSR2
	#1d ;play-note JSR2
	#0e ;append JMP2
@putf ( -- ) 
	;buttons/f ;press-button JSR2
	#1c ;play-note JSR2
	#0f ;append JMP2

@press-button ( button* -- )

	( set timer )
	DUP2 #0008 ADD2 #04 ROT ROT STA
	#01
	&release ( button* state -- )
	STH
	LDA2k .Screen/x DEO2
	INC2 INC2 LDA2k .Screen/y DEO2
	INC2 INC2 LDA2k ( icon )
	SWP2 INC2 INC2 LDA2 STHr ROT ROT ( .. )

JMP2

@play-note ( pitch -- )

	#24 ADD .Audio0/pitch DEO

JMP2r

(
@|drawing )

@redraw ( -- )

	#04 ;buttons/ctl ;draw-pad JSR2
	#08 ;buttons/mod ;draw-pad JSR2
	#04 ;buttons/wst ;draw-pad JSR2
	#10 ;buttons/num ;draw-pad JSR2
	;draw-mode JSR2
	;draw-display JSR2
	;update-input JSR2

	( frame )
	#0000 DUP2
	#1a
	.Screen/height DEI2 #03 SFT2 NIP #02 SUB
	;outline-frame
		;draw-frame JSR2

	( decal )
	#16 .Screen/auto DEO
	#0018 .Screen/x DEO2
	#0003 .Screen/y DEO2
	;decal-icn .Screen/addr DEO2
	#01 .Screen/sprite DEO

	( logo )
	#01 .Screen/auto DEO
	#00b0 .Screen/x DEO2
	.Screen/height DEI2 #000a SUB2 .Screen/y DEO2
	;logo-icn .Screen/addr DEO2
	#01 .Screen/sprite DEOk DEOk DEOk DEO

JMP2r

@update-input ( -- )

	#11 .Screen/auto DEO
	#0018 .Screen/x DEO2
	#0050 .Screen/y DEO2
	;fill-icn .Screen/addr DEO2

	#1600
	&loop
		#01 .Screen/sprite DEO
		INC GTHk ,&loop JCN
	POP2

@draw-input ( -- )

	&res
	#0018 .Screen/x DEO2
	#0050 .Screen/y DEO2
	#04 ;draw-num/color STA
	;input ;draw-fraction JSR2

	( draw binary )

	#05 .Screen/auto DEO
	#0038 .Screen/x DEO2
	#006c .Screen/y DEO2

	#1000
	&loop
		#0f OVR SUB .input LDZ2 ROT SFT2
			#0001 AND2 #30 SFT2 ;binary-icns ADD2 .Screen/addr DEO2
		#01 .Screen/sprite DEO
		INCk #03 AND ,&no-space JCN
			.Screen/x DEI2k #0008 ADD2 ROT DEO2
			&no-space
		INC GTHk ,&loop JCN
	POP2

JMP2r

@draw-display ( -- )

	#0010 DUP2 #1609 ;display-frame ;draw-frame JSR2
	#0018 .Screen/x DEO2
	#0018 .Screen/y DEO2
	#1606 ;fill-icn #01 ;draw-patt JSR2

	#0018 .Screen/x DEO2
	#16 ;draw-dotted JSR2

	#06 ;draw-num/color STA
	( memory )
	#0300
	&loop
		#00 OVR INC .length LDZ2 GTH2 ,&end JCN
		#0018 .Screen/x DEO2
		#00 OVR #40 SFT2 #0038 SWP2 SUB2 .Screen/y DEO2
		#00 OVR INC .length LDZ2 SWP2 SUB2 #20 SFT2 ;memory ADD2 ;draw-fraction JSR2
		INC GTHk ,&loop JCN
		&end
	POP2

JMP2r

@draw-mode ( -- )

	#05 .Screen/auto DEO
	#0010 .Screen/x DEO2
	#006c .Screen/y DEO2
	#00 .mode/dec LDZ #40 SFT2 ;mode-icns ADD2 .Screen/addr DEO2
	#01 .Screen/sprite DEOk DEO
	#00 .mode/dot LDZ #30 SFT2 ;mode-icns/dot ADD2 .Screen/addr DEO2
	#01 .Screen/sprite DEO

JMP2r

@draw-patt ( w h patt* color -- )

	,&color STR
	.Screen/addr DEO2
	.Screen/x DEI2 ,&x STR2
	#01 .Screen/auto DEO
	SWP STH
	#00
	&hloop
		[ LIT2 &x $2 ] .Screen/x DEO2
		STHkr #00
		&wloop
			[ LIT &color 0f ] .Screen/sprite DEO
			INC GTHk ,&wloop JCN
		POP2
		.Screen/y DEI2k #0008 ADD2 ROT DEO2
		INC GTHk ,&hloop JCN
	POP2
	POPr
	,&x LDR2 .Screen/x DEO2
	#00 .Screen/auto DEO

JMP2r

@draw-pad ( length sprites* -- )

	STH2
	#00
	&loop
		#00 OVR #0009 MUL2 STH2kr ADD2 #00 ;press-button/release JSR2
		INC GTHk ,&loop JCN
	POP2
	POP2r

JMP2r

@draw-button-clr ( icon* state -- )

	#09 ,draw-button-small/color STR
	,draw-button-small JSR
	#0b ,draw-button-small/color STR

JMP2r

@draw-button-small ( icon* state -- )

	#00 NEQ STH
	#26 .Screen/auto DEO
	;button-icns/alt ;button-icns/def
		STHkr [ JMP SWP2 POP2 ] STH2k .Screen/addr DEO2
	#81 .Screen/sprite DEO
	STH2r #0060 ADD2 .Screen/addr DEO2
	#81 .Screen/sprite DEO
	( icon )
	.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
	.Screen/y DEI2 #000c SUB2 #00 STHkr ADD2 .Screen/y DEO2
	#00 .Screen/auto DEO
	.Screen/addr DEO2
	#09 [ LIT &color 0b ] STHr [ JMP SWP POP ] .Screen/sprite DEOk DEO

JMP2r

@draw-button-tall ( icon* state -- )

	#00 NEQ STH
	#26 .Screen/auto DEO
	;button-icns/alt ;button-icns/def
		STHkr [ JMP SWP2 POP2 ] STH2k .Screen/addr DEO2
	#81 .Screen/sprite DEO
	( body )
	#0400
	&loop
		STH2kr #0030 ADD2 .Screen/addr DEO2
		#81 .Screen/sprite DEO
		INC GTHk ,&loop JCN
	POP2
	STH2r #0060 ADD2 .Screen/addr DEO2
	#81 .Screen/sprite DEO
	( icon )
	.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
	.Screen/y DEI2 #0010 SUB2 #00 STHkr ADD2 .Screen/y DEO2
	#00 .Screen/auto DEO
	.Screen/addr DEO2
	#090b STHr [ JMP SWP POP ] .Screen/sprite DEOk DEO

JMP2r

@draw-button-hex ( icon* state -- )

	#09 ,draw-button/color STR
	,draw-button JSR
	#0b ,draw-button/color STR

JMP2r

@draw-button ( icon* state -- )

	#00 NEQ STH
	#26 .Screen/auto DEO
	;button-icns/alt ;button-icns/def
		STHkr [ JMP SWP2 POP2 ] .Screen/addr DEO2
	#81 .Screen/sprite DEOk DEOk DEO
	( icon )
	.Screen/x DEI2 #0004 ADD2 .Screen/x DEO2
	.Screen/y DEI2 #0014 SUB2 #00 STHkr ADD2 .Screen/y DEO2
	#16 .Screen/auto DEO
	.Screen/addr DEO2
	#09 [ LIT &color 0b ] STHr [ JMP SWP POP ] .Screen/sprite DEOk DEO

JMP2r

@draw-fraction ( addr* -- )

	#01 .Screen/auto DEO
	LDA2k SWP2 INC2 INC2 LDA2
	DUP2 #0001 EQU2 ,&whole JCN
	GTH2k ,&mixed JCN

&proper ( num* den* -- )

	.mode/dot LDZ ,&proper-dot JCN
	SWP2 ,draw-value JSR
	;draw-slash JSR2
	,draw-value ( .. )

JMP

&proper-dot ( num* den* -- )

	#00 ;draw-num JSR2
	;draw-dot JSR2
	SWP2 #03e8 #1000 .mode/dec LDZ [ JMP SWP2 POP2 ] MUL2 SWP2 DIV2
	,draw-value ( .. )

JMP

&mixed ( num* den* -- )

	.mode/dot LDZ ,&mixed-dot JCN
	DIV2k ,draw-value JSR
	;draw-quote JSR2
	STH2k ( MOD2 ) [ DIV2k MUL2 SUB2 ] STH2r
	,&proper ( .. )

JMP

&mixed-dot ( num* den* -- )

	DIV2k ,draw-value JSR
	;draw-dot JSR2
	STH2k ( MOD2 ) [ DIV2k MUL2 SUB2 ] STH2r
	SWP2 #03e8 #1000 .mode/dec LDZ [ JMP SWP2 POP2 ] MUL2 SWP2 DIV2
	,draw-value ( .. )

JMP

&whole ( num* den* -- )

	POP2

@draw-value ( short* -- )

	ORAk ,&no-null JCN
		POP2 #00 ;draw-num JMP2
		&no-null

	.mode/dec LDZ ,draw-dec JCN

@draw-hex ( short* -- )

	#00 ,&z STR
	,&parse JSR
	,&parse JSR
	,&parse JSR
	,&parse JSR POP2

JMP2r
	&parse
		OVR #04 SFT DUP [ LIT &z $1 ] EQU ,&skip JCN
			#ff ,&z STR DUP ;draw-num JSR2
			&skip
		POP #40 SFT2
	JMP2r

@draw-dec ( short* -- )

	#00 ,&z STR
	#2710 ,&parse JSR
	#03e8 ,&parse JSR
	#0064 ,&parse JSR
	#000a ,&parse JSR
	NIP
	&emit
		DUP [ LIT &z $1 ] EQU ,&skip JCN
		#ff ,&z STR DUP ;draw-num JSR2
		&skip
	POP

JMP2r
	&parse
		DIV2k DUP ,&emit JSR MUL2 SUB2
	JMP2r

@hex-char ( hex -- char )

	#0f AND DUP #09 GTH #27 MUL ADD #30 ADD

JMP2r

@draw-num ( num -- )

	#00 SWP #50 SFT2 ;num-icns ADD2 .Screen/addr DEO2
	#16 .Screen/auto DEOk DEO
	[ LIT &color 01 ] .Screen/sprite DEOk DEO
	.Screen/y DEI2k #0010 SUB2 ROT DEO2
	.Screen/x DEI2k #000d ADD2 ROT DEO2

JMP2r

@draw-dot ( -- )

	;dot-icns ,draw-type JMP

@draw-quote ( -- )

	;quote-icns ,draw-type JMP

@draw-slash ( -- )

	;slash-icns

@draw-type ( addr* -- )

	.Screen/addr DEO2
	.Screen/x DEI2k INC2 INC2 INC2 ROT DEO2
	#15 .Screen/auto DEOk DEO
	#04 .Screen/sprite DEO

JMP2r

@draw-dotted ( w -- )

	#01 .Screen/auto DEO
	;&icn .Screen/addr DEO2
	#00
	&loop
		#04 .Screen/sprite DEO
		INC GTHk ,&loop JCN
	POP2

JMP2r
	&icn 0000 0055 0000 0000

@draw-frame ( x* y* w h sprite* -- )

	.Screen/addr DEO2
	,&h STR ,&w STR
	DUP2 .Screen/y DEO2 ,&y STR2
	DUP2 .Screen/x DEO2 ,&x STR2
	#01 .Screen/auto DEO
	#81 .Screen/sprite DEO
	,&next JSR [ LIT &w $1 ] ,&repeat JSR
	#02 .Screen/auto DEO
	,&next JSR #81 .Screen/sprite DEO
	,&next JSR [ LIT &h $1 ] ,&repeat JSR
	( left )
	[ LIT2 &y $2 ] #0008 ADD2 .Screen/y DEO2
	[ LIT2 &x $2 ] .Screen/x DEO2
	,&next JSR ,&h LDR ,&repeat JSR
	#01 .Screen/auto DEO
	,&next JSR #81 .Screen/sprite DEO
	,&next JSR ,&w LDR ,&repeat JSR
	,&next JSR #81 .Screen/sprite DEO
	( fill )
	,&next JSR
	,&x LDR2 #0008 ADD2 .Screen/x DEO2
	,&y LDR2 #0008 ADD2 .Screen/y DEO2

JMP2r
	&next
		.Screen/addr DEI2k #0010 ADD2 ROT DEO2
	JMP2r
	&repeat
		#00
		&repeat-loop
			#81 .Screen/sprite DEO
			INC GTHk ,&repeat-loop JCN
		POP2
	JMP2r

@draw-sel ( color -- )

	#00 .Screen/auto DEO
	;dpad-chr .Screen/addr DEO2
	#00 .cursor/d LDZ2 #30 SFT ADD #20 SFT2
		;layout ADD2 LDA2 LDA2k #0008 ADD2 .Screen/x DEO2
		INC2 INC2 LDA2 #0002 SUB2 .Screen/y DEO2
	#40 ADD .Screen/sprite DEO

JMP2r

@draw-cursor ( color -- )

	#00 .Screen/auto DEO
	.cursor/x LDZ2 .Screen/x DEO2
	.cursor/y LDZ2 .Screen/y DEO2
	.Screen/sprite DEO

JMP2r

( print )

@print ( -- )

	.length LDZ2 ORA ,&no-empty JCN
		;empty-txt ;print-str JSR2 #0a18 DEO
		JMP2r
		&no-empty

	.length LDZ2 #0001 SUB2 #20 SFT2 ;memory ADD2

@print-fraction ( addr* -- )

	LDA2k SWP2 INC2 INC2 LDA2
	DUP2 #0001 EQU2 ,&whole JCN
	GTH2k ,&mixed JCN

&proper ( num* den* -- )

	SWP2 ,print-value JSR
	LIT "/ #18 DEO
	,print-value JSR #0a18 DEO

JMP2r

&mixed ( num* den* -- )

	DIV2k ,print-value JSR STH2k ( MOD2 ) [ DIV2k MUL2 SUB2 ] STH2r
	LIT "' #18 DEO ,&proper ( .. )

JMP

&whole ( num* den* -- )

	POP2 ,print-value JSR #0a18 DEO

JMP2r

@print-value ( short* -- )

	ORAk ,&no-null JCN
		LIT "0 #18 DEO JMP2r
		&no-null

	.mode/dec LDZ ,print-dec JCN

@print-hex ( short* -- )

	#00 ,&z STR
	,&parse JSR
	,&parse JSR
	,&parse JSR
	,&parse JSR POP2

JMP2r
	&parse
		OVR #04 SFT DUP [ LIT &z $1 ] EQU ,&skip JCN
			#ff ,&z STR DUP ;hex-char JSR2 #18 DEO
			&skip
		POP #40 SFT2
	JMP2r

@print-dec ( short* -- )

	#00 ,&z STR
	#2710 ,&parse JSR
	#03e8 ,&parse JSR
	#0064 ,&parse JSR
	#000a ,&parse JSR
	NIP
	&emit
		DUP [ LIT &z $1 ] EQU ,&skip JCN
		#ff ,&z STR DUP #30 ADD #18 DEO
		&skip
	POP

JMP2r
	&parse
		DIV2k DUP ,&emit JSR MUL2 SUB2
	JMP2r

@print-str ( str* -- )

	&while
		LDAk #18 DEO
		INC2 LDAk ,&while JCN
	POP2

JMP2r

(
@|ecosystem )

@snarf-paste ( -- )

	;&snarf-txt .File/name DEO2
	#0001 .File/length DEO2
	&stream
		;&buf .File/read DEO2
		.File/success DEI2 #0000 EQU2 ,&end JCN
		[ LIT &buf 20 ] ;listen JSR2
		,&stream JMP
	&end

JMP2r
	&snarf-txt ".snarf $1

( theme )

@load-theme ( -- )

	;&path .File/name DEO2
	#0002 .File/length DEO2
	;&r .File/read DEO2
	;&g .File/read DEO2
	;&b .File/read DEO2
	.File/success DEI2 ORA #01 JCN JMP2r
	LIT2 &r $2 .System/r DEO2
	LIT2 &g $2 .System/g DEO2
	LIT2 &b $2 .System/b DEO2

JMP2r
	&path ".theme $1

(
@|stdlib )

@empty-txt "Empty 20 "Stack $1

(
@|tables )

@fncpad
	:clear :swp :dup :erase :erase :erase
	:tog-mode :inv :vid :eval :eval :eval

@numpad
	:put7 :put8 :put9 :putf
	:put4 :put5 :put6 :pute
	:put1 :put2 :put3 :putd
	:put0 :puta :putb :putc

@modpad
	:div :mul :sub :add
	:and :ora :sfl :sfr

@keys
	"~ :clear 09 :tog-mode "? :inv "@ :vid
	"+ :add "- :sub "* :mul "/ :div
	"& :and "| :ora "< :sfl "> :sfr
	20 :eval 08 :erase "% :swp "" :dup
	"7 :put7 "8 :put8 "9 :put9 "f :putf
	"4 :put4 "5 :put5 "6 :put6 "e :pute
	"1 :put1 "2 :put2 "3 :put3 "d :putd
	"0 :put0 "a :puta "b :putb "c :putc
	0d :eval
	"! :erase
	". :print
	1b :clear
	"# :set-hex
	"$ :set-dec
	&end

@layout
	:buttons/clr :clear
	:buttons/mode :tog-mode
	:buttons/7 :put7
	:buttons/8 :put8
	:buttons/9 :put9
	:buttons/f :putf
	:buttons/div :div
	:buttons/and :and
	:buttons/swp :swp
	:buttons/inv :inv
	:buttons/4 :put4
	:buttons/5 :put5
	:buttons/6 :put6
	:buttons/e :pute
	:buttons/mul :mul
	:buttons/ora :ora
	:buttons/dup :dup
	:buttons/vid :vid
	:buttons/1 :put1
	:buttons/2 :put2
	:buttons/3 :put3
	:buttons/d :putd
	:buttons/sub :sub
	:buttons/sfl :sfl
	:buttons/pop :erase
	:buttons/push :eval
	:buttons/0 :put0
	:buttons/a :puta
	:buttons/b :putb
	:buttons/c :putb
	:buttons/add :add
	:buttons/sfr :sfr

@buttons ( x* y* icon* size* state )
	&ctl
	&clr  0010 0078 :ctl-icns/clr :draw-button-clr 00
	&swp  0010 0088 :wst-icns/swp :draw-button-small 00
	&dup  0010 0098 :wst-icns/dup :draw-button-small 00
	&pop  0010 00a8 :wst-icns/pop :draw-button-tall 00
	&wst
	&mode 0028 0078 :ctl-icns/mode :draw-button-small 00
	&inv  0028 0088 :ctl-icns/inv :draw-button-small 00
	&vid  0028 0098 :ctl-icns/vid :draw-button-small 00
	&push 0028 00a8 :wst-icns/push :draw-button-tall 00
	&num
	&7   0040 0078 :num-icns/7 :draw-button 00
	&8   0058 0078 :num-icns/8 :draw-button 00
	&9   0070 0078 :num-icns/9 :draw-button 00
	&f   0088 0078 :num-icns/f :draw-button-hex 00
	&4   0040 0090 :num-icns/4 :draw-button 00
	&5   0058 0090 :num-icns/5 :draw-button 00
	&6   0070 0090 :num-icns/6 :draw-button 00
	&e   0088 0090 :num-icns/e :draw-button-hex 00
	&1   0040 00a8 :num-icns/1 :draw-button 00
	&2   0058 00a8 :num-icns/2 :draw-button 00
	&3   0070 00a8 :num-icns/3 :draw-button 00
	&d   0088 00a8 :num-icns/d :draw-button-hex 00
	&0   0040 00c0 :num-icns/0 :draw-button 00
	&a   0058 00c0 :num-icns/a :draw-button-hex 00
	&b   0070 00c0 :num-icns/b :draw-button-hex 00
	&c   0088 00c0 :num-icns/c :draw-button-hex 00
	&mod
	&div 00a0 0078 :mod-icns/div :draw-button 00
	&mul 00a0 0090 :mod-icns/mul :draw-button 00
	&sub 00a0 00a8 :mod-icns/sub :draw-button 00
	&add 00a0 00c0 :mod-icns/add :draw-button 00
	&and 00b8 0078 :mod-icns/and :draw-button 00
	&ora 00b8 0090 :mod-icns/ora :draw-button 00
	&sfl 00b8 00a8 :mod-icns/sfl :draw-button 00
	&sfr 00b8 00c0 :mod-icns/sfr :draw-button 00
	&end

(
@|assets )

@cursor-icn
	80c0 e0f0 f8e0 1000
@dpad-chr
	0000 ff81 8142 2418 0000 007e 7e3c 1800
@fill-icn
	ffff ffff ffff ffff
@logo-icn
	1824 40df 4024 1800
@patt-icn
	8800 2200 8800 2200
	aa55 aa55 aa55 aa55
@decal-icn
	001c 22c1 0000 0000
	0000 0007 8870 0000

@mode-icns
	( hex/dec )
	0018 7818 1818 7e00
	003c 607c 6666 3c00
	0018 7818 1818 7e00
	003c 6666 6666 3c00
	&dot
	( f )
	007e 6060 7c60 6000
	( d )
	007c 6666 6666 7c00

@binary-icns
	003c 6666 6666 3c00
	0018 7818 1818 7e00

@button-icns
	&def
	001f 2040 4040 4040 0000 1f3f 3f3f 3f3f 
00ff 0000 0000 0000 0000 ffff ffff ffff 
00f8 0402 0202 0202 0000 f8fc fcfc fcfc 
4040 4040 4040 4040 3f3f 3f3f 3f3f 3f3f 
0000 0000 0000 0000 ffff ffff ffff ffff 
0202 0202 0202 0202 fcfc fcfc fcfc fcfc 
4040 4040 4020 1f00 3f3f 3f3f 1f00 0000 
0000 0000 0000 ff00 ffff ffff ff00 0000 
0202 0202 0204 f800 fcfc fcfc f800 0000 

	&alt
	001f 2040 4040 4040 0000 001f 3f3f 3f3f 
00ff 0000 0000 0000 0000 00ff ffff ffff 
00f8 0402 0202 0202 0000 00f8 fcfc fcfc 
4040 4040 4040 4040 3f3f 3f3f 3f3f 3f3f 
0000 0000 0000 0000 ffff ffff ffff ffff 
0202 0202 0202 0202 fcfc fcfc fcfc fcfc 
4040 4040 4020 1f00 3f3f 3f3f 3f1f 0000 
0000 0000 0000 ff00 ffff ffff ffff 0000 
0202 0202 0204 f800 fcfc fcfc fcf8 0000 

@display-frame
001f 205f 5f5f 5f5f 0000 1f20 2020 2020 
00ff 00ff ffff ffff 0000 ff00 0000 0000 
00f8 04fa fafa fafa 0000 f804 0404 0404 
fafa fafa fafa fafa 0404 0404 0404 0404 
5f5f 5f5f 5f5f 5f5f 2020 2020 2020 2020 
5f5f 5f5f 5f20 1f00 2020 2020 201f 0000 
ffff ffff ff00 ff00 0000 0000 00ff 0000 
fafa fafa fa04 f800 0404 0404 04f8 0000


@outline-frame
0000 0000 0000 0001 0000 0000 0000 0000 
0000 0000 0000 ff00 0000 0000 0000 0000 
0000 0000 0000 0080 0000 0000 0000 0000 
4040 4040 4040 4040 0000 0000 0000 0000 
0202 0202 0202 0202 0000 0000 0000 0000 
0100 0000 0000 0000 0000 0000 0000 0000 
00ff 0000 0000 0000 0000 0000 0000 0000 
8000 0000 0000 0000 0000 0000 0000 0000 

@mod-icns
	&and
	0000 000f 1f18 180f 0000 00e0 e000 00f8
	0f18 181f 0f00 0000 f860 60e0 e000 0000
	&ora
	0000 0001 0101 0101 0000 0080 8080 8080
	0101 0101 0100 0000 8080 8080 8000 0000
	&sfl
	0000 0006 060c 0c19 0000 0060 60c0 c080
	190c 0c06 0600 0000 80c0 c060 6000 0000
	&sfr
	0000 0006 0603 0301 0000 0060 6030 3098
	0103 0306 0600 0000 9830 3060 6000 0000
	&add
	0000 0001 0101 011f 0000 0080 8080 80f8
	1f01 0101 0100 0000 f880 8080 8000 0000
	&sub
	0000 0000 0000 001f 0000 0000 0000 00f8
	1f00 0000 0000 0000 f800 0000 0000 0000
	&mul
	0000 0018 1806 0601 0000 0018 1860 6080
	0106 0618 1800 0000 8060 6018 1800 0000
	&div
	0000 0001 0100 001f 0000 0080 8000 00f8
	1f00 0001 0100 0000 f800 0080 8000 0000

@ctl-icns
	&clr 0000 183c 3c18 0000
	&mode 0000 007f fe00 0000
	&inv 006c 6666 6666 3600
	&vid 0033 6666 6666 cc00

@wst-icns
	&push 0018 3c7e 1818 1800
	&pop 0018 1818 7e3c 1800
	&swp 007c 7e02 407e 3e00
	&dup 003c 6666 6666 6c00

@num-icns
	&0
	0000 000f 1f18 1818 0000 00f0 f818 1818
	1818 181f 0f00 0000 1818 18f8 f000 0000
	&1
	0000 0003 0307 0701 0000 0080 8080 8080
	0101 0101 0100 0000 8080 8080 8000 0000
	&2
	0000 001f 1f00 000f 0000 00f0 f818 18f8
	1f18 181f 1f00 0000 f000 00f8 f800 0000
	&3
	0000 001f 1f00 001f 0000 00f0 f818 18f0
	1f00 001f 1f00 0000 f018 18f8 f000 0000
	&4
	0000 0018 1818 181f 0000 0018 1818 18f8
	0f00 0000 0000 0000 f818 1818 1800 0000
	&5
	0000 001f 1f18 181f 0000 00f8 f800 00f0
	0f00 001f 1f00 0000 f818 18f8 f000 0000
	&6
	0000 0018 1818 181f 0000 0000 0000 00f0
	1f18 181f 0f00 0000 f818 18f8 f000 0000
	&7
	0000 001f 1f00 0000 0000 00f8 f818 1830
	0000 0000 0000 0000 3060 60c0 c000 0000
	&8
	0000 000f 1f18 180f 0000 00f0 f818 18f0
	0f18 181f 0f00 0000 f018 18f8 f000 0000
	&9
	0000 000f 1f18 181f 0000 00f0 f818 18f8
	0f00 0000 0000 0000 f818 1818 1800 0000
	&a
	0000 000f 1f18 181f 0000 00f0 f818 18f8
	1f18 1818 1800 0000 f818 1818 1800 0000
	&b
	0000 001f 1f18 181f 0000 00f0 f818 18f0
	1f18 181f 1f00 0000 f018 18f8 f000 0000
	&c
	0000 000f 1f18 1818 0000 00f8 f800 0000
	1818 181f 0f00 0000 0000 00f8 f800 0000
	&d
	0000 001f 1f18 1818 0000 00f0 f818 1818
	1818 181f 1f00 0000 1818 18f8 f000 0000
	&e
	0000 001f 1f18 181f 0000 00f8 f800 00f8
	1f18 181f 1f00 0000 f800 00f8 f800 0000
	&f
	0000 000f 1f18 181f 0000 00f8 f800 0080
	1f18 1818 1800 0000 8000 0000 0000 0000

@slash-icns
0000 0006 060c 0c18
1830 3060 6000 0000
@dot-icns
0000 0000 0000 0000
0000 0018 1800 0000
@quote-icns
0000 0018 1818 0800
0000 0000 0000 0000

@tone 
8eae b5b9 c0ce dbdc cdb6 a295 8b80 7364 
5953 5256 585a 5d62 686f 7579 7d7e 8183 
8585 8483 8587 8b96 9d9e 9282 7876 7674 
706b 696c 7479 7d81 8385 898d 8d8d 8c8a 
8a88 8684 8180 7f7e 7d7c 7c7c 7c7c 7a74 
6445 221d 4179 a2b4 b7bc c7d6 ddd5 c0aa 
9b8f 867a 6b5e 5553 5456 585c 6065 6c73 
787c 7e80 8284 8484 8484 8589 919a a098 
897c 7676 7572 6e6a 6b6f 777d 7f81 8587 
8c8e 8e8d 8c8a 8988 8584 817f 7e7d 7e7d 
7c7d 7c7c 786d 5530 1a2d 5e91 aeb7 b9c1 
cfdc dacb b4a0 948b 8072 6458 5354 5558 
5a5e 636a 7076 7a7d 7f82 8484 8584 8485 
878d 969e 9d91 8177 7575 7470 6b69 6c74 
7a7e 8182 8589 8d8e 8e8d 8a8a 8887 8582 
807e 7e7d 7c7c 7c7c 7d7b 7463 4121 1e46 

(
@|memory )

@memory ( den*, num*, den*, num*, .. )


M src/main.c => src/main.c +1 -1
@@ 78,7 78,7 @@ screen_deo(Uint8 *d, Uint8 port)
	case 0xf: {
		Uint16 x, y, dx, dy, addr;
		Uint8 i, n, twobpp = !!(d[0xf] & 0x80);
		Uint8 layer = d[0xe] & 0x40;
		Uint8 layer = d[0xf] & 0x40;
		PEKDEV(x, 0x8);
		PEKDEV(y, 0xa);
		PEKDEV(addr, 0xc);