@@ 34,7 34,7 @@ int COLOR = 3;
SDL_Window *gWindow = NULL;
SDL_Renderer *gRenderer = NULL;
SDL_Texture *gTexture = NULL;
-uint32_t *pixels;
+Uint32 *pixels;
int down = 0;
Rect2d selection;
@@ 137,7 137,7 @@ getstyle(int clr, int type, int sel)
}
void
-drawtile(uint32_t *dst, int x, int y, char c, int type)
+drawtile(Uint32 *dst, int x, int y, char c, int type)
{
int v, h;
int sel = selected(x, y);
@@ 155,13 155,13 @@ drawtile(uint32_t *dst, int x, int y, char c, int type)
}
void
-draw(uint32_t *dst)
+draw(Uint32 *dst)
{
int x, y;
for(y = 0; y < VER; ++y)
for(x = 0; x < HOR; ++x)
drawtile(dst, x, y, get(&g, x, y), gettype(&g, x, y));
- SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(uint32_t));
+ SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32));
SDL_RenderClear(gRenderer);
SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
SDL_RenderPresent(gRenderer);
@@ 332,7 332,7 @@ init(void)
HEIGHT);
if(gTexture == NULL)
return error("Texture", SDL_GetError());
- pixels = (uint32_t *)malloc(WIDTH * HEIGHT * sizeof(uint32_t));
+ pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32));
if(pixels == NULL)
return error("Pixels", "Failed to allocate memory");
for(i = 0; i < HEIGHT; i++)