~rabbits/orca-toy

6b06b7d4782640a20cefbe5b2d6ca57fdc4299c7 — neauoire 2 years ago 2a35632
Added play/pause
1 files changed, 9 insertions(+), 2 deletions(-)

M orca.c
M orca.c => orca.c +9 -2
@@ 42,7 42,7 @@ unsigned char font[1200];
int colors[] = {color1, color2, color3, color4, color0};
int WIDTH = 8 * HOR + PAD * 2;
int HEIGHT = 8 * VER + PAD * 2;
int FPS = 30, DOWN = 0, ZOOM = 2;
int FPS = 30, DOWN = 0, ZOOM = 2, PAUSE = 0;
SDL_Window *gWindow = NULL;
SDL_Renderer *gRenderer = NULL;
SDL_Texture *gTexture = NULL;


@@ 174,6 174,12 @@ modzoom(int mod)
}

void
setplay(int val)
{
	PAUSE = val;
}

void
select(int x, int y, int w, int h)
{
	cursor.x = clamp(x, 0, HOR - 1);


@@ 347,6 353,7 @@ dokey(SDL_Event *event)
	case SDLK_DOWN: shift ? scale(0, 1) : move(0, 1); break;
	case SDLK_LEFT: shift ? scale(-1, 0) : move(-1, 0); break;
	case SDLK_RIGHT: shift ? scale(1, 0) : move(1, 0); break;
	case SDLK_SPACE: setplay(!PAUSE); break;
	case SDLK_BACKSPACE: insert('.'); break;
	case SDLK_ASTERISK: insert('*'); break;
	case SDLK_HASH: insert('#'); break;


@@ 493,7 500,7 @@ main(int argc, char *argv[])
			SDL_Delay(ticknext - tick);
		ticknext = tick + (1000 / FPS);

		if(tickrun == 8) {
		if(!PAUSE && tickrun >= 8) {
			run(&g);
			play();
			draw(pixels);