~rabbits/oquonie

Puzzle game, written in Tal
Resolved scope issues
Make use of varvara flip bit
Merge branch 'main' of git.sr.ht:~rabbits/oquonie

refs

main
browse  log 

clone

read-only
https://git.sr.ht/~rabbits/oquonie
read/write
git@git.sr.ht:~rabbits/oquonie

You can also use your local clone with git send-email.

#Oquonie

Oquonie is a puzzle game, written in Uxntal.

#Notes

Oquonie is larger than a standard 64kb rom, it makes use of the memory manager. The current memory mapping is:

0000 ram
0001 walls & maps
0002 characters
0003 characters(cont) & floors
0004 blockers
0005 events
0006 portraits & camilare

#Build

You must have an Uxn assembler and emulator. Oquonie is pretty intricate to assemble, it needs to pack the spritesheets into the rom, have a look at the build script to better understand how this is handled. For the first run, you need to pack the assets with the --assets flag, afterward, unless assets have changed, simply use .build.sh.

.build.sh --assets

#Support