~rabbits/nasu

eab0e2beb86e5f013c752aa742afc4c6755b78bc — Devine Lu Linvega 2 years ago 93bd25b
Cleanup brush and scaling
1 files changed, 12 insertions(+), 15 deletions(-)

M nasu.c
M nasu.c => nasu.c +12 -15
@@ 3,7 3,7 @@

#define HOR 32
#define VER 16
#define PAD 32
#define PAD 16
#define ZOOM 4
#define color1 0x000000
#define color2 0x72DEC2


@@ 11,7 11,7 @@
#define color4 0x444444
#define color0 0x111111

#define SZ HOR* VER * 16
#define SZ (HOR * VER * 16)

typedef struct Point {
	int x;


@@ 41,9 41,9 @@ char* modes[] = {

unsigned char buffer[SZ];
int colors[] = {color1, color2, color3, color4, color0};
int WIDTH = 8 * HOR * ZOOM + PAD * 2;
int HEIGHT = 8 * VER * ZOOM + PAD * 2;
int FPS = 15;
int WIDTH = 8 * HOR + PAD * 2;
int HEIGHT = 8 * VER + PAD * 2;
int FPS = 30;
int GUIDES = 1;
SDL_Window* gWindow = NULL;
SDL_Renderer* gRenderer = NULL;


@@ 73,10 73,7 @@ dispt(Point* a, Point* b)
void
pixel(uint32_t* dst, int x, int y, int c)
{
	int h, v;
	for(h = 0; h < ZOOM; ++h)
		for(v = 0; v < ZOOM; ++v)
			dst[((y * ZOOM) + PAD + v) * WIDTH + ((x * ZOOM) + PAD + h)] = c;
	dst[(y + PAD) * WIDTH + (x + PAD)] = c;
}

void


@@ 333,16 330,16 @@ domouse(SDL_Event* event, Brush* b)
		if(event->button.button == SDL_BUTTON_LEFT) {
			b->down = 1;
			setpt(&b->prev,
			      (event->motion.x - PAD) / ZOOM,
			      (event->motion.y - PAD) / ZOOM);
			      (event->motion.x - (PAD * ZOOM)) / ZOOM,
			      (event->motion.y - (PAD * ZOOM)) / ZOOM);
		}
		if(event->button.button == SDL_BUTTON_RIGHT)
			b->erase = 1;
	case SDL_MOUSEMOTION:
		if(b->down) {
			setpt(&b->pos,
			      (event->motion.x - PAD) / ZOOM,
			      (event->motion.y - PAD) / ZOOM);
			      (event->motion.x - (PAD * ZOOM)) / ZOOM,
			      (event->motion.y - (PAD * ZOOM)) / ZOOM);
			if(b->mode == 0)
				line(&b->prev, &b->pos, b->erase ? 0 : b->color);
			else if(b->mode == 7)


@@ 423,8 420,8 @@ init(void)
	gWindow = SDL_CreateWindow("nasu",
	                           SDL_WINDOWPOS_UNDEFINED,
	                           SDL_WINDOWPOS_UNDEFINED,
	                           WIDTH,
	                           HEIGHT,
	                           WIDTH * ZOOM,
	                           HEIGHT * ZOOM,
	                           SDL_WINDOW_SHOWN);
	if(gWindow == NULL)
		return error("Window", SDL_GetError());