@@ 27,11 27,12 @@ To resume working on a tileset:
### General
+- `1-7` Patterns
- `TAB` Cycle between colors
- `H` Toggle Guides
- `Z` Decr. Brush Size
- `X` Incr. Brush Size
-- `1-7` Patterns
+- `N` Clear
### Paint
@@ 66,7 66,7 @@ inspt(Point* p, int w, int h)
int
dispt(Point* a, Point* b)
{
- return ((b->x - a->x) * (b->x - a->x)) + ((b->y - a->y) * (b->y - a->y));
+ return (b->x - a->x) * (b->x - a->x) + (b->y - a->y) * (b->y - a->y);
}
void
@@ 169,7 169,7 @@ fill(Brush* b, int mode, int size, Point p0, int color)
for(x = -size / 2; x < size; ++x)
for(y = -size / 2; y < size; ++y) {
setpt(&p, p0.x + x, p0.y + y);
- if(patt(p.x, p.y, mode, size))
+ if(patt(p.x, p.y, mode, size) && dispt(&p0, &p) < size)
edit(p.x, p.y, color);
}
b->edit = 1;
@@ 263,7 263,7 @@ load(char* path)
}
void
-render()
+render(void)
{
SDL_Surface* surface = SDL_GetWindowSurface(gWindow);
GUIDES = 0;
@@ 274,6 274,15 @@ render()
}
void
+clear(void)
+{
+ int i;
+ for(i = 0; i < SZ; i++)
+ buffer[i] = color1;
+ redraw(pixels);
+}
+
+void
quit(void)
{
free(pixels);
@@ 374,6 383,9 @@ dokey(SDL_Event* event, Brush* b)
if(b->size < 30)
b->size += 1;
break;
+ case SDLK_n:
+ clear();
+ break;
}
update(b);
}