@@ 1,7 1,7 @@
#include <SDL2/SDL.h>
#include <stdio.h>
-#define HOR 32
+#define HOR 16
#define VER 16
#define PAD 8
#define ZOOM 4
@@ 39,7 39,7 @@ int colors[] = {color1, color2, color3, color4, color0};
int WIDTH = 8 * HOR + PAD * 2;
int HEIGHT = 8 * VER + PAD * 2;
int FPS = 30;
-int GUIDES = 1;
+int GUIDES = 0;
SDL_Window* gWindow = NULL;
SDL_Renderer* gRenderer = NULL;
SDL_Texture* gTexture = NULL;
@@ 198,7 198,7 @@ void
update(Brush* b)
{
char title[512];
- snprintf(title, 512, "%s%dc%d [%d:%dx%d]%c",
+ snprintf(title, 512, "nasu %s%dc%d [%d:%dx%d]%c",
modes[b->mode],
b->size,
b->color,
@@ 226,7 226,7 @@ create(void)
}
void
-save(Brush* b)
+tochr(Brush* b)
{
FILE* f = fopen("export.chr", "wb");
if(!fwrite(chrbuf, sizeof(chrbuf), 1, f))
@@ 248,7 248,7 @@ load(char* path)
}
void
-render(void)
+tobmp(void)
{
SDL_Surface* surface = SDL_GetWindowSurface(gWindow);
GUIDES = 0;
@@ 322,10 322,10 @@ dokey(SDL_Event* event, Brush* b)
quit();
break;
case SDLK_e:
- save(b);
+ tochr(b);
break;
case SDLK_r:
- render();
+ tobmp();
break;
case SDLK_TAB:
b->color = b->color > 2 ? 0 : b->color + 1;