@@ 61,6 61,12 @@ inspt(Point* p, int w, int h)
return p->x >= 0 && p->y >= 0 && p->x < w && p->y < h;
}
+int
+dispt(Point* a, Point* b)
+{
+ return ((b->x - a->x) * (b->x - a->x)) + ((b->y - a->y) * (b->y - a->y));
+}
+
/* Draw */
void
@@ 134,13 140,13 @@ write(int tx, int ty, int px, int py, int color)
void
edit(int x, int y, int color)
{
- if(x < 0 || y < 0 || x > 8 * HOR * ZOOM || y > 8 * VER * ZOOM)
+ if(x < 0 || y < 0 || x > 8 * HOR || y > 8 * VER)
return;
write(
- x / (8 * ZOOM),
- y / (8 * ZOOM),
- (x / ZOOM) % 8,
- (y / ZOOM) % 8,
+ x / (8),
+ y / (8),
+ x % 8,
+ y % 8,
color);
}
@@ 173,7 179,7 @@ fill(Brush* b, int mode, int size, Point p0, int color)
for(y = -size / 2; y < size; ++y) {
setpt(&p, p0.x + x, p0.y + y);
if(patt(p.x, p.y, mode, size))
- edit(p.x - PAD, p.y - PAD, color);
+ edit(p.x, p.y, color);
}
b->edit = 1;
redraw(pixels);
@@ 182,11 188,11 @@ fill(Brush* b, int mode, int size, Point p0, int color)
void
line(Point* p0, Point* p1, int color)
{
- double dx = abs(p1->x - p0->x), sx = p0->x < p1->x ? 1 : -1;
- double dy = -abs(p1->y - p0->y), sy = p0->y < p1->y ? 1 : -1;
- double err = dx + dy, e2;
+ int dx = abs(p1->x - p0->x), sx = p0->x < p1->x ? 1 : -1;
+ int dy = -abs(p1->y - p0->y), sy = p0->y < p1->y ? 1 : -1;
+ int err = dx + dy, e2;
for(;;) {
- edit(p0->x - PAD, p0->y - PAD, color);
+ edit(p0->x, p0->y, color);
if(p0->x == p1->x && p0->y == p1->y)
break;
e2 = 2 * err;
@@ 207,10 213,10 @@ erase(Brush* b)
{
int i, id;
Point p1;
- setpt(&p1, b->pos.x - PAD, b->pos.y - PAD);
- if(!inspt(&p1, 8 * HOR * ZOOM, 8 * VER * ZOOM))
+ setpt(&p1, b->pos.x, b->pos.y);
+ if(!inspt(&p1, 8 * HOR, 8 * VER))
return;
- id = (p1.x / (8 * ZOOM)) + (p1.y / (8 * ZOOM)) * 16;
+ id = (p1.x / 8) + (p1.y / 8) * 16;
for(i = 0; i < 8; ++i) {
buffer[(id * 16) + i] = 0x00;
buffer[(id * 16) + i + 8] = 0x00;
@@ 305,15 311,21 @@ domouse(SDL_Event* event, Brush* b)
b->down = 1;
if(event->button.button == SDL_BUTTON_RIGHT)
b->erase = 1;
- setpt(&b->prev, event->motion.x, event->motion.y);
+ setpt(&b->prev,
+ (event->motion.x - PAD) / ZOOM,
+ (event->motion.y - PAD) / ZOOM);
case SDL_MOUSEMOTION:
if(b->down) {
- setpt(&b->pos, event->motion.x, event->motion.y);
- if(b->mode == 0)
- line(&b->prev, &b->pos, b->erase ? 0 : b->color);
- else
- fill(b, b->mode, b->size, b->pos, b->erase ? 0 : b->color);
- setpt(&b->prev, b->pos.x, b->pos.y);
+ setpt(&b->pos,
+ (event->motion.x - PAD) / ZOOM,
+ (event->motion.y - PAD) / ZOOM);
+ if(dispt(&b->pos, &b->prev) > ZOOM * 2) {
+ if(b->mode == 0)
+ line(&b->prev, &b->pos, b->erase ? 0 : b->color);
+ else
+ fill(b, b->mode, b->size, b->pos, b->erase ? 0 : b->color);
+ setpt(&b->prev, b->pos.x, b->pos.y);
+ }
}
break;
}
@@ 399,6 411,7 @@ int
main(int argc, char** argv)
{
int ticknext = 0;
+ Point a, b;
Brush brush;
brush.down = 0;
brush.color = 1;