M README.md => README.md +3 -3
@@ 1,13 1,13 @@
-# Nasu6
+# Chr6
A minimal chr editor, written in ANSI C.
## Build
-To build Nasu6, you must have [SDL2](https://wiki.libsdl.org/).
+To build chr6, you must have [SDL2](https://wiki.libsdl.org/).
```
-sudo apt-get install libsdl1.2-dev
+sudo apt-get install libsdl2-dev
```
## Controls
M build.sh => build.sh +5 -5
@@ 1,14 1,14 @@
# format code
-clang-format -i nasu6.c
+clang-format -i chr6.c
# remove old
-rm ./nasu6
+rm ./chr6
# debug
-# cc -std=c89 -DDEBUG -Wall -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined nasu6.c -I/usr/local/include -L/usr/local/lib -lSDL2 -o nasu6
+# cc -std=c89 -DDEBUG -Wall -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined chr6.c -I/usr/local/include -L/usr/local/lib -lSDL2 -o chr6
# build
-cc -std=c89 -Wall nasu6.c -I/usr/local/include -L/usr/local/lib -lSDL2 -o nasu6
+cc -std=c89 -Wall chr6.c -I/usr/local/include -L/usr/local/lib -lSDL2 -o chr6
# run
-./nasu6 sprite.chr
+./chr6 sprite.chr
R nasu6.c => chr6.c +4 -4
@@ 112,7 112,7 @@ edit(Brush* b)
(p1.x / ZOOM) % 8,
(p1.y / ZOOM) % 8,
b->color);
- SDL_SetWindowTitle(gWindow, "nasu*");
+ SDL_SetWindowTitle(gWindow, "chr6*");
redraw();
}
@@ 129,7 129,7 @@ erase(Brush* b)
buffer[(id * 16) + i] = 0x00;
buffer[(id * 16) + i + 8] = 0x00;
}
- SDL_SetWindowTitle(gWindow, "nasu*");
+ SDL_SetWindowTitle(gWindow, "chr6*");
redraw();
}
@@ 138,7 138,7 @@ save(void)
{
fwrite(buffer, sizeof(buffer), 1,
fopen("output.chr", "wb"));
- SDL_SetWindowTitle(gWindow, "nasu");
+ SDL_SetWindowTitle(gWindow, "chr6");
}
int
@@ 236,7 236,7 @@ init(void)
int i, j;
if(SDL_Init(SDL_INIT_VIDEO) < 0)
return error("init", SDL_GetError());
- gWindow = SDL_CreateWindow("nasu6",
+ gWindow = SDL_CreateWindow("chr66",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH,
A main.o => main.o +0 -0