@@ 3,7 3,7 @@
@event-goat =&on-draw =&on-collision
&on-draw ( self* -- )
POP2 .Screen/y DEI2 #0028 SUB2 .Screen/y DEO2
- ;blocker-chr !<draw-tall>
+ ;npc-spell-chr !<draw-tall>
&on-collision ( self* -- fail )
( spell* ) #0004 ADD2 LDA2 <animate-unlock-spell>