( marabu )
~src/utils.tal
%WIDTH { #0120 }
%HEIGHT { #0100 }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
( variables )
|0000
@focus
&x $1 &y $1
@frame
&x $2 &y $2
@cursor
&x $2 &y $2 &last $1
@sequencer
&x $2 &y $2 &x2 $2 &y2 $2
&length $1
&position-hb $1
&position-lb $1
&frame $1
&speed $1
&play $1
@tracker
&x $2 &y $2 &x2 $2 &y2 $2
@midi
&active $1 &offset $1
( program )
|0100 ( -> )
( theme )
#0f75 .System/r DEO2
#0fe5 .System/g DEO2
#0fc5 .System/b DEO2
;on-button .Controller/vector DEO2
;on-frame .Screen/vector DEO2
;on-mouse .Mouse/vector DEO2
( size )
WIDTH #0030 ++ .Screen/width DEO2
HEIGHT #0040 ++ .Screen/height DEO2
( setup synth )
#0204 ;sample #1c57 #dd #00 ;set-instrument JSR2
#0217 ;sample #1c57 #dd #01 ;set-instrument JSR2
#0277 ;sample #1c57 #ad #02 ;set-instrument JSR2
#0277 ;sample #1c57 #da #03 ;set-instrument JSR2
( place frame )
.Screen/width DEI2
2// WIDTH 2// -- #0010 ++ .frame/x STZ2
.Screen/height DEI2
2// HEIGHT 2// -- #0008 ++ .frame/y STZ2
( place sequencer view )
.frame/x LDZ2
DUP2 .sequencer/x STZ2
#0058 ++ .sequencer/x2 STZ2
.frame/y LDZ2
DUP2 .sequencer/y STZ2
HEIGHT ++ #0001 -- .sequencer/y2 STZ2
( place pattern view )
.frame/x LDZ2
#0070 ++ DUP2 .tracker/x STZ2
#0098 ++ .tracker/x2 STZ2
.frame/y LDZ2
DUP2 .tracker/y STZ2
HEIGHT ++ #0001 -- .tracker/y2 STZ2
( defaults )
#01 .sequencer/length STZ
#04 .sequencer/speed STZ
#01 #00 #00 ;set-pattern JSR2
#02 #00 #01 ;set-pattern JSR2
#03 #00 #02 ;set-pattern JSR2
#04 #00 #03 ;set-pattern JSR2
( theme support )
;load-theme JSR2
BRK
@on-frame ( -> )
;draw-meters JSR2
.sequencer/play LDZ ,&play JCN
BRK
&play
.sequencer/frame LDZk INC SWP STZ
.sequencer/frame LDZ .sequencer/speed LDZ = ,&continue JCN
BRK
&continue
;run JSR2
BRK
@on-mouse ( -> )
( clear last cursor )
.cursor/x LDZ2 .Screen/x DEO2
.cursor/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( draw new cursor )
.Mouse/x DEI2 DUP2 .cursor/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .cursor/y STZ2 .Screen/y DEO2
;cursor-icn .Screen/addr DEO2
#41 [ .Mouse/state DEI #00 ! 2* ] + .Screen/sprite DEO
.Mouse/x DEI2 .Mouse/y DEI2 .sequencer ;within-rect JSR2
;on-mouse-sequencer JCN2
.Mouse/x DEI2 .Mouse/y DEI2 .tracker ;within-rect JSR2
;on-mouse-tracker JCN2
( release-record ) #0000 .Mouse/state DEO .cursor/last STZ
BRK
@on-mouse-sequencer ( -> )
.Mouse/state DEI #01 JCN BRK
.Mouse/y DEI2 .sequencer/y LDZ2 -- 10// NIP 10* .focus/y STZ
.Mouse/x DEI2 .sequencer/x LDZ2 -- NIP #18 / .focus/x STZ
;redraw JSR2
BRK
@on-mouse-tracker ( -> )
.Mouse/state DEI #01 JCN BRK
.Mouse/y DEI2 .tracker/y LDZ2 -- 10// NIP .focus/y LDZ #44 SFT + .focus/y STZ
.Mouse/x DEI2 .tracker/x LDZ2 -- NIP #28 / .focus/x STZ
;redraw JSR2
BRK
@on-button ( -> )
.Controller/button DEI
DUP #10 ! ,&no-du JCN .focus/y LDZk #01 - SWP STZ &no-du
DUP #20 ! ,&no-dd JCN .focus/y LDZk #01 + SWP STZ &no-dd
DUP #40 ! ,&no-dl JCN .focus/x LDZk #01 - #03 AND SWP STZ &no-dl
DUP #80 ! ,&no-dr JCN .focus/x LDZk #01 + #03 AND SWP STZ &no-dr
( ctrl )
DUP #11 ! ,&no-cU JCN #0c ;mod-note JSR2 &no-cU
DUP #21 ! ,&no-cD JCN #f4 ;mod-note JSR2 &no-cD
DUP #41 ! ,&no-cL JCN #ff ;mod-note JSR2 &no-cL
DUP #81 ! ,&no-cR JCN #01 ;mod-note JSR2 &no-cR
( alt )
DUP #12 ! ,&no-aU JCN #10 ;mod-auto JSR2 &no-aU
DUP #22 ! ,&no-aD JCN #f0 ;mod-auto JSR2 &no-aD
DUP #42 ! ,&no-aL JCN #ff ;mod-auto JSR2 &no-aL
DUP #82 ! ,&no-aR JCN #01 ;mod-auto JSR2 &no-aR
( shift )
DUP #14 ! ,&no-sU JCN #10 ;mod-pattern JSR2 &no-sU
DUP #24 ! ,&no-sD JCN #f0 ;mod-pattern JSR2 &no-sD
DUP #44 ! ,&no-sL JCN #ff ;mod-pattern JSR2 &no-sL
DUP #84 ! ,&no-sR JCN #01 ;mod-pattern JSR2 &no-sR
( sequencer )
DUP #18 ! ,&no-eu JCN .sequencer/length LDZk DEC [ DUP #00 = + ] SWP STZ &no-eu
DUP #28 ! ,&no-ed JCN .sequencer/length LDZk INC [ DUP #00 = + ] SWP STZ &no-ed
DUP #48 ! ,&no-el JCN .sequencer/speed LDZk DEC [ DUP #00 = + ] SWP STZ &no-el
DUP #88 ! ,&no-er JCN .sequencer/speed LDZk INC [ DUP #00 = + ] SWP STZ &no-er
( generics )
DUP #08 ! ,&no-play-toggle JCN .sequencer/play TOGGLE &no-play-toggle
DUP #09 ! ,&no-midi-toggle JCN .midi/active TOGGLE &no-midi-toggle
DUP #43 ! ,&no-midi-minus JCN .midi/offset LDZk #01 - SWP STZ &no-midi-minus
DUP #83 ! ,&no-midi-plus JCN .midi/offset LDZk #01 + SWP STZ &no-midi-plus
POP
.Controller/key DEI
DUP LIT 'a ! ,&no-a JCN #30 ;insert-note JSR2 &no-a
DUP LIT 'w ! ,&no-w JCN #31 ;insert-note JSR2 &no-w
DUP LIT 's ! ,&no-s JCN #32 ;insert-note JSR2 &no-s
DUP LIT 'e ! ,&no-e JCN #33 ;insert-note JSR2 &no-e
DUP LIT 'd ! ,&no-d JCN #34 ;insert-note JSR2 &no-d
DUP LIT 'f ! ,&no-f JCN #35 ;insert-note JSR2 &no-f
DUP LIT 't ! ,&no-t JCN #36 ;insert-note JSR2 &no-t
DUP LIT 'g ! ,&no-g JCN #37 ;insert-note JSR2 &no-g
DUP LIT 'y ! ,&no-y JCN #38 ;insert-note JSR2 &no-y
DUP LIT 'h ! ,&no-h JCN #39 ;insert-note JSR2 &no-h
DUP LIT 'u ! ,&no-u JCN #3a ;insert-note JSR2 &no-u
DUP LIT 'j ! ,&no-j JCN #3b ;insert-note JSR2 &no-j
DUP #08 ! ,&no-backspace JCN #00 ;insert-note JSR2 &no-backspace
POP
;redraw JSR2
BRK
( helpers )
@mod-pattern ( mod -- )
STH
.focus/y LDZ #04 SFT .focus/x LDZ
DUP2 ,get-pattern JSR STHr +
ROT ROT ,set-pattern JSR
;redraw JSR2
RTN
@set-pattern ( pattern pos ch -- )
SWP 4* + TOS ;song ++ STA
RTN
@get-pattern ( pos ch -- pattern )
SWP 4* + TOS ;song ++ LDA
RTN
@insert-note ( note -- )
STH
.focus/y LDZ #04 SFT .focus/x LDZ ;get-pattern JSR2
.focus/y LDZ #0f AND SWP
STHr
ROT ROT ,set-note JSR
RTN
@mod-note ( mod -- )
STH
.focus/y LDZ #04 SFT .focus/x LDZ ;get-pattern JSR2
.focus/y LDZ #0f AND SWP
DUP2 ,get-note JSR STHr +
ROT ROT ,set-note JSR
;redraw JSR2
RTN
@set-note ( note pos pattern -- )
TOS 20** ROT TOS 2** ++ ;song/patterns ++ STA
RTN
@get-note ( pos pattern -- note )
TOS 20** ROT TOS 2** ++ ;song/patterns ++ STH2k LDA
DUP ,&has-value JCN
POP2r RTN
&has-value
INC2r
( load mod )
STH2kr LDA #0f AND ,&has-mod JCN
POP2r RTN
&has-mod
STH2kr LDA #f0 AND ,&has-rate JCN
POP2r RTN
&has-rate
.sequencer/position-lb LDZ #04 SFT
STH2kr LDA #04 SFT MOD #00 ! ,&no-hit JCN
STH2r LDA #0f AND + RTN
&no-hit
POP2r
RTN
@mod-auto ( mod -- )
STH
.focus/y LDZ #04 SFT .focus/x LDZ ;get-pattern JSR2
.focus/y LDZ #0f AND SWP
DUP2 ,get-auto JSR STHr +
ROT ROT ,set-auto JSR
;redraw JSR2
RTN
@set-auto ( auto pos pattern -- )
TOS 20** ROT TOS 2** ++ ;song/patterns ++ INC2 STA
RTN
@get-auto ( pos pattern -- auto )
TOS 20** ROT TOS 2** ++ ;song/patterns ++ INC2 LDA
RTN
@set-instrument ( adsr* addr* length* volume ch -- )
10* STH
.Audio0/volume STHkr + DEO
.Audio0/length STHkr + DEO2
.Audio0/addr STHkr + DEO2
.Audio0/adsr STHr + DEO2
RTN
@run ( -- )
#00 .sequencer/frame STZ
.sequencer/position-hb LDZ2k INC2 ROT STZ2
;redraw JSR2
( play )
.sequencer/position-lb LDZ .sequencer/length LDZ 10* MOD DUP #0f AND SWP 10/
DUP2 #00 ;get-pattern JSR2 ;get-note JSR2 #00 ,play-note JSR
DUP2 #01 ;get-pattern JSR2 ;get-note JSR2 #01 ,play-note JSR
DUP2 #02 ;get-pattern JSR2 ;get-note JSR2 #02 ,play-note JSR
#03 ;get-pattern JSR2 ;get-note JSR2 #03 ,play-note JSR
RTN
@play-note ( pitch ch -- )
( skip null ) OVR ,&continue JCN POP2 RTN &continue
.midi/active LDZ ,play-midi JCN
,play-synth JMP
RTN
@play-midi ( pitch ch -- )
.midi/offset LDZ + STH2
( note on )
STHkr .Console/write DEO
OVRr STHr .Console/write DEO
#7f .Console/write DEO
( note off )
STHr .Console/write DEO
STHr .Console/write DEO
#00 .Console/write DEO
RTN
@play-synth ( -- )
STH #80 + .Audio0/pitch STHr 10* + DEO
RTN
@redraw ( -- )
AUTO-Y-ADDR
#0400
&loop
DUP ;draw-sequencer-channel JSR2
DUP ;draw-tracker-channel JSR2
INC GTHk ,&loop JCN
POP2
;draw-menu JSR2
( sequencer timeline )
.sequencer/x LDZ2 #0010 -- .Screen/x DEO2
.sequencer/y LDZ2 .Screen/y DEO2
.sequencer/position-lb LDZ #04 SFT .sequencer/length LDZ MOD ;draw-timeline JSR2
( tracker timeline )
.tracker/x LDZ2 #0010 -- .Screen/x DEO2
.tracker/y LDZ2 .Screen/y DEO2
.sequencer/position-lb LDZ #0f AND .focus/y LDZ #04 SFT .sequencer/position-lb LDZ #04 SFT .sequencer/length LDZ MOD ! #10 * + ;draw-timeline JSR2
AUTO-NONE
RTN
@draw-menu ( -- )
.frame/y LDZ2 #0010 -- .Screen/y DEO2
( draw length over sequencer )
.frame/x LDZ2 .Screen/x DEO2
.focus/y LDZ 10/ #40 SFT .sequencer/length LDZ + #02 ;draw-byte JSR2
.Screen/x DEI2k #0008 ++ ROT DEO2
.sequencer/speed LDZ #03 ;draw-byte JSR2
.Screen/x DEI2k #0008 ++ ROT DEO2
.sequencer/position-hb LDZ #03 ;draw-byte JSR2
.Screen/x DEI2k #0008 ++ ROT DEO2
.sequencer/position-lb LDZ #03 ;draw-byte JSR2
( draw patterns over pitchview )
.frame/x LDZ2 #0070 ++ .Screen/x DEO2
#0400
&loop
.focus/y LDZ #04 SFT OVR ;get-pattern JSR2 #03 .midi/active LDZ - ;draw-byte JSR2
.Screen/x DEI2k #0018 ++ ROT DEO2
INC GTHk ,&loop JCN
POP2
RTN
( sequencer )
@draw-sequencer-channel ( id -- )
STH
#1000
&loop
( x ) STHkr TOS #0018 ** .sequencer/x LDZ2 ++ .Screen/x DEO2
( y ) DUP TOS 10** .sequencer/y LDZ2 ++ .Screen/y DEO2
( value ) DUP STHkr ;get-pattern JSR2
( color ) OVR STHkr ,get-sequencer-color JSR
,draw-sequencer-byte JSR
INC GTHk ,&loop JCN
POP2
POPr
RTN
@get-sequencer-color ( y ch -- color )
SWP #40 SFT +
DUP #04 SFT .focus/y LDZ 10/ ! ,&no-sight JCN
DUP #0f AND .focus/x LDZ ! ,&unselected JCN
POP #0e RTN
&unselected
POP #02 RTN
&no-sight
DUP #04 SFT .sequencer/position-lb LDZ #04 SFT .sequencer/length LDZ MOD ! ,&no-play JCN
DUP #04 SFT OVR #0f AND ;get-pattern JSR2 #00 = ,&no-play JCN
POP #04 RTN
&no-play
DUP #04 SFT .sequencer/length LDZ < ,&active JCN
POP #03 RTN
&active
POP #01
RTN
@draw-sequencer-byte ( byte color -- )
OVR #00 ! ,&no-null JCN
STH
LIT '- STHkr ;draw-char JSR2
LIT '- STHr ;draw-char JSR2
POP RTN
&no-null
;draw-byte JSR2
RTN
( tracker )
@draw-tracker-channel ( id -- )
STH
#1000
&loop
( x ) STHkr TOS #0028 ** .tracker/x LDZ2 ++ .Screen/x DEO2
( y ) DUP TOS 10** .tracker/y LDZ2 ++ .Screen/y DEO2
( pitch )
DUP STHkr .focus/y LDZ #04 SFT SWP ;get-pattern JSR2 ;get-note JSR2
OVR STHkr ,get-tracker-note-color JSR
;draw-note-byte JSR2
( auto )
DUP STHkr .focus/y LDZ #04 SFT SWP ;get-pattern JSR2 ;get-auto JSR2
OVR STHkr ,get-tracker-auto-color JSR
;draw-auto-byte JSR2
INC GTHk ,&loop JCN
POP2
POPr
RTN
@get-tracker-note-color ( note y ch -- note color )
DUP .focus/x LDZ ! ,&no-selected JCN
OVR .focus/y LDZ #0f AND ! ,&no-selected JCN
POP2 #08 RTN
&no-selected
STH2 DUP STH2r ROT #00 = ,&no-play JCN
OVR .sequencer/position-lb LDZ #0f AND ! ,&no-play JCN
POP2 #06 RTN
&no-play
OVR #03 AND #00 ! ,&no-fourth JCN
POP2 #02 RTN
&no-fourth
POP2 #01
RTN
@get-tracker-auto-color ( auto y ch -- auto color )
POP2
DUP #0f AND ,&has-mod JCN
#03 RTN
&has-mod
DUP #f0 AND ,&has-rate JCN
#0c RTN
&has-rate
.sequencer/position-lb LDZ #04 SFT
OVR #04 SFT MOD #00 ! ,&no-hit JCN
#04 RTN
&no-hit
#01
RTN
@draw-note-byte ( byte color -- )
OVR #00 ! ,&no-null JCN
STH
LIT '- STHkr ;draw-char JSR2
LIT '- STHr ;draw-char JSR2
POP
RTN
&no-null
STH
( octave ) DUP #0c / #30 + STHkr ;draw-char JSR2
( note ) #0c MOD TOS ;octave ++ LDA STHr ;draw-char JSR2
RTN
@draw-auto-byte ( byte color -- )
OVR #00 ! ,&no-null JCN
STH
LIT '- STHkr ;draw-char JSR2
LIT '- STHr ;draw-char JSR2
POP
RTN
&no-null
;draw-byte JSR2
RTN
@draw-meters ( -- )
#0400
&loop
STHk
.frame/x LDZ2 #0088 ++ STHkr TOS #0028 ** ++
.frame/y LDZ2 #0019 --
.Audio0/output STHr #10 * + DEI
,draw-meter JSR
INC GTHk ,&loop JCN
POP2
RTN
@draw-meter ( x* y* output -- )
STH
#0010 ++ .Screen/y DEO2
.Screen/x DEO2
;meter-icn .Screen/addr DEO2
#1000
&loop
DUP STHkr #0f AND < #01 * .Screen/sprite DEO
.Screen/x DEI2k #0004 -- ROT DEO2
DUP STHkr #04 SFT < #01 * .Screen/sprite DEO
.Screen/x DEI2k #0004 ++ ROT DEO2
.Screen/y DEI2k #0001 -- ROT DEO2
INC GTHk ,&loop JCN
POP2
POPr
RTN
@draw-timeline ( highlight -- )
STH
#1000
&loop
DUP STHkr = LIT '> SWP ,draw-char JSR
.Screen/x DEI2k #0008 -- ROT DEO2
.Screen/y DEI2k #0010 ++ ROT DEO2
INC GTHk ,&loop JCN
POP2
POPr
RTN
@draw-short ( short* color -- )
ROT OVR ,draw-byte JSR
,draw-byte JSR
RTN
@draw-byte ( byte color -- )
STH
DUP #04 SFT ,&parse JSR STHkr ,draw-char JSR
#0f AND ,&parse JSR STHr ,draw-char JSR
RTN
&parse ( value -- char )
DUP #09 > ,&above JCN
#30 + RTN
&above
#37 + RTN
RTN
@draw-char ( char color -- )
SWP
#20 - TOS 10** ;font ++ .Screen/addr DEO2
.Screen/sprite DEOk DEO
.Screen/y DEI2k #0010 -- ROT DEO2
.Screen/x DEI2k #0008 ++ ROT DEO2
RTN
@print-hex ( value* -- )
SWP ,&byte JSR
&byte ( byte -- )
STHk #04 SFT ,&parse JSR #18 DEO
STHr #0f AND ,&parse JSR #18 DEO
RTN
&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD RTN
&above #57 ADD RTN
RTN
@within-rect ( x* y* rect -- flag )
STH
( y < rect.y1 ) DUP2 STHkr #02 + LDZ2 << ,&skip JCN
( y > rect.y2 ) DUP2 STHkr #06 + LDZ2 >> ,&skip JCN
SWP2
( x < rect.x1 ) DUP2 STHkr LDZ2 << ,&skip JCN
( x > rect.x2 ) DUP2 STHkr #04 + LDZ2 >> ,&skip JCN
POP2 POP2 POPr
#01
RTN
&skip
POP2 POP2 POPr
#00
RTN
( theme )
@theme-txt ".theme $1
@load-theme ( -- )
;theme-txt .File/name DEO2
#0006 .File/length DEO2
#fffa .File/load DEO2
.File/success DEI2 #0006 !! ,&ignore JCN
#fffa LDA2 .System/r DEO2
#fffc LDA2 .System/g DEO2
#fffe LDA2 .System/b DEO2
&ignore
;redraw JSR2
RTN
@octave 'C 'c 'D 'd 'E 'F 'f 'G 'g 'A 'a 'B
@meter-icn
0000 0000 0000 000f
@cursor-icn
80c0 e0f0 f8e0 1000
@sin-pcm
8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
807d 7a77 7471 6e6b 6865 625f 5c59 5653
504d 4a47 4542 3f3d 3a37 3532 302e 2b29
2725 2220 1e1c 1a19 1715 1412 100f 0e0c
0b0a 0908 0706 0505 0403 0302 0202 0202
0102 0202 0202 0303 0405 0506 0708 090a
0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
5053 5659 5c5f 6265 686b 6e71 7477 7a7d
@tri-pcm
8082 8486 888a 8c8e 9092 9496 989a 9c9e
a0a2 a4a6 a8aa acae b0b2 b4b6 b8ba bcbe
c0c2 c4c6 c8ca ccce d0d2 d4d6 d8da dcde
e0e2 e4e6 e8ea ecee f0f2 f4f6 f8fa fcfe
fffd fbf9 f7f5 f3f1 efed ebe9 e7e5 e3e1
dfdd dbd9 d7d5 d3d1 cfcd cbc9 c7c5 c3c1
bfbd bbb9 b7b5 b3b1 afad aba9 a7a5 a3a1
9f9d 9b99 9795 9391 8f8d 8b89 8785 8381
7f7d 7b79 7775 7371 6f6d 6b69 6765 6361
5f5d 5b59 5755 5351 4f4d 4b49 4745 4341
3f3d 3b39 3735 3331 2f2d 2b29 2725 2321
1f1d 1b19 1715 1311 0f0d 0b09 0705 0301
0103 0507 090b 0d0f 1113 1517 191b 1d1f
2123 2527 292b 2d2f 3133 3537 393b 3d3f
4143 4547 494b 4d4f 5153 5557 595b 5d5f
6163 6567 696b 6d6f 7173 7577 797b 7d7f
@saw-pcm
8282 8183 8384 8685 8888 8889 8a8b 8c8c
8e8e 8f90 9092 9193 9494 9596 9699 9899
9b9a 9c9c 9c9d 9ea0 a1a0 a2a2 a3a5 a4a6
a7a7 a9a8 a9aa aaac adad aeae b0b0 b1b3
b2b4 b5b5 b6b7 b9b8 b9bb babc bdbc bdbe
bfc1 bfc1 c3c1 c4c5 c5c6 c6c7 c9c7 cbca
cbcc cdcd cfcf d2d0 d2d2 d2d5 d4d5 d6d7
d8d8 d9dc d9df dadf dce1 dde5 dce6 dceb
cb1f 1b1e 1c21 1c21 1f23 2025 2127 2329
2529 2829 2a2b 2b2e 2d2f 302f 3231 3234
3334 3536 3836 3939 3a3b 3b3d 3e3d 3f40
4042 4242 4444 4646 4748 474a 4a4b 4d4c
4e4e 4f50 5052 5252 5554 5557 5759 5959
5b5b 5c5d 5d5f 5e60 6160 6264 6365 6566
6867 6969 6a6c 6c6d 6d6e 706f 7071 7174
7475 7576 7777 797a 7a7c 7b7c 7e7d 7f7f
@sqr-pcm
ffff ffff ffff ffff ffff ffff ffff ffff
ffff ffff ffff ffff ffff ffff ffff ffff
ffff ffff ffff ffff ffff ffff ffff ffff
ffff ffff ffff ffff ffff ffff ffff ffff
ffff ffff ffff ffff ffff ffff ffff ffff
ffff ffff ffff ffff ffff ffff ffff ffff
ffff ffff ffff ffff ffff ffff ffff ffff
ffff ffff ffff ffff ffff ffff ffff ffff
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
~src/pcm.tal
~src/font.tal
@song $40 &patterns