~rabbits/libreplanet2022

74c59db63b4462015f7cc30eb6cf8477a577bf48 — rekkabell 2 years ago 7d85113
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1 files changed, 91 insertions(+), 72 deletions(-)

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PICT media/rekdev.tga

	- We are Rekka and Devine, together we form the 100r artist collective.
	- Live/work from sailboat (Pino), making tools/books/games.

NAME [rek] 1.0 Setup
FILL 03
GOTO 0d,00


@@ 27,18 30,19 @@ HEAD Living & working`from a sailboat.
GOTO 08,12
TEXT Name: Pino`Make: Yamaha`Length: 10m`Made: 1982`Origin: Shizuoka, Japan

	- We are Rekka and Devine, together form the 100r artist collective.
	- Live/work from sailboat, making tools/books/games.
	- Since 2016, circumnavigated Pacific Ocean.
	- BC Canada>Mexico>French Polynesia>NZ, up to Japan and all islands inbetween.
	- Pino Japanese boat, (bring it home).
	- JP>CAD in 2020, a 51-day trip at sea.
	- Living remote parts of world for 5yrs
	- Saw firsthand how modern-day computing stack fails/degrades beyond shores of western world.
	- How do we keep creating, when tools eat away at limited power/connectivity?
	- How do we make sure that tools work when need them to?
	- Things we struggled with during time in Pacific.
	- Lifestyle itself imposes limits on productivity
	- BC Canada>Mexico>South Pacific Islands, NZ, up to Japan and all islands inbetween.
	- Pino Japanese boat.
	- Instant connection. Lived in JP for 2 yrs. Thought we could bring it back home.
	- JP>CAD in 2020, a 51-day trip at sea (longest trip so far).
	- Funny, quarantined for extra 14 days on arrival.
	- For 5 yrs lived remote parts of world.
	- During this time saw 1sthand how modern-day computing stack fails/degrades beyond shores of western world.
	- Experience raised a lot of questions.
	- How do we keep creating, when tools we use eat away at limited power/connectivity?
	- & how do we make sure that they work when we need them to?
	- These are things we struggled with during time in Pacific.
	- Lifestyle itself, we discovered, imposes hard limits on productivity

NAME [rek] 1.1
FILL 03


@@ 47,13 51,14 @@ PICT media/pinodeco.tga
GOTO 04,0c
HEAD A sailboat,`for all its complexity,`is a version of simplicity,`but of a satisfyingly`complex kind.

	- When we started we knew nothing about sailing
	- Must learn many things, rly fast.
	- When we got Pino we knew nothing about sailing
	- Had to learn many things, rly fast.
	- Steep learning curve.
	- Devine father’s reaction to us going to sail was: “WHY? You hate going outside!”
	- Our attitude was: well, sailing can't be harder than programming.
	- Still believe that.
	- Sailboats hulls+sails, elegant, simple systems.
	- But like software get bogged down with complexity when electronics are introduced.
	- Sailboats are hulls+sails, elegant, simple systems.
	- But like software, get bogged down with complexity fast, esp when electronics are introduced.

NAME [toy] 1.2
FILL 03


@@ 82,12 87,12 @@ HEAD On the grid,`electricity felt limitless.
GOTO 08,19
TEXT While at anchor, in the beginning,`our solar couldn't keep up with`our demanding work schedules.

	- Transposing land life to sea life as is.
	- Ttransposing land life to sea life as is, losing battle.
	- Did not know wattage of devices, even less about the amount of energy needed to power them.
	- Knew nothing about lead acid batteries, having never driven a car.
	- When on the grid, electricity felt limitless.
	- At start spent time in cafes. Plugged in, sparing batteries.
	- Alternated between cafes/from Pino until we reached French Polynesia.
	- In the beginning, when offgrid, spent time in cafes. Plugged in, sparing batteries.
	- Alternated between working from the boat/outside until we reached French Polynesia.
	- In FP, cafes supplying power, not terribly common.

NAME [rek] 2.1 Power Preconceptions


@@ 101,9 106,10 @@ TEXT We left with Macbooks, iPhones, and used tools like Photoshop and Xcode.

	- Left Canada, armed with MacbookPros, Iphones.
	- PS for assets, built games with Xcode.
	- Awareness of linux was something fringe, innacessible, not for art/games.
	- At the time, aware of linux, was something fringe, innacessible. 
	- Not for art/games.
	- Publishing games on App store.
	- Overeliance on cloud services (PS subscription, Google Drive).
	- Relied on cloud services (PS subscription, Google Drive).
	- We had to change something.

NAME [toy] 2.2 Power Problems


@@ 145,11 151,11 @@ GOTO 08,0c
TEXT Struggle with power demanding software & hardware could have`pushed us to install more solar panels, or extra batteries,`but instead we optimizes to require less.

	- Pino has solar on deck, used to power everything onboard.
	- Increase awareness power, eyes on battery % always.
	- Prioritizing the draw from other electrical systems onboard becomes more important than getting work done.
	- Accept that sun dictates work hours, when it dips below a certain point it is our cue to stop working.
	- Had an increased awareness power. Eyes on battery % always.
	- Prioritized the draw from other electrical systems onboard, keeping our home lit more important than getting work done.
	- Accept sun dictates work hours, when it dips below a certain point it is our cue to stop working.
	- Time at sea between destinations different than at anchor in lagoon.
	- In both situations must manage and re-allocate resources, depending on what the weather throws at us.
	- In both situations, must manage and re-allocate resources, depending on what the weather throws at us.

NAME [rek] 2.5 Power Solutions
FILL 03


@@ 160,11 166,13 @@ HEAD We began using technology`as little as possible.
GOTO 08,19
TEXT Choosing crank/pedal versions`Do on paper what doesn't need to be digital.`Analog tools

	- We began using technology as little as possible
	- To save on power on the boat, we began using technology as little as possible
	- When there is a crank/pedal version of something, we'll choose that.
	- We opted for crank powered water pressure on demand, instead of installing a water pressure system.
	- Do on paper what did not need to be digital.
	- Water resistant map books and a compass. Requires no charging, never dies on you unexpectedly.
	- We opted for hand-powered water pressure on demand, instead of installing a water pressure system.
	- Also began moving on paper what did not need to be digital.
	- Look up info on physical maps, in books.
	- When cycling in a new city, bring city map instead of relying on g-maps.
	- Need no charging, never dies on you unexpectedly.

NAME [toy] 2.6 Power solutions
FILL 03


@@ 203,10 211,12 @@ HEAD Connectivity`too became`an issue

	- Away from land, evidently, connectivity became an issue.
	- In Nuku Hiva, no internet from the boat.
	- Go to snack for internet. Hounds, flies and chickens.
	- Go to snack for internet. Sharing space with hounds, flies and chickens.
	- Thought roosters only crow in the morning, but no, they crow all the time, seemingly for no reason.
	- Connection there slow, faster morning, when less people(still slow tho).
	- One morning Devine was sitting cafe, struggling update Xcode. Discouraged.
	- Across the table sat another person (demoralized soul). IOs developer. Struggling downloand same 10G update.
	- Most sailors are on holiday, or on a work hiatus. First time we met someone else doing the same sort of work.
	- Thought it ridiculous, began to question if making games on boat made sense anymore.
	- Ridiculous dream.



@@ 219,11 229,12 @@ HEAD When the internet`isn't a click away...
GOTO 08,19
TEXT Cloud services fail`Devices brick`Cannot look up information as we need it

	- Phones brick when can't call home. (Happened to friend, use phones to navigate)
	- PS yearly plan, locked out, too long with no connection.
	- No access to source files w/ bad connection (google drive, PS)
	- The further we went, the more problems we accumulated.
	- Phones brick when can't call home. (Happened to friend, use phones to navigate. Dangerous.)
	- Some cloud subcriptions lock you out, when too long with no connection.
	- No access to source files w/ bad connection (google drive)
	- Going to stackoverflow for answers, not always possible (when data expensive/slow).
	- Had to raise the phone up mast, better connection.
	- Sometimes had to raise the phone up the mast, better connection...

NAME [toy] 3.2 Internet solutions
FILL 03


@@ 251,15 262,16 @@ HEAD Boats exist`in a hostile`environment.
	- Boats exist hostile environment.
	- Oceans are large, wild spaces between continents.
	- Humans, blinded by hubris, build/wear boats like armor to cross them. Madness.
	- Sailing long passages, hard on the body/mind, & hardware.
	- Sailing long passages, hard on the body/mind, also hard on hardware.
	- Electronics don’t last.
	- Hot tropics. Open windows introduces salty air.
	- Salts corrodes electronics fast. Big problem. Depend on electronics to work.
	- Wind changes unfavorable direction. Have to move.
	- Want to be in a protected place. While in Mexico, must move every 3-4 days.
	- Moving requires planning / research / time, which slows us down.
	- Hot in the tropics. Have to open windows, but this introduces salty air into the space.
	- Salts corrodes electronics fast.
	- Big problem for us. Depend on electronics to work.
	- When wind changes unfavorable direction. Have to move.
	- Want to be in a protected place. While in Mexico, had to move every 3-4 days.
	- Moving requires planning / research / time, which takes time away from projects.
	- Temperature is another concern.
	- When hot, devices shutdown, bodies too. Become sluggish. Lose will to work.
	- When hot, or very cold, devices shutdown, bodies too. Become sluggish. Lose will to work.

NAME [rek] 4.1 Salt & Weather problem
FILL 03


@@ 271,10 283,10 @@ GOTO 08,19
TEXT When working, being inflexible results in frustration,`at sea, being inflexible can kill you.

	- As other sailors have told us. "If you want to make God laugh, tell him about your plans."
	- Above true when our limits are set by nature.
	- Above is true when our limits are set by nature.
	- Heard stories of sailors leaving in bad weather get to a meeting.
	- Perished in storm.
	- When working, being inflexible = frustration, but at sea, being inflexible = death.
	- Only to perish in storm.
	- When working, being inflexible = frustration, but at sea, being inflexible = kill you.
	- Different stakes.

NAME [toy] 4.2 Salt & Weather solutions


@@ 300,8 312,9 @@ PICT media/parallels.tga
GOTO 07,05
HEAD Learning to maintain a boat has`advised how we build software.

	- Boat life forces us to fix things (parts not always available).
	- When you mend, it makes you care. Making it your own. (Care leads to maintenance)
	- Boat life forces us to fix things (parts not always available, neither is access to repair shops).
	- When we mend, we believe it makes us care. 
	- We make it our own. And are more likely to keep maintaining.
	- Everything comes at a cost. When sailing, when no one around depending on others for security is dangerous.
	- We like to think that things we learnt working on the boat, we can now carry with us into application development.



@@ 322,13 335,18 @@ GOTO 04,15
HEAD Have things work`when you need`them to

	- When working we want to have things work when we need them to.
	- On boat, less a matter of productivity/convenience, but life/death.
	- On boat, less a matter of productivity/convenience, but as mentioned before, it is life/death.
	- Having redundancy=good.
	- Cooking (alcohol, wood and LPG).
	- Charging batteries (solar, generator, engine alternator)
	- All-in-one tools. Convenient. But more chance break/get in the way.
	- A grain mill grinds grains. Simple. Doesn't beat dough or bake bread for you. Tested design.
	- Does on thing well. Easy to inspect, making replacement part possible.
	- Cooking on Pino (we have alcohol, wood and LPG).
	- To charge batteries (solar, generator, engine alternator)
	- We're not fans of all-in-one tools. 
	- They are convenient. But there is more chance break, or get in the way.
	- A hand-operated grain mill is good example of a simple, one-purpose design.
	- It grinds grains. That's all it does.
	- Doesn't beat dough or bake bread for you.
	- It's a time-tested design.
	- Does on thing well. 
	- Easy to inspect, making replacement parts is possible.

NAME [rek] 6.1 Resilience boat
FILL 03


@@ 339,12 357,13 @@ HEAD Woodstove vs diesel heater,`marine head vs dry toilet
GOTO 08,19
TEXT Few moving parts

	- On boat, electric water pressure broken/cannot drink? Not good.
	- Woodstove vs diesel heater.
	- Dry toilet (had many toilet failures).
	- A lot of headaches to move literal shit from one side of the wall to the other. (Roger Taylor)
	- If leaving for a big sailing trip with spares, install the spare and keep the other one as the spare. If you do this, you'll learn how to change the part and what tools you need to do the job.
	- Manual for engine, paper charts.
	- On boat, if electric water pressure broken. 
	- Means you cannot drink water. Not good.
	- Woodstove vs diesel heater, woodstove has simple, robust design. Few failure points.
	- Had many failures with marine head, switched to dry toilet.
	- Crazy how much complexity is required to move human shit from one side of the wall to the other. (from inside to outside the boat).
	- best advice we got, is if leaving for a big sailing trip with spares, install the spare and keep the other one as the spare. 
	- Doing this, we learn how to change the part and what tools we need to do the job.

NAME [toy] 6.2 Resilience computers
FILL 03


@@ 369,12 388,13 @@ PICT media/needle.tga
GOTO 04,08
HEAD Context is the`connecting`thread.

	- Every tool, book, story is bound together, and the wiki serves as the connecting thread
	- Wisdom from others. Surrounded with ppl who know more.
	- Old salts
	- Sailors are knowledgeable, curious people. Eager to share, teach & lend tools.
	- Sailor websites. Collection of information (where to get parts, food, nagivational harzards)
	- A lot of collaboration, sharing of knowledge.
	- Surrounded with ppl who know more.
	- Old salts are knowledgeable, curious people. 
	- Eager to share, teach & lend tools.
	- Sailor websites, esp older ones, collection of information.
	- Traveled with text documents, compendiums by hundreds of sailors over the years.
	- Contain info on where to get parts, food, location of hospitals, nagivational harzards.
	- A lot of collaboration in long-distance sailors community.

NAME [rek] 7.1 Documentation Projects
FILL 03


@@ 383,12 403,10 @@ PICT media/sailing2.tga
GOTO 28,05
HEAD Community.

	- Surrounded ourselves with ppl who know more
	- Created knowledge base.
	- Learnt from internet, teach through internet.
	- Wiki doubles as context for our work (relevant as a whole).
	- Every tool, book, story bound together.
	- Wiki = connecting thread.
	- To collect what we learned, we created knowledge base.
	- Every tool, book, story, everything we make is bound together
	- And the wiki serves as the connecting thread
	- Wiki also doubles as context for our work (relevant as a whole).

NAME [rek] 7.2 Documentation Projects
FILL 03


@@ 400,10 418,10 @@ GOTO 08,1c
TEXT Context creates empathy,`Offline wiki used as reference,`Collecting knowledge worth passing on

	- Providing stories of what led us to make software in that specific way is like weaving a needle through a set of events in our lives, binding them together to create a relatable whole. Unsaid things leave too much to interpretation.
	- Context creates empathy, essential on modern internet.
	- Context creates empathy, something that is essential on the modern internet.
	- Websites double as offline reference (for us)
	- Collection learned things, want to remember, techniques tried and tested, worth passing on.
	- Keeps recipes, stories (teaching moment)
	- Keeps recipes, stories (stories are good teaching moments)
	- Documentation of projects just as important as projects themselves.

NAME [toy] 8.0 Freedom


@@ 451,7 469,8 @@ TEXT Less competition in niche interests.`Creating a polyculture of tools.`
	- Niche = less competition, creates diversity.
	- Encourage investing activities whoses value no depend on ability to make capital.
	- Road there not easy, building interest takes time.
	- Making smol tools, games, helped us play more with computers (importance of play)**
	- Making smol tools, games, helped us play more with computers 
	- (Importance of play)** TOY HELP**
	- Adapted our work to our situation.
	- Created playground, researching/documenting low-tech solutions.
	- Building more resilient future