~rabbits/libreplanet2022

03d79566c4301a7555e4736d6def3ada70697b9d — rekkabell 2 years ago 383147b
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1 files changed, 143 insertions(+), 100 deletions(-)

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@@ 32,16 32,16 @@ GOTO 08,12
TEXT Name: Pino`Make: Yamaha`Length: 10m`Made: 1982`Origin: Shizuoka, Japan

	- Since 2016, circumnavigated Pacific Ocean.
	- BC Canada>Mexico>South Pacific Islands, NZ, up to Japan and all islands inbetween.
		- BC Canada>Mexico>South Pacific Islands, NZ, up to Japan and all islands inbetween.
	- Pino Japanese boat.
	- Instant connection. Lived in JP for 2 yrs. Thought we could bring it back home.
	- JP>CAD in 2020, a 51-day trip at sea (longest trip so far).
	- Funny, quarantined for extra 14 days on arrival.
		- Instant connection. Lived in JP for 2 yrs. Thought we could bring it back home.
		- JP>CAD in 2020, a 51-day trip at sea (longest trip so far).
		- Funny, quarantined for extra 14 days on arrival.
	- For 5 yrs lived remote parts of world.
	- During this time saw 1sthand how modern-day computing stack fails/degrades beyond shores of western world.
	- Experience raised a lot of questions.
	- How do we keep creating, when tools we use eat away at limited power/connectivity?
	- & how do we make sure that they work when we need them to.
		- How do we keep creating, when tools we use eat away at limited power/connectivity?
		- & how do we make sure that they work when we need them to.
	- These are things we struggled with during time in Pacific.
	- Lifestyle itself, we discovered, imposes hard limits on productivity.



@@ 56,8 56,8 @@ HEAD A sailboat,`for all its complexity,`is a version of simplicity,`but of a sa
	- Had to learn many things, rly fast.
	- Steep learning curve.
	- Devine father’s reaction to us going to sail was: “WHY? You hate going outside!”
	- Our attitude was: well, sailing can't be harder than programming.
	- Still believe that.
		- Our attitude was: well, sailing can't be harder than programming.
		- Still believe that.
	- Sailboats are hulls+sails, elegant, simple systems.
	- But like software, get bogged down with complexity fast, esp when electronics are introduced.



@@ 80,6 80,27 @@ TEXT We wanted to exit the wasteful loop of acquiring`the necessities of life ea

NAME [rek] 2.0 Power Preconceptions
FILL 03
GOTO 00,08
PICT media/powerhungry.tga
GOTO 04,05
HEAD Software suddenly has a direct` impact on the way we work.
GOTO 08,12
TEXT We left with Macbooks, iPhones, and used tools like Photoshop and Xcode.

	- Left Canada, with 2 MacbookPros, 2 Iphones, 
		- Used MacOS.
		- PS for assets, built games with Xcode.
		- Were publishing games on App store.
		- Relied on cloud services.
	- Thought we could keep that same setup.
	- But transposing land life to sea life as is, doesn't work.
	- At the time, we were aware of linux
		- But thought it was something fringe
		- Appeared innacessible. 
		- Not known for art and games, we thought.

NAME [rek] 2.1 Power Preconceptions
FILL 03
GOTO 00,00
PICT media/powerhungry2.tga
GOTO 04,0c


@@ 87,30 108,17 @@ HEAD On the grid,`electricity felt limitless.
GOTO 08,19
TEXT While at anchor, in the beginning,`our solar couldn't keep up with`our demanding work schedules.

	- Transposing land life to sea life as is, losing battle.
	- Did not know wattage of devices, even less about the amount of energy needed to power them.
	- Knew nothing about lead acid batteries, having never driven a car.
	- Power, we learned, was limited to the size of our battery bank.
		- Did not know wattage of our devices.
		- Knew even less about the amount of energy needed to power them.
		- Knew nothing about lead acid batteries either, having never driven a car.
	- When on the grid, electricity felt limitless.
	- In the beginning, when offgrid, spent time in cafes. Sparing batteries.
	- Alternated between working from the boat/outside until we reached French Polynesia.
	- In FP, cafes supplying power, not terribly common.

NAME [rek] 2.1 Power Preconceptions
FILL 03
GOTO 00,08
PICT media/powerhungry.tga
GOTO 04,05
HEAD Software suddenly has a direct` impact on the way we work.
GOTO 08,12
TEXT We left with Macbooks, iPhones, and used tools like Photoshop and Xcode.

	- Left Canada, armed with MacbookPros, Iphones.
	- PS for assets, built games with Xcode.
	- At the time, aware of linux, was something fringe, innacessible. 
	- Not for art/games.
	- Publishing games on App store.
	- Relied on cloud services (PS subscription, Google Drive).
	- We had to change something.
	- In the beginning, when spending time offgrid.
		- Spent time in cafes with our laptops to charge them. 
		- Sparing batteries of this task.
	- Alternated between working from the boat/outside for a while, until we reached French Polynesia.
	- In FP, cafes supplying power were not terribly common.
	- We began to doubt our dream of having a studio on a boat then...

NAME [toy] 2.2 Power Problems
FILL 03


@@ 162,12 170,17 @@ HEAD We optimize to need less.
GOTO 08,0c
TEXT Struggle with power demanding software & hardware could have`pushed us to install more solar panels, or extra batteries,`but instead we optimizes to require less.

	- To address the power problem...***
	- To address the power problem...
	- We developped an increased awareness of our power usage. 
		- Eyes on battery % always.
	- Prioritized the draw from other electrical systems onboard.
		- keeping our home lit more important than getting work done.
	- Pino has solar on deck, used to power everything onboard.
	- Developped an increased awareness power. Eyes on battery % always.
	- Prioritized the draw from other electrical systems onboard, keeping our home lit more important than getting work done.
	- Accept sun dictates work hours, when it dips below a certain point it is our cue to stop working.
	- Time at sea between destinations different than at anchor in lagoon.
		- Because of this, we had to accept that sun dictates work hours
		- When it dips below a certain point it is our cue to stop working.
	- Time at sea between destinations, different than time at a anchor in lagoon.
		- On transit we don't work, spend that time brainstorming ideas.
		- We work when at anchor.
	- In both situations, must manage and re-allocate resources, depending on what the weather throws at us.

NAME [rek] 2.5 Power Solutions


@@ 181,11 194,10 @@ TEXT Choosing crank/pedal versions`Do on paper what doesn't need to be digital.`

	- To save on power on the boat, we began using technology as little as possible
	- When there is a crank/pedal version of something, we'll choose that.
	- We opted for hand-powered water pressure on demand, instead of installing a water pressure system.
	- Also began moving on paper what did not need to be digital.
	- Look up info on physical maps, in books.
	- When cycling in a new city, bring city map instead of relying on g-maps.
	- Need no charging, never dies on you unexpectedly.
	- We opted for a hand pump, removing the electric water pressure system.
	- Look up info on sailings routes in books, or using physical maps.
	- If say we are cycling in a new city, bring city map instead of relying on g-maps.
	- Hard copies need no charging, and never die on you unexpectedly.

NAME [toy] 2.6 Power solutions
FILL 03


@@ 224,14 236,20 @@ GOTO 09,12
HEAD Connectivity`too became`an issue

	- Away from land, evidently, connectivity became an issue.
	- In Nuku Hiva, no internet from the boat.
	- Go to snack for internet. Sharing space with hounds, flies and chickens.
	- Thought roosters only crow in the morning, but no, they crow all the time, seemingly for no reason.
	- Connection there slow, faster morning, when less people(still slow tho).
	- One morning Devine was sitting cafe, struggling update Xcode. Discouraged.
	- Across the table sat another person (demoralized soul). IOs developer. Struggling downloand same 10G update.
	- Most sailors are on holiday, or on a work hiatus. First time we met someone else doing the same sort of work.
	- Thought it ridiculous, began to question if making games on boat made sense anymore.
		- We need internet to work.
	- In Nuku Hiva, no way to get internet from the boat.
	- Go to cafe ashore for internet. 
		- Shared space with hounds, flies and chickens.
		- We thought roosters would only crow in the morning,
		- But no, they crow at any given the time of day, seemingly for no good reason.
	- Connection there slow, faster morning, when less people... but still damn slow.
	- One morning Devine was sitting cafe, struggling update Xcode. 
		- Discouraged.
		- Across the table sat another person IOs developer
		- Also struggling to download same 10G update.
		- We bonded over this struggle.
	- As speed slowed to painful crawl at the cafe, thought it ridiculous.
		- Began to question if making games on boat made sense anymore.

NAME [rek] 3.1 Internet problems
FILL 03


@@ 242,12 260,20 @@ HEAD When the internet`isn't a click away...
GOTO 08,19
TEXT Cloud services fail`Devices brick`Cannot look up information as we need it

	- The further we went, the more problems we accumulated.
	- Spend enough time away from internet, and phones brick when can't call home. (Happened to friend, use phones to navigate. Dangerous.)
	- Some cloud subcriptions lock you out, when too long with no connection.
	- The more West we went, the more problems we accumulated.
	- Spend enough time away from internet, and phones brick when they can't call home.
		- Happened to friend. Common nowadays to use phones to navigate at sea. 
		- Dangerous if it keeps you from finding your way in the middle of nowhere.
	- Some cloud subcriptions too locked us out, when too long with no connection.
	- No access to source files w/ bad connection (google drive)
	- When we DO have internet, going to stackoverflow for answers, not always possible (when data expensive/slow).***
		- Extracting files, too slow.
		- Just the interface is hella slow to load on a shitty connection.
	- Even when we DO have internet, it is usually slow and, or expensive.
	- Sometimes had to raise the phone up the mast, better connection...
	- Help stops being a click away.
			- Can't go to stackoverflow for answers.
	- With limited bandwith
		- Start adding up the number of pages you need to load to get to the info you need, hoping the site doesn't have too many images, or videos on auto-play. Such is the horror of the modern internet.

NAME [toy] 3.2 Internet solutions
FILL 03


@@ 273,19 299,23 @@ PICT media/hostileocean.tga
GOTO 04,04
HEAD Boats exist`in a hostile`environment.

	- Boats exist hostile environment.
	- Boats exist hostile environment. 
	- Salt and Weather are two big issues for us.
	- Oceans are large, wild spaces between continents.
	- Humans, blinded by hubris, build/wear boats like armor to cross them. Madness.
		- Humans, blinded by hubris, build/wear boats like armor to cross them. Madness.
	- Sailing long passages, hard on the body/mind, also hard on hardware.
	- Electronics don’t last.
	- Hot in the tropics. Have to open windows, but this introduces salty air into the space.
		- Electronics don’t last.
	- Hot in the tropics. 
		- Have to open windows
		- But this introduces salty air into the space.
	- Salts corrodes electronics fast.
	- Big problem for us. Depend on electronics to work.
	- When wind changes unfavorable direction. Have to move.
	- Want to be in a protected place. While in Mexico, had to move every 3-4 days.
	- Moving requires planning / research / time, which takes time away from projects.
		- Big problem for us. Depend on electronics to work.
	- At anchor. When wind changes in unfavorable direction. Have to move.
		- Want to be in a protected place. While in Mexico, had to move every 3-4 days.
		- Moving requires planning / research, it takes time.
	- Have to be rdy to stop what we're doing at any point, esp when the weather changes.
	- Temperature is another concern.
	- When hot, or very cold, devices shutdown, bodies too. Become sluggish. Lose will to work.
		- When hot, or very cold, devices shutdown, bodies too. Become sluggish. Lose will to work.

NAME [rek] 4.1 Salt & Weather problem
FILL 03


@@ 299,9 329,9 @@ TEXT When working, being inflexible results in frustration,`at sea, being inflex
	- As other sailors have told us. "If you want to make God laugh, tell him about your plans."
	- Above is true when our limits are set by nature.
	- Heard stories of sailors leaving in bad weather get to a meeting.
	- Only to perish in storm.
	- When working, being inflexible = frustration, but at sea, being inflexible = kill you.
	- Different stakes.
		- Only to perish in storm.
	- When working, being inflexible = frustration, 
		- But at sea, being inflexible = kill you.

NAME [toy] 4.2 Salt & Weather solutions
FILL 03


@@ 351,16 381,19 @@ HEAD Have things work`when you need`them to
	- When working we want to have things work when we need them to.
	- On boat, less a matter of productivity/convenience, but as mentioned before, it is life/death.
	- Having redundancy=good.
	- Cooking on Pino (we have alcohol, wood and LPG).
	- To charge batteries (solar, generator, engine alternator)
	- Cooking on Pino
		- We have alcohol, wood and LPG.
	- To charge batteries
		- We have solar, generator, engine alternator
	- We're not fans of all-in-one tools. 
	- They are convenient. But there is more chance break, or get in the way.
		- They are convenient. 
		- But there is more chance break, or get in the way.
	- A hand-operated grain mill is good example of a simple, one-purpose design.
	- It grinds grains. That's all it does.
	- Doesn't beat dough or bake bread for you.
	- It's a time-tested design.
	- Does on thing well. 
	- Easy to inspect, making replacement parts is possible.
		- It grinds grains. That's all it does.
		- Doesn't beat dough or bake bread for you.
		- It's a time-tested design.
		- Does on thing well. 
		- Easy to inspect, making replacement parts is possible.

NAME [rek] 6.1 Resilience boat
FILL 03


@@ 372,11 405,13 @@ GOTO 08,19
TEXT Few moving parts

	- On boat, if electric water pressure broken. 
	- Means you cannot drink water. Not good.
	- Woodstove vs diesel heater, woodstove has simple, robust design. Few failure points.
		- Means you cannot drink water. Not good.
	- Woodstove vs diesel heater
		- Woodstove has simple, robust design. 
		- Few failure points.
	- Had many failures with marine head, switched to dry toilet.
	- Crazy how much complexity is required to move human shit from one side of the wall to the other. (from inside to outside the boat).
	- best advice we got, is if leaving for a big sailing trip with spares, install the spare and keep the other one as the spare. 
		- Crazy how much complexity is required to move human shit from one side of the wall to the other. (from inside to outside the boat).
	- Best advice we got, is if leaving for a big sailing trip with spares, install the spare and keep the other one as the spare. 
	- Doing this, we learn how to change the part and what tools we need to do the job.

NAME [toy] 6.2 Resilience computers


@@ 386,6 421,7 @@ PICT media/grinder.tga
GOTO 04,08
HEAD Nothing should be`miniaturized.

	- For software...
	- A font editor ought to makes fonts, should not be nestled into a raster software along with 3d tools, and heavy libraries.
	- As little dependencies as possible.
	- No minified code.


@@ 404,11 440,13 @@ HEAD Context is the`connecting`thread.

	- Surrounded with ppl who know more.
	- Old salts are knowledgeable, curious people. 
	- Eager to share, teach & lend tools.
		- Eager to share, teach & lend tools.
	- Sailor websites, esp older ones, collection of information.
	- Traveled with text documents, compendiums by hundreds of sailors over the years.
	- Contain info on where to get parts, food, location of hospitals, nagivational harzards.
		- Traveled with text documents, compendiums put together by hundreds of sailors over the years.
		- Updated every year, with every passing cohort.
		- Contain info on where to get parts, food, location of hospitals, nagivational hazards.
	- A lot of collaboration in long-distance sailors community.
		- Not hidden behind pay-walls.

NAME [rek] 7.1 Documentation Projects
FILL 03


@@ 420,7 458,8 @@ HEAD Community.
	- To collect what we learned, we created knowledge base.
	- Every tool, book, story, everything we make is bound together
	- And the wiki serves as the connecting thread
	- Wiki also doubles as context for our work (relevant as a whole).
	- Wiki also doubles as context for our work
		- Relevant as a whole.

NAME [rek] 7.2 Documentation Projects
FILL 03


@@ 431,11 470,12 @@ HEAD Documentating projects is`just as important`as the projects themselves
GOTO 08,1c
TEXT Context creates empathy,`Offline wiki used as reference,`Collecting knowledge worth passing on

	- Providing stories of what led us to make software in that specific way is like weaving a needle through a set of events in our lives, binding them together to create a relatable whole. Unsaid things leave too much to interpretation.
	- Providing stories of what led us to make software in that specific way is like weaving a needle through a set of events in our lives, binding them together to create a relatable whole. 
		- Unsaid things leave too much to interpretation.
	- Context creates empathy, something that is essential on the modern internet.
	- Websites double as offline reference (for us)
	- Collection learned things, want to remember, techniques tried and tested, worth passing on.
	- Keeps recipes, stories (stories are good teaching moments)
	- Collection learned things, things want to remember, techniques tried and tested, worth passing on.
		- We keep recipes, various how-to's
	- Documentation of projects just as important as projects themselves.

NAME [toy] 8.0 Freedom


@@ 480,14 520,14 @@ TEXT Less competition in niche interests.`Creating a polyculture of tools.`
	- Too much competition in those spheres.
	- Difficult to stand out
	- Creates monoculture of apps
	- Taking ever-smaller bites out of the same piece.
	- Niche = less competition, creates diversity.
		- All taking ever-smaller bites out of the same piece.
	- Niche = less competition
		- Also creates diversity.
	- Encourage investing activities whoses value no depend on ability to make capital.
	- Road there not easy, building interest takes time.
	- Making smol tools, games, helped us play more with computers 
		- Road there not easy, building interest takes time.
	- Adapted our work to our situation.
	- Created playground, researching/documenting low-tech solutions.
	- Building more resilient future
	- With hope of building more resilient future

NAME [rek] Outro
FILL 03


@@ 498,19 538,22 @@ HEAD Liberating the imagination`by eliminating possibilities.
GOTO 04,18
TEXT Frustrated with software, we built our own`With limited internet, we became more independent`When hardware failed, we learned to repair,`Lacking power, we re-imagine our projects,`Calculated and optimized our usage to to more with less.

	- In 60's French writers writing with constrained techniques.
	- (e.g, replacing every noun in a text with the seventh noun after it in a dictionary.)
	- This inspire ideas, creativity.
	- Living/working from sailboat = constraint
	- In 60's French writers (Oulipo) writing with constrained techniques.
	- (e.g, writing paragraphs or longer works in which a particular letter or group of letters is avoided)
	- This inspire ideas, creativity. 
		- Also fun.
	- Living/working from sailboat = constraint for us.
	- Liberated imagination by eliminating possibilities.
	- Work less, by keeping our needs small.
	- Don't like rigid schedules, find best selves when working close to nature.
	- Things struggled with in the beginning taught us most.
	- Frustrations software = building our own
	- Limited internet = independent
	- Hardwaire failure = learn to fix
	- Lacking power, re-imagine studio/projects. Calculate/optimize usage to to more with less.
	- Transformative experience. Can be for you too if you try and work according to resources and the weather.
	- Plus we don't like rigid schedules, find best selves when working close to nature.
	- Things struggled with in the beginning taught us the most.
	- Frustrations software => building our own
	- Limited internet => independent
	- Hardwaire failure => learn to fix
	- Lacking power, re-imagine studio/projects. 
		- Calculate/optimize usage to to more with less.
	- Transformative experience. 
	- Can be for you too if you try and work according to limited resources and the weather.

NAME [toy] Credit slide
FILL 03