#include "stage.h"
/*
Copyright (c) 2013-2021 Devine Lu Linvega
2018 web port by rezmason
2021 C89 port by rezmason
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
/*
All the regions of the Stage are defined here.
These dimensions are percentages of the width and height of the window,
except for the regions that stretch to the node region ("LAYOUTMODE_STRETCH_NODE").
*/
#define SIDE_TRIGGER_WIDTH 0.25
#define ASPECT_RATIO (16. / 9.)
#define HUD_WIDTH (1. / 12.)
#define HUD_MARGIN (HUD_WIDTH / 2.)
#define HUD_HEIGHT (1. / 12. / ASPECT_RATIO)
#define HUD_Y (1. - 1. / 16.)
#define HUD_ALERT_Y (1. - HUD_HEIGHT)
#define rect() \
{ \
0, 0, 0, 0 \
}
#define region(x, y, w, h, mode) \
{ \
__LINE__, {x, y, w, h}, mode, rect(), rect(), {0, 0, 0, 0, 0, NULL}, NULL, rect() \
}
Region regions[] =
{
/* BILLBOARD_NODE */
region(0., 0., 1., 1., LAYOUTMODE_COVER),
/* BILLBOARD_LAST_NODE_FADE */
region(0., 0., 1., 1., LAYOUTMODE_STRETCH_NODE),
/* BILLBOARD_ENTENTE_SCREEN */
region((0.5 - 0.03), (0.5 - 0.03 * ASPECT_RATIO), (0.03 * 2.), (0.03 * 2. * ASPECT_RATIO), LAYOUTMODE_STRETCH_NODE),
/* BILLBOARD_CLOCK */
region((0.5 - 0.0738), (0.5 - 0.0738 * ASPECT_RATIO), (0.0738 * 2.), (0.0738 * 2. * ASPECT_RATIO), LAYOUTMODE_STRETCH_NODE),
/* BILLBOARD_CLOCK_SHADOW */
region((0.5 - 0.0738), (0.5 - 0.0738 * ASPECT_RATIO), (0.0738 * 2.), (0.0738 * 2. * ASPECT_RATIO), LAYOUTMODE_STRETCH_NODE),
/* BILLBOARD_PROGRESS_PANE */
region((0.5 - 0.0738), (0.5 - (0.0738 + 0.015) * ASPECT_RATIO), (0.0738 * 2.), (0.0738 * 2. * ASPECT_RATIO), LAYOUTMODE_STRETCH_NODE),
/* BILLBOARD_VIGNETTE */
region(0., 0., 1., 1., LAYOUTMODE_STRETCH),
/* BILLBOARD_HUD_FUSE */
region(HUD_MARGIN + HUD_WIDTH * 0, HUD_Y, HUD_WIDTH, HUD_HEIGHT, LAYOUTMODE_CONTAIN),
/* BILLBOARD_HUD_FUSE_ALERT */
region(HUD_MARGIN + HUD_WIDTH * 0, HUD_ALERT_Y, HUD_WIDTH, HUD_HEIGHT, LAYOUTMODE_CONTAIN),
/* BILLBOARD_HUD_AUDIO */
region(HUD_MARGIN + HUD_WIDTH * 2, HUD_Y, HUD_WIDTH, HUD_HEIGHT, LAYOUTMODE_CONTAIN),
/* BILLBOARD_HUD_CLOCK */
region(HUD_MARGIN + HUD_WIDTH * 5, HUD_Y, HUD_WIDTH, HUD_HEIGHT, LAYOUTMODE_CONTAIN),
/* BILLBOARD_HUD_CLOCK_ALERT */
region(HUD_MARGIN + HUD_WIDTH * 5, HUD_ALERT_Y, HUD_WIDTH, HUD_HEIGHT, LAYOUTMODE_CONTAIN),
/* BILLBOARD_HUD_SAVE */
region(HUD_MARGIN + HUD_WIDTH * 8, HUD_Y, HUD_WIDTH, HUD_HEIGHT, LAYOUTMODE_CONTAIN),
/* BILLBOARD_HUD_SEAL_1 */
region(HUD_MARGIN + HUD_WIDTH * 10, HUD_Y, HUD_WIDTH, HUD_HEIGHT, LAYOUTMODE_CONTAIN),
/* BILLBOARD_HUD_SEAL_2 */
region(HUD_MARGIN + HUD_WIDTH * 10, HUD_Y - HUD_HEIGHT, HUD_WIDTH, HUD_HEIGHT, LAYOUTMODE_CONTAIN),
/* BILLBOARD_HUD_SEAL_ALERT */
region(HUD_MARGIN + HUD_WIDTH * 10, HUD_ALERT_Y, HUD_WIDTH, HUD_HEIGHT, LAYOUTMODE_CONTAIN),
/* BILLBOARD_HUD_STEP_FORWARD */
region(0.2, HUD_ALERT_Y, 0.6, HUD_HEIGHT, LAYOUTMODE_STRETCH),
/* BILLBOARD_HUD_STEP_LEFT */
region(0., HUD_ALERT_Y, 0.2, HUD_HEIGHT, LAYOUTMODE_STRETCH),
/* BILLBOARD_HUD_STEP_RIGHT */
region(0.8, HUD_ALERT_Y, 0.2, HUD_HEIGHT, LAYOUTMODE_STRETCH),
/* BILLBOARD_MENU_BLACK */
region(0., 0., 1., 1., LAYOUTMODE_STRETCH),
/* BILLBOARD_MENU_CREDIT1 */
region(0., 0., 1., 1., LAYOUTMODE_CONTAIN),
/* BILLBOARD_MENU_CREDIT2 */
region(0., 0., 1., 1., LAYOUTMODE_CONTAIN),
/* BILLBOARD_MENU_CREDIT3 */
region(0., 0., 1., 1., LAYOUTMODE_CONTAIN),
/* BILLBOARD_MENU_CREDIT4 */
region(0., 0., 1., 1., LAYOUTMODE_CONTAIN),
/* BILLBOARD_MENU_LOGO */
region(0., 0., 1., 1., LAYOUTMODE_CONTAIN),
/* BILLBOARD_MENU_CONTROLS */
region(0., 0., 1., 1., LAYOUTMODE_CONTAIN),
/* BILLBOARD_SPLASH */
region(0.3, 0.3, 0.4, 0.4, LAYOUTMODE_CONTAIN),
/* TRIGGER_ACTION */
region(1. / 3., 1. / 3., 1. / 3., 1. / 3., LAYOUTMODE_STRETCH),
/* TRIGGER_MOVE_FORWARD */
region(SIDE_TRIGGER_WIDTH, 0, (1. - 2.0 * SIDE_TRIGGER_WIDTH), 1, LAYOUTMODE_STRETCH),
/* TRIGGER_MOVE_LEFT */
region(0, 0, SIDE_TRIGGER_WIDTH, 1, LAYOUTMODE_STRETCH),
/* TRIGGER_MOVE_RIGHT */
region((1. - SIDE_TRIGGER_WIDTH), 0, SIDE_TRIGGER_WIDTH, 1, LAYOUTMODE_STRETCH)};