M src/datatypes.h => src/datatypes.h +1 -0
@@ 85,6 85,7 @@ typedef struct {
Orientation orientation;
Chapter chapter;
+ int usedWalkthrough;
int completed;
int clock;
int energy;
M src/play.c => src/play.c +14 -2
@@ 39,6 39,11 @@ static double _totalTime = 0;
static double resetTime = -1;
static double walkthroughStartTime = -1;
static double walkthroughTime = -1;
+#ifdef DEBUG
+static double walkthroughDelay = 0.1;
+#else
+static double walkthroughDelay = 0.25;
+#endif
static void
setupAction()
@@ 121,7 126,13 @@ action(int autoDoor)
}
if(_state->completed) {
- GUI_ShowCredits(_state->energy > 0 && !Walkthrough_PlayerUsedWalkthrough());
+ int showSecret = _state->energy > 0;
+#ifndef DEBUG
+ if(_state->usedWalkthrough) {
+ showSecret = 0;
+ }
+#endif
+ GUI_ShowCredits(showSecret);
}
}
@@ 401,7 412,8 @@ Play_Update(double totalTime, double deltaTime)
/*
We run the walkthrough if it is active.
*/
- if(!_state->completed && walkthroughTime != -1 && _totalTime - walkthroughTime > 0.25) {
+ if(!_state->completed && walkthroughTime != -1 && _totalTime - walkthroughTime > walkthroughDelay) {
+ _state->usedWalkthrough = 1;
Play_ProcessInput(Walkthrough_Next(), 1);
walkthroughTime = _totalTime;
}
M src/walkthrough.c => src/walkthrough.c +0 -9
@@ 63,15 63,6 @@ Walkthrough_Reset()
stepIndex = 0;
}
-int
-Walkthrough_PlayerUsedWalkthrough()
-{
-#ifdef DEBUG
- return 0;
-#endif
- return stepIndex > 0;
-}
-
InputType
Walkthrough_Next()
{
M src/walkthrough.h => src/walkthrough.h +0 -1
@@ 25,5 25,4 @@ WITH REGARD TO THIS SOFTWARE.
int Walkthrough_Init(char *data);
void Walkthrough_Quit();
void Walkthrough_Reset();
-int Walkthrough_PlayerUsedWalkthrough();
InputType Walkthrough_Next();