Removing redundant calls to SDL render functions in playground
1 files changed, 0 insertions(+), 4 deletions(-) M src/playground.c
M src/playground.c => src/playground.c +0 -4
@@ 200,8 200,6 @@ static void render(SDL_Renderer *renderer) { int i; SDL_RenderClear(renderer); for(i = 0; i < NUM_SEALS; i++) { Particle *p = &state.particles[i]; @@ particleRect.x = p->x; 210,8 208,6 @@ render(SDL_Renderer *renderer) SDL_SetTextureAlphaMod(seals[i]->texture, 0xFF /*p->a*/); SDL_RenderCopyEx(renderer, seals[i]->texture, NULL, &particleRect, p->angle, &particleCenter, 0); } SDL_RenderPresent(renderer); } static void