@@ 189,7 189,7 @@ JMP2r
( blink cursor )
#41 .table/timer LDZ #02 AND ADD ;draw-cursor JSR2
( auto enter )
- #00 NEQ ,&no-timer-end JCN
+ ,&no-timer-end JCN
;enter-room JSR2
&no-timer-end
.player/xp LDZ #36 LTH ,&no-end JCN
@@ 305,7 305,7 @@ BRK
;shuffle-deck JSR2
;clear-screen JSR2
- ;dialogs/modes .mode LDZ #00 SWP #10 SFT2 ADD2 LDA2 ;draw-dialog JSR2
+ ;dialogs/modes .mode LDZ #00 SWP DUP2 ADD2 ADD2 LDA2 ;draw-dialog JSR2
;enter-room JSR2
JMP2r
@@ 682,8 682,8 @@ JMP2r
( get tile ) #40 SUB #00 SWP #40 SFT2 ;spritesheet ADD2 .Screen/addr DEO2
( draw ) #81 .Screen/sprite DEO
DUP #06 ( mod ) DIVk MUL SUB #05 NEQ ,&no-edge JCN
- .Screen/x DEI2 #0030 SUB2 .Screen/x DEO2
- .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
+ .Screen/x DEI2k #0030 SUB2 ROT DEO2
+ .Screen/y DEI2k #0008 ADD2 ROT DEO2
&no-edge
INC GTHk ,&loop JCN
POP2
@@ 725,8 725,8 @@ JMP2r
.frame/x LDZ2
.frame/y LDZ2 #0020 ADD2
.table .table/selection LDZ ADD LDZ
- #00 SWP #10 SFT2 ;card-names ADD2 LDA2
- STHkr #10 SFT
+ #00 SWP DUP2 ADD2 ;card-names ADD2 LDA2
+ STHkr DUP ADD
;draw-label JSR2
.frame/x LDZ2 #0014 ADD2 [ .table/selection LDZ #00 SWP #0038 MUL2 ADD2 ] .Screen/x DEO2