@@ 178,15 178,15 @@ BRK
;draw-value JSR2
&options
- ( easy )
+
.frame/x LDZ2 .frame/y LDZ2
+ ( easy )
OVR2 WIDTH 2// #0048 -- ++
OVR2 #0078 ++
#0010 ++ ;easy-txt #02 [ .mode LDZ #00 = + ] ;draw-label JSR2
.Screen/x DEI2 #002c -- .Screen/x DEO2
;cursor-hor-icn .Screen/addr DEO2
#01 [ .mode LDZ #00 = * ] .Screen/sprite DEO
-
( normal )
OVR2 WIDTH 2// #0018 -- ++
OVR2 #0078 ++
@@ 295,14 295,18 @@ BRK
&enabled
( run button on right-click or victory )
- .Mouse/state DEI #02 < .player/xp LDZ #36 = #0000 !! ,&no-mouse2 JCN
+ .Mouse/state DEI #02 < ,&no-mouse2 JCN
;run JSR2
&no-mouse2
( run button clicked )
.Mouse/state DEI #00 = ,&no-run-button JCN
+ ( click anywhere on the victory screen to continue )
+ .player/xp LDZ #36 = ,&do-run JCN
+ ( or on the run button in the interface )
.Mouse/y DEI2 .frame/y LDZ2 -- 8// #0002 !! ,&no-run-button JCN
.Mouse/x DEI2 .frame/x LDZ2 -- 8// #0015 -- #0005 >> ,&no-run-button JCN
+ &do-run
;run JSR2
&no-run-button