~rabbits/biosonic2023

0c98bdfc379247a9301b9855f2788dee83280912 — rekkabell 1 year, 2 months ago 5d41dce
*
12 files changed, 88 insertions(+), 45 deletions(-)

R media/{cell4.tga => cell0.tga}
M media/cell1.tga
M media/cell2.tga
M media/cell3.tga
A media/garden.tga
A media/goslow.tga
A media/humanscale.tga
A media/lacto.tga
R media/{charging.tga => needle.tga}
A media/pinodeco.tga
A media/powerlaptop.tga
M slides
R media/cell4.tga => media/cell0.tga +0 -0
M media/cell1.tga => media/cell1.tga +0 -0
M media/cell2.tga => media/cell2.tga +0 -0
M media/cell3.tga => media/cell3.tga +0 -0
A media/garden.tga => media/garden.tga +0 -0
A media/goslow.tga => media/goslow.tga +0 -0
A media/humanscale.tga => media/humanscale.tga +0 -0
A media/lacto.tga => media/lacto.tga +0 -0
R media/charging.tga => media/needle.tga +0 -0
A media/pinodeco.tga => media/pinodeco.tga +0 -0
A media/powerlaptop.tga => media/powerlaptop.tga +0 -0
M slides => slides +88 -45
@@ 34,8 34,6 @@ PICT media/pino.tga

NAME [rek] boat vivarium
FILL 03
GOTO 28,01
PICT media/pino2.tga
GOTO 0e,14
MODE 05
HEAD Boat vivarium


@@ 59,7 57,7 @@ TEXT At sea, a boat is an island.
		a small environment that we can shape, a canvas
		the perfect place to conduct experiments.
	Our first realization: little exploration in decentralized solutions to basic problems
		Decentralized water treatment,waste man agement, food conservation...
		Decentralized water treatment,waste management, food conservation...
		Rapidly being forgotten
	On a boat, not relying on a grid
		means having to solve these very same problems.


@@ 74,12 72,11 @@ TEXT At sea, a boat is an island.
		perfect platform or stage to develop and integrate techniques of
		independent survival while living in harmony & in touch with nature.

NAME [toy] 3.0 Disillusionment
NAME [toy] 3.0 What are computers for?
FILL 03
GOTO 09,00
PICT media/rabbitputer.tga
GOTO auto
HEAD Disillusionment
GOTO 0e,14
MODE 05
HEAD What are computers for?

	In 2018, we stopped making games, because disillusioned with the state of things
		(Apple Store, development tools)...


@@ 102,8 99,9 @@ HEAD Disillusionment

NAME [toy] no waste in nature
FILL 03
GOTO 00,00
PICT media/charging.tga
GOTO 0e,14
MODE 05
HEAD There is no waste in nature

	There is no waste in nature
	Nature never attemps to separate animals from plants, always raises mixed crops


@@ 121,7 119,10 @@ PICT media/charging.tga
NAME [toy] no waste in tech
FILL 03
GOTO 00,00
PICT media/powerhungry.tga
PICT media/powerlaptop.tga
GOTO 2b,06
MODE 05
HEAD To make fast software,`you need slow`computers

	Waste in computing takes on another form: bloat
	Websites and applications becoming heavier, due to bad coding and design practices


@@ 140,8 141,8 @@ PICT media/powerhungry.tga
NAME [Rek] 2.3 Lacto
FILL 03
GOTO 12,00
PICT media/fighting.tga
GOTO 08,17
PICT media/lacto.tga
GOTO 09,2d
HEAD Fermentation is diplomacy`canning is a massacre.

	Living aboard Pino, and having power constraints


@@ 175,6 176,7 @@ FILL 03
GOTO 12,00
PICT media/nowind.tga
GOTO 04,07
HEAD Go with the wind,`not against it.

	To continue on the topic of waiting...
	A boat rises and falls with the tide


@@ 206,14 208,13 @@ GOTO 04,07
		less power = may make a book, a zine, or to plan a project on paper
	Working according to nature has made us into more versatile artists.
		just like being often far from land forced us to learn a variety of skills
		The need for human-scale, or human-readable systems becomes more enticing

NAME [toy] 2.7 Inconvenient choices
FILL 03
GOTO 04,03
PICT media/repair.tga
GOTO 04,04
HEAD "This curious world we inhabit is more wonderful than convenient; more beautiful than it is useful; it is more to be admired and enjoyed than used." — Henry David Thoreau
TEXT "This curious world we inhabit is more wonderful than convenient;`more beautiful than it is useful,`it is more to be admired and enjoyed than used."` Henry David Thoreau

	Sailboats now come with an increasing number of electronics.
		they take more than they give, often, at the cost of loss of valuable skills


@@ 232,11 233,14 @@ HEAD "This curious world we inhabit is more wonderful than convenient; more beau
		they are easy to use,
		but the more toys you own, the more chance they will break or get in the way.
	When far away, if something breaks, no one's going to come and fix it for you.
	The need for human-scale, or human-readable systems becomes more enticing

NAME [toy] 2.5 Digital Monoculture
FILL 03
GOTO 01,04
PICT media/stateofthings.tga
GOTO 04,07
HEAD Diversity and resilience

	Diversity is important in nearly all aspects, whether it's with computers, or agriculture
	The connections between people and nature are becoming dangerously oversimplified


@@ 260,8 264,10 @@ PICT media/stateofthings.tga

NAME [rek] 2.4 Go slow, fix things
FILL 03
GOTO 00,05
PICT media/island.tga
GOTO 00,09
PICT media/goslow.tga
GOTO 17,05
HEAD Go slow, take the world in.

	Slow travel stretches time
		Makes world bigger, more interesting, gives time to observe details


@@ 296,6 302,10 @@ PICT media/island.tga

NAME [rek] Worldbuilding
FILL 03
GOTO 08,00
PICT media/needle.tga
GOTO 04,07
HEAD Telling a story.

	This advises how we make software, and art.
	Telling stories is the best way to share knowledge


@@ 324,42 334,53 @@ FILL 03

NAME [rek] 2.6 Human scale
FILL 03
GOTO 08,00
PICT media/friends.tga
GOTO 15,06
PICT media/humanscale.tga
GOTO 05,17
HEAD Human scale

	Everything that is done to make it harder for ppl to make website, or program
		like making it impossible to view the code to learn how its made
		turns ppl into consummers
		leads ppl to think it is something only professionals can do
			thats how I learned to make websites
			but then stopped for a while
			because websites got more complex, difficult to decipher
				felt like hit an impassable hurdle
				im doing web again, but it is a shame
				some ppl may give up
			I leaned to make websites by viewing the source of many favoite websites
			Then I stopped.
			because websites got more complex, more difficult to decipher
			Felt it wasn't something I couldn't do anymore
			Thought that this is what websites had to be like
			Which is silly.
			Happy to say doing web again now, only because realized websites dont have to be complex
	If its too hard for ppl to teach themselves
		we may never get to hear their ideas
			everyone experiences the world differentely
			everyone experiences the world differently
			Ideas from a diversity of ppl gives a broader lens
			Which in turn potential to make art, software and the web better
	Important that software, and the web stay participatory.
		focusing on making it lean, and small. Human scale.
	Important that anyone can continue to participate in the development of the web, and of software	
		Can do that by focusing on making it lean, and small. 
		Human scale.
			so ppl can learn by example
	I'm going to take a moment to explain what livecoding is:
	Devine and Anju will be performing tomorrow, using a program to construct melodies in real time.
		Music produced digitally, but improvisional.
		It's a more tactile way of performing with a laptop in font of an audience
		where performers show their screens, to show of changing the code affects the music in real time.
	In the livecoding scene everyone is encouraged to write their own environments
		There's big value in customizations.
		In making things playful.
	Homebrew systems like this aren't designed to scale
		but to fit in the workflow of a handful of ppl who think alike
	Tools used in the Algorave circles
		stark constrast to the monoculture of DAWs(digital audio workstations)
		Are a stark constrast to the monoculture of music software
	A plurality of ways to produce music, and art, encourages openness, and playfulness.
	We make software tailored to our needs,
	In our studio, we make software tailored to our needs,
		and try to encourage others to do the same.

NAME [toy] 3.2 Play
FILL 03
GOTO 0d,02
PICT media/uxn.tga
GOTO 04,07
HEAD Computers`for art`and for play

	In Wenbell Berry's "Why I Am Not Going to Buy a Computer", an infamous 1987 essay.
		"I do not see that computers are bringing us one step nearer to anything that


@@ 397,45 418,66 @@ PICT media/cell1.tga
NAME [toy] Cellular automata
FILL 03
GOTO 25,1a
PICT media/cell4.tga
PICT media/cell0.tga

NAME [toy] Cellular automata
FILL 03
GOTO 25,18
GOTO 25,1a
PICT media/cell1.tga

NAME [toy] Cellular automata
FILL 03
GOTO 25,1a
PICT media/cell2.tga

NAME [toy] Cellular automata
FILL 03
GOTO 25,1f
PICT media/cell3.tga

NAME [toy] Cellular automata
FILL 03
GOTO 2d,1a
PICT media/cell4.tga
GOTO 25,1f
PICT media/cell0.tga

NAME [toy] Cellular automata
FILL 03
GOTO 30,1b
GOTO 25,1f
PICT media/cell1.tga

NAME [toy] Cellular automata
FILL 03
GOTO 33,1d
GOTO 25,1f
PICT media/cell2.tga

NAME [toy] Cellular automata
FILL 03
GOTO 36,1e
GOTO 25,23
PICT media/cell3.tga

NAME [toy] Cellular automata
FILL 03
GOTO 3a,1f
PICT media/cell4.tga
GOTO 25,23
PICT media/cell0.tga

NAME [toy] Cellular automata
FILL 03
GOTO 25,23
PICT media/cell1.tga

NAME [toy] Cellular automata
FILL 03
GOTO 25,25
PICT media/cell2.tga

NAME [toy] 3.2 Permacomputing
FILL 03
GOTO 0d,02
PICT media/garden.tga
GOTO 04,04
HEAD That which cannot be repaired is already broken.
HEAD That which cannot be repaired`is already broken.

	*add connecting thread computation/biodivesity/play*
	Inspired from permaculture
	The abundance of digital storage and processing power has caused an explosion in
	wastefulness, which shows in things like ridiculous hardware requirements


@@ 452,12 494,13 @@ HEAD That which cannot be repaired is already broken.
		with the result that a product's life cycle is prolonged; and it allows for a product
		to be taken apart at the end of its life so that each component can be reclaimed.


NAME [rek] 3.2 Conclusion
FILL 03
GOTO 0d,02
PICT media/clouds.tga
PICT media/island.tga
GOTO 04,04
GOTO 04,04
HEAD Liberating the`imagination by`eliminating`possibilities.

	Living aboard a sailboat imposed constraints on us, as people, as artists
		It liberated imagination by eliminating possibilities.


@@ 470,13 513,13 @@ GOTO 04,04
	We created a playground for ourselves, in which we spend all of our time.
	We continue to research and document low-tech alternatives,
		with the hope of building a more playful, and resilient future.
		which includes soils, waters, plants, and animals

NAME [rek] 3.2 Credit
FILL 03
GOTO 0d,02
PICT media/clouds.tga
GOTO 04,04
PICT media/pinodeco.tga
GOTO 1c,15
HEAD 100r.co`kokorobot.ca`xxiivv.com

	100r is the page for our studio.
	To finish, here are our personal websites