~phlash/doom-tidal

updated for Sourcehut hosting
505be098 — Phil Ashby 2 years ago
Create LICENCE.md
b3b01a30 — Phil Ashby 2 years ago
More feedback during startup, show "InitX" messages
e3d03878 — Phil Ashby 2 years ago
tidy up install target
66bc5f06 — Phil Ashby 2 years ago
bug fix: consistent use of app_dir please!
df13fc13 — Phil Ashby 2 years ago
bug fix: published app is in lowercase folder
dac9d3b7 — Phil Ashby 2 years ago
oops: helps if the upload script is included
fabaa954 — Phil Ashby 2 years ago
faster local device updates, using sha1 sums to avoid copying
735134a6 — Phil Ashby 2 years ago
Fixes #7: cleanup.py now more robust
2fb18ff5 — Phil Ashby 2 years ago
Fixes #5: automatically pull DOOM1.WAD from github if not found locally
e3085af5 — Phil Ashby 2 years ago
update README with current state of doomgeneric
c4add3d5 — Phil Ashby 2 years ago
refactor: loader support for .data segment, tidier logging, working menu confirm
ae40adea — Phil Ashby 2 years ago
refactor: slim down changes to doomgeneric, rearrange link to use an ld file for better control
ba4ff0b4 — Phil Ashby 2 years ago
control inputs - I can play doom ;)
4351347b — Phil Ashby 2 years ago
bug fix: display is big endian for rgb565 data, add memcmp() to wrapper
05b16597 — Phil Ashby 2 years ago
updated README.md with cautions and more details
9f20585b — Phil Ashby 2 years ago
bug fixes: all trivial things
26709e98 — Phil Ashby 2 years ago
updated README.md and Makefile for install details
99f9ae52 — Phil Ashby 2 years ago
Have to include DOOM1.WAD as the hatchery won't host it
ded4fcb3 — Phil Ashby 2 years ago
avoid rescaling during palette changes - too slow
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