~octaspire/crates2

ref: ee57a2c1b0784fac1c080f5e6fef5344204418a0 crates2/src/block-timer.lisp -rw-r--r-- 1.5 KiB
ee57a2c1octaspire Add autoplay, level and :back input, fix timers in test mode 6 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
;; Octaspire Crates 2 - Puzzle Game
;; Copyright 2020 octaspire.com
;;
;; Licensed under the Apache License, Version 2.0 (the "License");
;; you may not use this file except in compliance with the License.
;; You may obtain a copy of the License at
;;
;; http://www.apache.org/licenses/LICENSE-2.0
;;
;; Unless required by applicable law or agreed to in writing, software
;; distributed under the License is distributed on an "AS IS" BASIS,
;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;; See the License for the specific language governing permissions and
;; limitations under the License.
(in-package :crates2)

;; Methods

(defmethod update ((self block-timer))
  (ecase (crate-state self)
    (:idle nil)
    (:active
     (incf (block-timer-uptime self) *frame-duration-default*)
     (when (<= (time-left self) 0)
       (lament self)))
    (:lamented nil))
  (call-next-method))

(defmethod time-left ((self block-timer))
  (ceiling (- (block-timer-time self)
              (block-timer-uptime self))))

(defmethod visual ((self block-timer))
  (let ((timestr (format nil "count-~2,'0d" (time-left self))))
    (list (if (block-timer-durable self)
              "block-timer-durable"
              "block-timer")
          timestr)))

(defmethod collide ((self block-timer) (target moving))
  (ecase (crate-state self)
    (:idle (setf (crate-state self) :active))
    (:active (unless (block-timer-durable self)
               (lament self)))
    (:lamented nil)))