~nytpu/ankano unlisted

remove variable font engine
add useful defines and use them
update game map and remove superfluous allocation from header
relicense under gpl
add controllable paddle
fix weird map
update key handlers, allow dynamic key routines by loading them into WRAM
remove redundant lines from project gitignore
update readme
add keys handler
use aseprite cli to compile spritesheets directly from gfx
remove broken text engine and temporarily remove structs due to incompatibility with current rgbds versions
Merge branch 'textengine'
migrate to sourcehut
load font from bank
rearranged charmap into text module
load font tiles in vram block 1 and don't hardcode vram locations
fix naming conflict with crash_handler.asm
remove sgb and start implementing text engine