update game map and remove superfluous allocation from header
2 files changed, 0 insertions(+), 3 deletions(-) M gfx/game_map.aseprite M src/header.asm
M gfx/game_map.aseprite => gfx/game_map.aseprite +0 -0
M src/header.asm => src/header.asm +0 -3
@@ 127,9 127,6 @@ hCurROMBank:: db ; 0 if cgb (including dmg mode and gba), non-zero for other models hConsoleType:: db -; useful for storing temporary data if you run out of registers -hTempByte:: db - SECTION "OAM DMA", HRAM hOAMDMA::