~nytpu/ankano unlisted

an arkanoid clone for the game boy dmg
remove variable font engine
add useful defines and use them
update game map and remove superfluous allocation from header

refs

master
browse  log 

clone

read-only
https://git.sr.ht/~nytpu/ankano
read/write
git@git.sr.ht:~nytpu/ankano

You can also use your local clone with git send-email.

#ankano — an arkanoid clone for the game boy

pure sharp lr35902 (gbz80) assembly.

#gameplay

work in progress, check back soon.

#assembling

Build requirements:

  • Working RGBDS installation (rgbasm, rgblink, rgbfix, & rgbgfx)
  • Python 3, for pb8/pb16 sprite and tile compression tools (see tools/)
  • Aseprite, for converting .aseprite resources (gfx/) into .png for rgbgfx.

Directions:

git clone https://git.sr.ht/~nytpu/ankano
cd ankano
make

Load build/ankano.gb onto flashcart or run in emulator.

#made using:

#contributing

send patches and reports to ~nytpu/public-inbox@lists.sr.ht

master is guaranteed to be assemblable and runnable, but may (greatly) lag behind current development. devel is the branch where development work is directly done or merged into, and must be thoroughly tested before going into master. Feature branches should be merged into the most recent devel. master must be able to be fast-forwarded when merging devel.