617f1ce1dba7a91c6c4d2bb762666f31ff456960 — Noah Graff 3 months ago 4e9be0b master
very basics
6 files changed, 663 insertions(+), 1 deletions(-)

A Cargo.lock
M Cargo.toml
M src/main.rs
A src/stat_text.rs
A static/index.html
A static/style.css
A Cargo.lock => Cargo.lock +440 -0
@@ 0,0 1,440 @@
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M Cargo.toml => Cargo.toml +3 -0
@@ 5,3 5,6 @@ edition = "2018"
  
  [dependencies]
+ yew = "0.6"
+ log = "0.4"
+ web_logger = "0.1"

M src/main.rs => src/main.rs +128 -1
@@ 1,3 1,130 @@+#![recursion_limit = "1024"]
+ use log::{debug, info, trace};
+ use std::time::Duration;
+ use yew::{
+     html,
+     services::{IntervalService, Task},
+     virtual_dom::{VList, VNode},
+     Callback, Component, ComponentLink, Html, Renderable, ShouldRender,
+ };
+ 
+ mod stat_text;
+ use stat_text::StatText;
+ 
+ const TICK_MILLISECONDS: u64 = 500;
+ 
+ #[inline]
+ fn empty_node<CMP: Component>() -> Html<CMP> {
+     VNode::VList(VList::new())
+ }
+ 
+ #[derive(Default)]
+ struct GameStats {
+     total_wheat: u128,
+     life_wheat: u128,
+ 
+     total_bread: u128,
+     life_bread: u128,
+ 
+     total_bakers: u128,
+     life_bakers: u128,
+ }
+ 
+ struct Game {
+     stats: GameStats,
+     wheat: u128,
+     bread: u128,
+     bakers: u128,
+     tick_job: Box<Task>,
+ }
+ 
+ impl Game {
+     fn bread_cost(&self) -> u128 {
+         10 + self.bread
+     }
+ 
+     fn baker_cost(&self) -> u128 {
+         10 + self.bakers
+     }
+ }
+ 
+ #[derive(Debug)]
+ enum Msg {
+     Tick,
+     FarmWheat,
+     MakeBread,
+     HireBaker,
+ }
+ 
+ impl Component for Game {
+     type Message = Msg;
+     type Properties = ();
+ 
+     fn create(_: Self::Properties, mut link: ComponentLink<Self>) -> Self {
+         let callback = link.send_back(|_| Msg::Tick);
+         let mut interval = IntervalService::new();
+         let tick_job = interval.spawn(Duration::from_millis(TICK_MILLISECONDS), callback);
+         Game {
+             stats: Default::default(),
+             wheat: 0,
+             bread: 0,
+             bakers: 0,
+             tick_job: Box::new(tick_job),
+         }
+     }
+ 
+     fn update(&mut self, msg: Self::Message) -> ShouldRender {
+         trace!("Recieved message: {:?}", msg);
+         match msg {
+             Msg::Tick => true,
+             Msg::FarmWheat => {
+                 self.stats.life_wheat += 1;
+                 self.wheat += 1;
+                 true
+             }
+             Msg::MakeBread => {
+                 self.stats.life_bread += 1;
+                 self.wheat -= self.bread_cost();
+                 self.bread += 1;
+                 true
+             }
+             Msg::HireBaker => {
+                 self.stats.life_bakers += 1;
+                 self.bread -= self.baker_cost();
+                 self.bakers += 1;
+                 true
+             }
+         }
+     }
+ }
+ 
+ impl Renderable<Game> for Game {
+     fn view(&self) -> Html<Self> {
+         html! {
+             <h1>{ "Bread Inc" }</h1>
+             <div id="flexo",>
+                 <div id="stats",>
+                     <ul>
+                         <li><StatText: value=format!("Wheat: {}", self.wheat), visible=self.stats.life_wheat > 0,/></li>
+                         <li><StatText: value=format!("Bread: {}", self.bread), visible=self.stats.life_bread > 0,/></li>
+                         <li><StatText: value=format!("Bakers: {}", self.bakers), visible=self.stats.life_bakers > 0,/></li>
+                     </ul>
+                 </div>
+                 <div id="mako",>
+                     <ul>
+                         <li><button onclick = |_| Msg::FarmWheat,>{ "Farm Wheat" }</button></li>
+                         <li><button onclick = |_| Msg::MakeBread,
+                             disabled = self.wheat < self.bread_cost(),>{ "Make Bread" }</button></li>
+                         <li><button onclick = |_| Msg::HireBaker,
+                             disabled = self.bread < self.baker_cost(),>{ "Hire Baker" }</button></li>
+                     </ul>
+                 </div>
+             </div>
+         }
+     }
+ }
+ 
  fn main() {
-     println!("Hello, world!");
+     web_logger::init();
+     yew::start_app::<Game>();
  }

A src/stat_text.rs => src/stat_text.rs +51 -0
@@ 0,0 1,51 @@
+ use crate::empty_node;
+ use yew::{html, Component, ComponentLink, Html, Renderable, ShouldRender};
+ 
+ #[derive(PartialEq, Clone, Debug)]
+ pub struct Props {
+     pub value: String,
+     pub visible: bool,
+ }
+ 
+ impl Default for Props {
+     fn default() -> Self {
+         Props { value: "".into(), visible: false }
+     }
+ }
+ 
+ pub struct StatText {
+     value: String,
+     visible: bool,
+ }
+ 
+ impl Component for StatText {
+     type Message = ();
+     type Properties = Props;
+ 
+     fn create(props: Self::Properties, _: ComponentLink<Self>) -> Self {
+         StatText {
+             value: props.value,
+             visible: props.visible,
+         }
+     }
+ 
+     fn update(&mut self, _: Self::Message) -> ShouldRender {
+         self.visible
+     }
+ 
+     fn change(&mut self, props: Self::Properties) -> ShouldRender {
+         self.value = props.value;
+         self.visible = props.visible;
+         true
+     }
+ }
+ 
+ impl Renderable<StatText> for StatText {
+     fn view(&self) -> Html<Self> {
+         if self.visible {
+             html!(<p class="stat-text",>{ &self.value }</p>)
+         } else {
+             empty_node()
+         }
+     }
+ }

A static/index.html => static/index.html +11 -0
@@ 0,0 1,11 @@
+ <!DOCTYPE HTML>
+ <html>
+   <head>
+     <meta charset='utf-8'>
+     <title>Gotta Make Bread</title>
+     <link rel='stylesheet' href='style.css'>
+   </head>
+   <body>
+     <script src='bread-inc.js'></script>
+   </body>
+ </html>

A static/style.css => static/style.css +30 -0
@@ 0,0 1,30 @@
+ html,body {
+ 	margin: 0;
+ 	padding: 0;
+ 	display: block;
+ }
+ 
+ ul {
+     list-style-type: none;
+     padding: 0;
+     margin: 0;
+ }
+ 
+ li {
+     padding: 0;
+     margin: 0;
+ }
+ 
+ #flexo {
+     display: flex;
+ }
+ 
+ #stats {
+     width: 200px;
+     background: lightblue;
+ }
+ 
+ #mako {
+     flex: 1;
+     background: lightgreen;
+ }