~npisanti/rl_tools

5b5e618853158665f1fa1cd998c26b2d159b74f0 — Nicola Pisanti 2 months ago ab97624
shadercam saves also with s
1 files changed, 1 insertions(+), 1 deletions(-)

M shadercam/main.lua
M shadercam/main.lua => shadercam/main.lua +1 -1
@@ 32,7 32,7 @@ function loop()
	   	frag.apply( "glsl" )
	end

	if key.pressed( key.space ) then 
	if key.pressed( key.space ) or key.pressed( key.s ) then 
		local filename = "shadercam_output_"..tostring(numsaved)..".png"
		layer.select("def")
		layer.save( filename )