7 files changed, 1 insertions(+), 155 deletions(-)
M .gitignore
D PLAN.md
D builds/windows-x86_64/SDL2.dll
D builds/windows-x86_64/sevendrl.exe
D fonts/libre-baskerville/OFL.txt
D fonts/libre-baskerville/libre-baskerville.ttf
D fonts/world-of-fonts/wizard's-manse.otf
M .gitignore => .gitignore +1 -0
@@ 1,4 1,5 @@
shell.nix
+/builds/*
#Added by cargo
D PLAN.md => PLAN.md +0 -61
@@ 1,61 0,0 @@
-# Notes
-
-## Timetable
-- Saturday: ~~temp graphics, get entities on screen and fighting~~
- - Spent the day sleeping and otherwise AFK, starting sunday instead.
-- Sunday: temp graphics, get entities on screen and fighting
- - Started: 11:00
- - Graphics and entities done, fighting moved to monday.
-- Monday: little time, clean up / procrastination day
- - Basic combat is done, item bases have been added, most item
- implementations and pickups are wip.
-- Tuesday: ~~dungeon generation, should be playable at this point~~
- - Drew sprites because inspiration struck.
-- Wednesday: ~~content day, items & enemies~~
- - Implemented status effects.
-- Thursday: ~~polish / catchup~~
- - Added enemy AIs and the stopwatch, so items & enemies are done.
-- Friday: ~~polish / catchup~~ dungeon generation
-- Saturday: _ui_, playtesting, bugfixes
-
-## Core ideas
-- Only two items: an offensive and a defensive item.
-- Health is represented in hearts that consist of 4 units: a normal
- attack does 4 damage, which can then be doubled / halved according
- to effects.
-- Stats:
- - Health: stays the same for the whole game?
- - Damage: one heart (4 units), modified by equipment.
-- Offensive item ideas:
- - Sword: double attack damage
- - Scythe: instant kill enemies below half-health
- - Hammer: stun enemies for 1 round on hit
- - Dagger: add a poison on enemies, can stack until some maximum,
- halve attack damage
-- Defensive item ideas:
- - Shield: halve incoming damage
- - Vampire teeth: get health from attacking
- - Stopwatch: get two moves for every enemy turn
-- Enemy ideas:
- - Skeleton: walks around randomly, attacks if player is in an
- adjacent tile.
- - ~~Cobweb: doesn't move, attaches to the player on collision, soaks
- all damage and prevents movement until the attacks kill the
- cobweb.~~
- - Zombie: acts every other turn, follows and attacks the player if
- within some range and in the same room.
- - Dragon: big boss at the end, has lots of health, attacks via fire
- breathing which is well telegraphed (highlights tiles hit in red)
- and charging at the player.
-- Traps: switches and pressure plates can activate traps, which the
- player can use to their advantage, or sometimes, get struck
- by. Should be easy to spot.
-
-## Aesthetic ideas
-- Attacks and movement should be done via animating the sprites moving
- from the origin tile to the target tile, programmatically.
-- Each sprite should have two variants, which make up a 2 frame
- animation that can be ran slower/faster depending on if we want to
- draw the player's attention. At least for living things.
-- Enemies should have at least two sprites: "idle" and "will attack."
- Which would make 4 sprites per enemy. But it'd look cool!
D builds/windows-x86_64/SDL2.dll => builds/windows-x86_64/SDL2.dll +0 -0
D builds/windows-x86_64/sevendrl.exe => builds/windows-x86_64/sevendrl.exe +0 -0
D fonts/libre-baskerville/OFL.txt => fonts/libre-baskerville/OFL.txt +0 -94
@@ 1,94 0,0 @@
-Copyright (c) 2012, Pablo Impallari (www.impallari.com|impallari@gmail.com),
-Copyright (c) 2012, Rodrigo Fuenzalida (www.rfuenzalida.com|hello�rfuenzalida.com), with Reserved Font Name Libre Baskerville.
-
-This Font Software is licensed under the SIL Open Font License, Version 1.1.
-This license is copied below, and is also available with a FAQ at:
-http://scripts.sil.org/OFL
-
-
------------------------------------------------------------
-SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
------------------------------------------------------------
-
-PREAMBLE
-The goals of the Open Font License (OFL) are to stimulate worldwide
-development of collaborative font projects, to support the font creation
-efforts of academic and linguistic communities, and to provide a free and
-open framework in which fonts may be shared and improved in partnership
-with others.
-
-The OFL allows the licensed fonts to be used, studied, modified and
-redistributed freely as long as they are not sold by themselves. The
-fonts, including any derivative works, can be bundled, embedded,
-redistributed and/or sold with any software provided that any reserved
-names are not used by derivative works. The fonts and derivatives,
-however, cannot be released under any other type of license. The
-requirement for fonts to remain under this license does not apply
-to any document created using the fonts or their derivatives.
-
-DEFINITIONS
-"Font Software" refers to the set of files released by the Copyright
-Holder(s) under this license and clearly marked as such. This may
-include source files, build scripts and documentation.
-
-"Reserved Font Name" refers to any names specified as such after the
-copyright statement(s).
-
-"Original Version" refers to the collection of Font Software components as
-distributed by the Copyright Holder(s).
-
-"Modified Version" refers to any derivative made by adding to, deleting,
-or substituting -- in part or in whole -- any of the components of the
-Original Version, by changing formats or by porting the Font Software to a
-new environment.
-
-"Author" refers to any designer, engineer, programmer, technical
-writer or other person who contributed to the Font Software.
-
-PERMISSION & CONDITIONS
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of the Font Software, to use, study, copy, merge, embed, modify,
-redistribute, and sell modified and unmodified copies of the Font
-Software, subject to the following conditions:
-
-1) Neither the Font Software nor any of its individual components,
-in Original or Modified Versions, may be sold by itself.
-
-2) Original or Modified Versions of the Font Software may be bundled,
-redistributed and/or sold with any software, provided that each copy
-contains the above copyright notice and this license. These can be
-included either as stand-alone text files, human-readable headers or
-in the appropriate machine-readable metadata fields within text or
-binary files as long as those fields can be easily viewed by the user.
-
-3) No Modified Version of the Font Software may use the Reserved Font
-Name(s) unless explicit written permission is granted by the corresponding
-Copyright Holder. This restriction only applies to the primary font name as
-presented to the users.
-
-4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
-Software shall not be used to promote, endorse or advertise any
-Modified Version, except to acknowledge the contribution(s) of the
-Copyright Holder(s) and the Author(s) or with their explicit written
-permission.
-
-5) The Font Software, modified or unmodified, in part or in whole,
-must be distributed entirely under this license, and must not be
-distributed under any other license. The requirement for fonts to
-remain under this license does not apply to any document created
-using the Font Software.
-
-TERMINATION
-This license becomes null and void if any of the above conditions are
-not met.
-
-DISCLAIMER
-THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
-OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
-COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
-DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
-OTHER DEALINGS IN THE FONT SOFTWARE.
D fonts/libre-baskerville/libre-baskerville.ttf => fonts/libre-baskerville/libre-baskerville.ttf +0 -0
D fonts/world-of-fonts/wizard's-manse.otf => fonts/world-of-fonts/wizard's-manse.otf +0 -0