~ndiddy/libremo

d394264909677a2ae0b9d44d8bef82277c0f7068 — Nathan Misner 2 years ago 834528a
fixed small issue
1 files changed, 1 insertions(+), 0 deletions(-)

M game.cpp
M game.cpp => game.cpp +1 -0
@@ 663,6 663,7 @@ int Game_Run() {
    // retract the laser sprite if it's being displayed. actual retraction code
    // is in Game_DrawShip
    case STATE_GAME_RETRACTLASER:
        Bonus_Display(bonus, stageClear);
        if (laserShipSprite.source.y == 0) {
            state = STATE_GAME_SHIPDOOROPEN;
        }