@@ 663,6 663,7 @@ int Game_Run() {
// retract the laser sprite if it's being displayed. actual retraction code
// is in Game_DrawShip
case STATE_GAME_RETRACTLASER:
+ Bonus_Display(bonus, stageClear);
if (laserShipSprite.source.y == 0) {
state = STATE_GAME_SHIPDOOROPEN;
}