~ndiddy/libremo

06706d9c6e01895e10329ba400420b8fa7dd0a16 — Nathan Misner 2 years ago bdab901
fixed a mover bug when the tutorial screen is displayed
4 files changed, 60 insertions(+), 1 deletions(-)

M mover.cpp
A resources/hibiya24.bmfc
A resources/hibiya24.fnt
A resources/hibiya24_0.png
M mover.cpp => mover.cpp +1 -1
@@ 78,7 78,7 @@ void Mover::initialize() {
// movement with this method. Because of this, I instead use the speeds to set "target" coordinates
// that get jumped to every 4 frames, and then do "tweening" to make the movement smooth.
void Mover::move() {
    if (!Game_Playing()) {
    if ((mode == BLOCK_MODE_NORMAL) && !Game_Playing()) {
        return;
    }


A resources/hibiya24.bmfc => resources/hibiya24.bmfc +59 -0
@@ 0,0 1,59 @@
# AngelCode Bitmap Font Generator configuration file
fileVersion=1

# font settings
fontName=KH Dot Hibiya 24
fontFile=ttf/KH-Dot-Hibiya-24.ttf
charSet=0
fontSize=24
aa=1
scaleH=100
useSmoothing=1
isBold=0
isItalic=0
useUnicode=1
disableBoxChars=1
outputInvalidCharGlyph=0
dontIncludeKerningPairs=0
useHinting=1
renderFromOutline=0
useClearType=1
autoFitNumPages=0
autoFitFontSizeMin=0
autoFitFontSizeMax=0

# character alignment
paddingDown=0
paddingUp=0
paddingRight=0
paddingLeft=0
spacingHoriz=1
spacingVert=1
useFixedHeight=0
forceZero=0
widthPaddingFactor=0.00

# output file
outWidth=256
outHeight=96
outBitDepth=8
fontDescFormat=2
fourChnlPacked=0
textureFormat=png
textureCompression=0
alphaChnl=0
redChnl=4
greenChnl=4
blueChnl=4
invA=0
invR=0
invG=0
invB=0

# outline
outlineThickness=0

# selected chars
chars=32-125

# imported icon images

A resources/hibiya24.fnt => resources/hibiya24.fnt +0 -0
A resources/hibiya24_0.png => resources/hibiya24_0.png +0 -0