M mover.cpp => mover.cpp +1 -1
@@ 78,7 78,7 @@ void Mover::initialize() {
// movement with this method. Because of this, I instead use the speeds to set "target" coordinates
// that get jumped to every 4 frames, and then do "tweening" to make the movement smooth.
void Mover::move() {
- if (!Game_Playing()) {
+ if ((mode == BLOCK_MODE_NORMAL) && !Game_Playing()) {
return;
}
A resources/hibiya24.bmfc => resources/hibiya24.bmfc +59 -0
@@ 0,0 1,59 @@
+# AngelCode Bitmap Font Generator configuration file
+fileVersion=1
+
+# font settings
+fontName=KH Dot Hibiya 24
+fontFile=ttf/KH-Dot-Hibiya-24.ttf
+charSet=0
+fontSize=24
+aa=1
+scaleH=100
+useSmoothing=1
+isBold=0
+isItalic=0
+useUnicode=1
+disableBoxChars=1
+outputInvalidCharGlyph=0
+dontIncludeKerningPairs=0
+useHinting=1
+renderFromOutline=0
+useClearType=1
+autoFitNumPages=0
+autoFitFontSizeMin=0
+autoFitFontSizeMax=0
+
+# character alignment
+paddingDown=0
+paddingUp=0
+paddingRight=0
+paddingLeft=0
+spacingHoriz=1
+spacingVert=1
+useFixedHeight=0
+forceZero=0
+widthPaddingFactor=0.00
+
+# output file
+outWidth=256
+outHeight=96
+outBitDepth=8
+fontDescFormat=2
+fourChnlPacked=0
+textureFormat=png
+textureCompression=0
+alphaChnl=0
+redChnl=4
+greenChnl=4
+blueChnl=4
+invA=0
+invR=0
+invG=0
+invB=0
+
+# outline
+outlineThickness=0
+
+# selected chars
+chars=32-125
+
+# imported icon images
A resources/hibiya24.fnt => resources/hibiya24.fnt +0 -0
A resources/hibiya24_0.png => resources/hibiya24_0.png +0 -0