datalog and gamedev -- does it blend?
minor reorg
refactoring debug code out a bit
fixed game for amd card

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gamelog

Any sufficiently complicated C or Fortran program contains an ad-hoc, informally specified, bug-ridden, slow implementation of a few SQL queries

builds.sr.ht status

an attempt to create a data-oriented design, relational, fast, amazing graphics engine with lua, datalog and c++. hopefully this'll have broader implications as well.