~mser/vmangos-docker

ref: bf6a0a94124a91b37028402f6513c04d153f5079 vmangos-docker/config/mangosd.conf.example -rw-r--r-- 101.0 KiB
bf6a0a94Michael Serajnik Unify SQL formatting 1 year, 4 days ago
                                                                                
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#####################################
# MaNGOS Configuration file         #
#####################################

[MangosdConf]
ConfVersion=2010100901

###################################################################################################################
# CONNECTIONS AND DIRECTORIES
#
#    RealmID
#        RealmID must match the realmlist inside the realmd database
#
#    DataDir
#        Data directory setting.
#        Important: DataDir needs to be quoted, as it is a string which may contain space characters.
#        Example: "/opt/vmangos/share/mangos"
#
#    LogsDir
#        Logs directory setting.
#        Important: Logs dir must exists, or all logs need to be disabled
#        Default: "" - no log directory prefix. if used log names aren't absolute paths
#                      then logs will be stored in the current directory of the running program.
#
#	HonorDir
#		Folder to store HCR files. These are logs of weekly honor calculation.
#		By default logs are stored in the current directory of the running program.
#
#    LoginDatabase.Info
#    WorldDatabase.Info
#    CharacterDatabase.Info
#    LogsDatabase.Info
#        Database connection settings for the world server.
#        Default:
#                ---MYSQL---
#                    hostname;port;username;password;database
#                    .;somenumber;username;password;database - use named pipes at Windows
#                        Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
#                    .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
#                ---PGSQL---
#                    hostname;port;username;password;database
#                    .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
#
#	LoginDatabase.Connections
#	WorldDatabase.Connections
#	CharacterDatabase.Connections
#   LogsDatabase.Connections
#		 Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database.
#		 Default: 1 connection for SELECT statements
#
#   LoginDatabase.WorkerThreads
#   WorldDatabase.WorkerThreads
#   CharacterDatabase.WorkerThreads
#   LogsDatabase.WorkerThreads
#        Amount of async threads (with dedicated connection) which will be used for async SELECT, executes, and transactions.
#        Default: 1 async worker
#
#    MaxPingTime
#        Settings for maximum database-ping interval (minutes between pings)
#
#    WorldServerPort
#        Port on which the server will listen
#
#    BindIP
#        Bind World Server to IP/hostname
#        This option is useful for running multiple worldd/realmd instances
#        on different IP addresses using default ports.
#        DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING
#
###################################################################################################################

RealmID = 1
DataDir = "."
LogsDir = ""
HonorDir = ""
LoginDatabase.Info              = "vmangos_database;3306;mangos;mangos;realmd"
LoginDatabase.Connections       = 1
LoginDatabase.WorkerThreads     = 1
WorldDatabase.Info              = "vmangos_database;3306;mangos;mangos;mangos"
WorldDatabase.Connections       = 1
WorldDatabase.WorkerThreads     = 1
CharacterDatabase.Info          = "vmangos_database;3306;mangos;mangos;characters"
CharacterDatabase.Connections   = 1
CharacterDatabase.WorkerThreads = 1
LogsDatabase.Info               = "vmangos_database;3306;mangos;mangos;logs"
LogsDatabase.Connections        = 1
LogsDatabase.WorkerThreads      = 1
MaxPingTime = 30
WorldServerPort = 8085
BindIP = "0.0.0.0"

###################################################################################################################
# PERFORMANCE SETTINGS
#
#    UseProcessors
#        Used processors mask for multi-processors system (Used only at Windows)
#        Default: 0 (selected by OS)
#                 number (bitmask value of selected processors)
#
#    ProcessPriority
#        Process priority setting (Used only at Windows)
#        Default: 1 (HIGH)
#                 0 (Normal)
#
#    Compression
#        Compression level for update packages sent to client (1..9)
#        Default: 1 (speed)
#                 9 (best compression)
#
#    PlayerLimit
#        Initial realm capacity. Excluding Mods, GM's and Admins
#        Default: 100
#                 0 (for infinite players)
#                -1 (for Mods, GM's and Admins only)
#                -2 (for GM's and Admins only)
#                -3 (for Admins only)
#
#    PlayerHardLimit
#        Maximum number of players in the world, after increasing PlayerLimit with LoginPerTick.
#        Default: 0 - Disabled. No population limit.
#
#    LoginQueue.GracePeriodSecs
#        How many seconds after last logout can we login and skip the queue
#        Default: 0 - Disabled
#
#    LoginPerTick
#        Maximum number of players allowed to login from the queue during a world update tick (~every 100 ms)
#        WARNING: Overwrites $PlayerLimit value.
#        Default: 0 (disabled)
#
#    CharacterScreenMaxIdleTime
#        Number of seconds to allow for players to remain on the character screen before disconnecting
#        Default: 0 - Disabled
#
#    SaveRespawnTimeImmediately
#        Save respawn time for creatures at death and for gameobjects at use/open
#        Default: 1 (save creature/gameobject respawn time without waiting grid unload)
#                 0 (save creature/gameobject respawn time at grid unload)
#
#    MaxOverspeedPings
#        Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check)
#        Default: 2
#
#    GridUnload
#        Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
#        Default: 1 (unload grids)
#                 0 (do not unload grids)
#
#    GridCleanUpDelay
#        Grid clean up delay (in milliseconds)
#        Default: 300000 (5 min)
#
#    MapUpdateInterval
#        Map update interval (in milliseconds)
#        Default: 100
#
#    ChangeWeatherInterval
#        Weather update interval (in milliseconds)
#        Default: 600000 (10 min)
#
#    PlayerSave.Interval
#        Player save interval (in milliseconds)
#        Default: 900000 (15 min)
#
#    PlayerSave.Stats.MinLevel
#        Minimum level for saving character stats for external usage in database
#        Default: 0  (do not save character stats)
#                 1+ (save stats for characters with level 1+)
#
#    PlayerSave.Stats.SaveOnlyOnLogout
#        Enable/Disable saving of character stats only on logout
#        Default: 1 (only save on logout)
#                 0 (save on every player save)
#
#    Terrain.Preload.Continents
#    Terrain.Preload.Instances
#        Enable/Disable to load all terrain data on server startup
#        Recommended value: 1. Else, can cause crashes if 'MapUpdate.Threads' > 1 (one map loads a tile, while the other uses pathfinding etc ...)
#        Disable on dev realms to speedup startup by 90%.
#        Default: 0
#
#    vmap.enableLOS
#    vmap.enableHeight
#        Enable/Disable VMaps support for line of sight and height calculation
#        You need to extract the VMaps in order to enable those options
#        Default: 1 (true)
#                 0 (false)
#
#    vmap.ignoreSpellIds
#        These spells are ignored for LoS calculation
#        List of ids with delimiter ','
#
#    vmap.enableIndoorCheck
#        Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.).
#        Requires VMaps enabled to work.
#        Default: 1 (Enabled)
#                 0 (Disabled)
#
#    mmap.enabled
#        Enable/Disable pathfinding using mmaps
#        Default: 1 (Enabled)
#                 0 (Disabled)
#
#    Collision.Models.Unload
#        Free model when no one uses it anymore
#        Default: 1 (Enabled)
#                 0 (Disabled)
#
#    DetectPosCollision
#        Check final move position, summon position, etc for visible collision with other objects or
#        wall (wall only if vmaps are enabled)
#        Default: 1 (enable, requires more CPU power)
#                 0 (disable, not so nice position selection but will require less CPU power)
#
#    TargetPosRecalculateRange
#        Max distance from movement target point (+moving unit size) and targeted object (+size)
#        after that new target movement point calculated. Max: melee attack range (5), min: contact range (0.5)
#        More distance let have better performence, less distance let have more sensitive reaction at target move.
#        Default: 1.5
#
#    UpdateUptimeInterval
#        Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
#        Default: 10 (minutes)
#
#    MaxCoreStuckTime
#        Periodically check if the process got freezed, if this is the case force crash after the specified
#        amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
#        Default: 0 (Disabled)
#
#    BanListReloadTimer
#        Time between 'ip_banned' / 'account_banned' reload. Useful in multi realm cases.
#        Default: 120
#
#    AddonChannel
#        Permit/disable the use of the addon channel through the server
#        (some client side addons can stop work correctly with disabled addon channel)
#        Default: 1 (permit addon channel)
#                 0 (do not permit addon channel)
#
#    CleanCharacterDB
#        Perform character db cleanups on start up
#        Default: 1 (Enable)
#                 0 (Disabled)
#
###################################################################################################################

UseProcessors = 0
ProcessPriority = 1
Compression = 1
PlayerLimit = 100
PlayerHardLimit = 0
LoginQueue.GracePeriodSecs = 0
LoginPerTick = 0
CharacterScreenMaxIdleTime = 900
SaveRespawnTimeImmediately = 1
MaxOverspeedPings = 2
GridUnload = 0
GridCleanUpDelay = 300000
CleanupTerrain = 1
MapUpdateInterval = 100
ChangeWeatherInterval = 600000
PlayerSave.Interval = 900000
PlayerSave.Stats.MinLevel = 0
PlayerSave.Stats.SaveOnlyOnLogout = 1
Terrain.Preload.Continents = 0
Terrain.Preload.Instances  = 0
vmap.enableLOS = 1
vmap.enableHeight = 1
vmap.ignoreSpellIds = "7720"
vmap.enableIndoorCheck = 1
vmap.petLOS = 1
mmap.enabled = 1
Collision.Models.Unload = 1
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
UpdateUptimeInterval = 10
MaxCoreStuckTime = 0
BanListReloadTimer = 120
AddonChannel = 1
CleanCharacterDB = 1

# Optimization / load mitigation settings
Continents.Instanciate                      = 0
Continents.InactivePlayers.SkipUpdates      = 0
MapUpdate.ReduceGridActivationDist.Tick     = 0
MapUpdate.IncreaseGridActivationDist.Tick   = 0
MapUpdate.MinGridActivationDistance         = 0
MapUpdate.ReduceVisDist.Tick                = 0
MapUpdate.IncreaseVisDist.Tick              = 0
MapUpdate.MinVisibilityDistance             = 0

# Maps with no player for more than $UpdateTime (ms) will no longer be updated (0 to disable)
MapUpdate.Empty.UpdateTime                  = 0

# Per-map threading
MapUpdate.Instanced.UpdateThreads       = 2

# Per-map subthreads (not for instanced maps)
MapUpdate.ObjectsUpdate.MaxThreads      = 4
MapUpdate.ObjectsUpdate.Timeout         = 100
MapUpdate.VisibilityUpdate.MaxThreads   = 4
MapUpdate.VisibilityUpdate.Timeout      = 100

# Hardcode multithreading options
MapUpdate.UpdatePacketsDiff             = 100
MapUpdate.UpdatePlayersDiff             = 100
MapUpdate.UpdateCellsDiff               = 100

# Parallelized execution of cells from same map
#   MTCells.Threads       Number of different cells to update at the sametime
#   MTCells.SafeDistance  2 cells wont be updated at the same time if they are at an inferior distance from each other (thread race issues)
MapUpdate.Continents.MTCells.Threads               = 0
MapUpdate.Continents.MTCells.SafeDistance          = 1066
Continents.MotionUpdate.Threads         = 0

# Number of threads for async tasks (/who, list AH items ...)
AsyncTasks.Threads                      = 1
AsyncQueriesTickTimeout = 0

# Movement extrapolation system - not stable now
Movement.ExtrapolateChargePosition = 1
Movement.ExtrapolatePetPosition = 1

# Delayed repositionning checks (mounts inside / swimming ...). 0 to disable.
Movement.RelocationVmapsCheckDelay = 0
Movement.MaxPointsPerPacket = 80

###################################################################################################################
# ANTICRASH CONFIGURATION
#
#    Anticrash.Options
#        Flag values: 1 announce, 2 save all, 4 crash instances, 8 crash continents, coredump 16
#        Default: 28
#
#    Anticrash.Rearm.Timer
#        Timer between 2 crashes to be protected by anticrash
#        Default: 60000
#                 0 - disable automatic rearm
#
###################################################################################################################

Anticrash.Options = 28
Anticrash.Rearm.Timer = 60000

###################################################################################################################
#
# PROGRESSION CONFIG
#    NOTE: Generally not applicable to database-set progression fields, except for the WowPatch which
#          defines which data is loaded from the database.
#
#
#    WowPatch
#        The current patch the server targets for quest, NPC, dungeon and raid availability.
#        1.2   = 0
#        1.3   = 1
#        1.4   = 2
#        1.5   = 3
#        1.6   = 4
#        1.7   = 5
#        1.8   = 6
#        1.9   = 7
#        1.10  = 8
#        1.11  = 9
#        1.12  = 10
#
#    PvP.AccurateEquipRequirements
#        Whether to enforce Blizzlike PVP rank requirements to equip PVP gear before patch 1.6.
#        Default: 1
#
#    PvP.AccuratePurchaseRequirements
#        Whether to enforce Blizzlike PVP rank requirements to purchase PVP gear (i.e. lifetime or current rank).
#        Default: 1 (require current rank)
#
#    PvP.AccurateTimeline
#        Whether to enforce accurate PVP timelines. eg. the honour system was not implemented before patch 1.4.
#        If set, players will be unable to gain rank until the appropriate patch.
#        Default: 1
#
#    PvP.AccurateRewards
#        Whether to alter PVP reputation and honorable kill rewards based on patch (changed several times).
#        Default: 1
#
#    PvP.DishonorableKills
#        Whether to give dishonorable kills to players who kill civilians.
#        Default: 1
#
#    PvP.CityProtector
#        Whether to assign City Protector titles on honor update or not.
#        Default: 0
#
#    Progression.AccuratePetStatistics
#        Whether to allow Blizzlike pet statistic (damage, speed, resists) progression.
#        Default: 1
#
#    Progression.AccurateLFGAvailability
#        If set, disables the LFG system pre-1.3
#        Default: 1
#
#    Progression.AccuratePVEEvents
#        Whether to apply progressional changes in PVE events (NOT boss scripts). These are events which
#        affect quests and other scripted scenes.
#        Default: 1
#
#    Progression.AccurateSpellEffects
#        Whether to accurately portray changes in spell effects (eg. Deviate Fish). NOT applicable to effects
#        which change their functionality (eg. spell changed) or values between patches. Only affects
#        spells which had effects added or removed which still exist in the game client.
#        Default: 1
#
#    Progression.RestoreDeletedItems
#        Whether to automatically restore items which were previously deleted because no item template with
#        this entry existed on that content patch. Players will receive the item in the mail once it has been
#        added to the game.
#        Default: 1
#
#    Progression.NoRespecPriceDecay
#        If set, the talent respec cost will not decay until patch 1.11 when the monthly reduction was added.
#        Default: 1
#
#    Progression.NoQuestXpToGold
#        If set, quest xp gained at max level will not be converted to gold until patch 1.10 when the feature was added.
#        Default: 1
#
#    Progression.UnlinkedAuctionHouses
#        If set, every auction house is separate until patch 1.9. Does not apply to goblin auction houses.
#        Default: 1
#
#    DebuffLimit
#        How many debuffs can be present on a target simultaneously
#        Default: 0  - Decide automatically based on patch
#                      In patch 1.7 the limit was increased from 8 to 16
#
###################################################################################################################

WowPatch = 10

PvP.AccurateEquipRequirements = 1
PvP.AccuratePurchaseRequirements = 1
PvP.AccurateTimeline = 1
PvP.AccurateRewards = 1
PvP.DishonorableKills = 1
PvP.CityProtector = 0

Progression.RestoreDeletedItems = 1
Progression.AccuratePetStatistics = 1
Progression.AccurateLFGAvailability = 1
Progression.AccuratePVEEvents = 1
Progression.AccurateSpellEffects = 1
Progression.NoRespecPriceDecay = 1
Progression.NoQuestXpToGold = 1
Progression.UnlinkedAuctionHouses = 1
DebuffLimit = 0

###################################################################################################################
# SERVER LOGGING
#
#    LogSQL
#        Enable logging of GM commands - all SQL code will be written to a log file
#        All commands are written to a file: YYYY-MM-DD_logSQL.sql
#        If a new day starts (00:00:00), a new file is created - the old file will not be deleted.
#        Default: 1 - Write SQL code to logfile
#                 0 - Do not log
#
#    PidFile
#        World daemon PID file
#        Default: ""             - do not create PID file
#                 "./worldd.pid" - create PID file (recommended name)
#
#    LogLevel
#        Server console level of logging
#        0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
#        Default: 3
#
#    LogTime
#        Include time in server console output [hh:mm:ss]
#        Default: 0 (no time)
#                 1 (print time)
#
#    LogFile
#        Logfile name
#        Default: "Server.log"
#                 "" - Empty name disable creating log file
#
#    LogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    LogFileLevel
#        Server file level of logging
#        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 0
#
#    LogFilter_TransportMoves
#    LogFilter_CreatureMoves
#    LogFilter_VisibilityChanges
#    LogFilter_Weather
#    LogFilter_DbStrictedCheck
#        Log filters (active by default)
#        Default: 1 - not include with any log level
#                 0 - include in log if log level permit
#
#    LogFilter_PeriodicAffects
#    LogFilter_PlayerMoves
#    LogFilter_SQLText
#    LogFilter_AIAndMovegens
#    LogFilter_PlayerStats
#    LogFilter_Damage
#    LogFilter_Combat
#    LogFilter_SpellCast
#        Log filters (disabled by default, mostly debug only output affected cases)
#        Default: 0 - include in log if log level permit
#                 1 - not include with any log level
#
#    AnticheatLogFile
#        Log file for anticheat check results
#        Default: "anticheat.log"
#
#    AnticheatLogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    WardenLogFile
#        Log file for warden check results
#        Default: "warden.log"
#
#    WardenLogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    WorldLogFile
#        Packet logging file for the worldserver
#        Default: "world.log"
#
#    WorldLogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    DBErrorLogFile
#        Log file of DB errors detected at server run
#        Default: "DBErrors.log"
#
#    DBErrorFixFile
#        Log file of SQL requests to apply to fix detected database errors
#        Default: ""
#
#    CharLogFile
#        Character operations logfile name
#        Default: "Char.log"
#                 "" - Empty name disable creating log file
#
#    CharLogTimestamp
#        Log file with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    CharLogDump
#        Write character dump before deleting in Char.log
#        For restoration, cut character data from log starting from
#        line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
#        Default: 0 - don't include dumping chars to log
#                 1 - include dumping chars to log
#
#    ChatLogEnable
#        Enable or disable logging of player chat.
#        Default: 1
#
#    ChatLogFile
#        Log file for player chat.
#        Default: "Chat.log"
#
#    ChatLogTimestamp
#        Add time stamp to logged chat messages.
#        Default: 0
#
#    BgLogFile
#        Log file for battlegrounds system.
#        Default: "bg.log"
#
#    BgLogTimestamp
#        Add time stamp to battleground logs.
#        Default: 0
#
#    GmLogFile
#        GM Log file of gm commands
#        Default: "" (Disable)
#
#    GmLogTimestamp
#        GM Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    GmLogPerAccount
#        GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
#        Default: 0 - add gm log data to single log file
#                 1 - add gm log data to account specific log files with name
#                     in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
#                     or form Logname_#ID.Ext
#
#    CriticalCommandsLogFile
#        Log file for commands marked as critical, when used on own character (same IP for example)
#        Default: "gm_critical.log"
#                 "" - Empty name for disable
#
#    ExploitsLogFile
#        Log file for possible exploits for abuse detection
#        Default: "" - Empty name for disable
#
#    RaLogFile
#        Log file of RA commands
#        Default: "Ra.log"
#                 "" - Empty name for disable
#
#    LogColors
#        Color for messages (format "normal_color details_color debug_color error_color")
#        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY,
#                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
#        Default: "" - none colors
#        Example: "13 7 11 9"
#
#    LogsDB.Chat
#        Enable or disable database chat logs.
#        Default: 0
#
#    LogsDB.Characters
#        Enable or disable database character logs.
#        Default: 0
#
#    LogsDB.Trades
#        Enable or disable database trade logs.
#        Default: 0
#
#    LogsDB.Transactions
#        Enable or disable database transaction logs.
#        Default: 0
#
#    LogsDB.Battlegrounds
#        Enable or disable database battleground logs.
#        Default: 0
#
###################################################################################################################

LogSQL = 1
PidFile = ""
LogLevel = 1
LogTime = 0
LogFile = "Server.log"
LogTimestamp = 0
LogFileLevel = 1
LogFilter_TransportMoves = 1
LogFilter_CreatureMoves = 1
LogFilter_VisibilityChanges = 1
LogFilter_Weather = 1
LogFilter_PlayerStats = 0
LogFilter_SQLText = 0
LogFilter_PlayerMoves = 0
LogFilter_PeriodicAffects = 0
LogFilter_AIAndMovegens = 0
LogFilter_Damage = 0
LogFilter_Combat = 0
LogFilter_SpellCast = 0
LogFilter_DbStrictedCheck = 1
LogFilter_Pathfinding = 0
LogFilter_Honor = 1
AnticheatLogFile = "anticheat.log"
AnticheatLogTimestamp = 0
WardenLogFile = "warden.log"
WardenLogTimestamp = 0
WorldLogFile = ""
WorldLogTimestamp = 0
HonorLogFile = ""
HonorLogTimestamp = 0
DBErrorLogFile = "DBErrors.log"
DBErrorFixFile = ""
ClientIdsLogFile = "client.log"
LootsLogFile = "loot.log"
LevelupLogFile = "levelup.log"
LogMoneyTrades = "trades.log"
LogMoneyTreshold = 10000
CharLogFile = "Char.log"
CharLogTimestamp = 0
CharLogDump = 0
ChatLogFile = "Chat.log"
ChatLogEnable = 1
ChatLogTimestamp = 0
BgLogFile = "bg.log"
BgLogTimestamp = 0
GmLogFile = ""
GmLogTimestamp = 0
GmLogPerAccount = 0
CriticalCommandsLogFile = "gm_critical.log"
ExploitsLogFile = ""
RaLogFile = ""
NostalriusLogFile = "Info.log"
NostalriusLogTimestamp = 0
LogColors = ""

LogsDB.Chat                 = 0
LogsDB.Characters           = 0
LogsDB.Trades               = 0
LogsDB.Transactions         = 0
LogsDB.Battlegrounds        = 0

PerformanceLog.File                     = "perf.log"
PerformanceLog.SlowWorldUpdate          = 100
PerformanceLog.SlowMapSystemUpdate      = 100
PerformanceLog.SlowSessionsUpdate       = 100
PerformanceLog.SlowUniqueSessionUpdate  = 20
PerformanceLog.SlowMapUpdate            = 100
PerformanceLog.SlowAsynQueries          = 100
PerformanceLog.SlowPackets              = 20
PerformanceLog.SlowMapPackets           = 60
PerformanceLog.SlowPacketBroadcast      = 0

###################################################################################################################
# SERVER SETTINGS
#
#    GameType
#        Server realm style
#        0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
#        also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
#        activated places and sanctuaries)
#
#    RealmZone
#        Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
#        Be careful when changing this as it can cause the realm to not be visible on certain clients.
#
#    1 Development    - any language (Default)
#    2 United States  - extended-Latin
#    3 Oceanic        - extended-Latin
#    4 Latin America  - extended-Latin
#    5 Tournament     - basic-Latin at create, any at login
#    6 Korea          - East-Asian
#    7 Tournament     - basic-Latin at create, any at login
#    8 English        - extended-Latin
#    9 German         - extended-Latin
#    10 French        - extended-Latin
#    11 Spanish       - extended-Latin
#    12 Russian       - Cyrillic
#    13 Tournament    - basic-Latin at create, any at login
#    14 Taiwan        - East-Asian
#    15 Tournament    - basic-Latin at create, any at login
#    16 China         - East-Asian
#    17 CN1           - basic-Latin at create, any at login
#    18 CN2           - basic-Latin at create, any at login
#    19 CN3           - basic-Latin at create, any at login
#    20 CN4           - basic-Latin at create, any at login
#    21 CN5           - basic-Latin at create, any at login
#    22 CN6           - basic-Latin at create, any at login
#    23 CN7           - basic-Latin at create, any at login
#    24 CN8           - basic-Latin at create, any at login
#    25 Tournament    - basic-Latin at create, any at login
#    26 Test Server   - any language
#    27 Tournament    - basic-Latin at create, any at login
#    28 QA Server     - any language
#    29 CN9           - basic-Latin at create, any at login
#
#    TimeZoneOffset
#        Time zone offset in hours
#        0 - UTC (default)
#
#    DBC.Locale
#        DBC Language Settings
#        0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish;
#        255 = Auto Detect (Default)
#
#    StrictPlayerNames
#        Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
#        Default: 0 disable (but limited server timezone dependent client check)
#                 1 basic latin characters  (strict)
#                 2 realm zone specific (strict). See RealmZone setting.
#                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
#                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
#                 3 basic latin characters + server timezone specific
#
#    StrictCharterNames
#        Limit guild team charter names to language specific symbols set, not allow create charters with not allowed symbols in name
#        Default: 0 disable
#                 1 basic latin characters  (strict)
#                 2 realm zone specific (strict). See RealmZone setting.
#                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
#                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
#                 3 basic latin characters + server timezone specific
#
#    StrictPetNames
#        Limit pet names to language specific symbols set
#        Default: 0 disable
#                 1 basic latin characters  (strict)
#                 2 realm zone specific (strict). See RealmZone setting.
#                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
#                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
#                 3 basic latin characters + server timezone specific
#
#    MinPlayerName
#        Minimal name length (1..12)
#        Default: 2
#
#    MinCharterName
#        Minimal name length (1..24)
#        Default: 2
#
#    MinPetName
#        Minimal name length (1..12)
#        Default: 2
#
#    WorldAvailable
#        If players are allowed to enter the world. Character creation will still be possible if world is disabled.
#        Default: 1 (Enabled)
#                 0 (Disabled)
#
#    CharactersCreatingDisabled
#        Disable characters creating for specific team or any (non-player accounts not affected)
#        Default: 0 - enabled
#                 1 - disabled only for Alliance
#                 2 - disabled only for Horde
#                 3 - disabled for both teams
#
#    CharactersPerAccount
#        Limit numbers of characters per account (at all realms).
#        Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms
#        Default: 50
#                The number must be >= CharactersPerRealm
#
#    CharactersPerRealm
#        Limit numbers of characters for account at realm
#        Default: 10 (client limitation)
#                The number must be between 1 and 10
#
#    SkipCinematics
#        Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
#        Default: 0 - show intro for each new character
#                 1 - show intro only for first character of selected race
#                 2 - disable intro in all cases
#
#    ShowHealthValues
#        Show real NPC/player health values instead of percentages.
#        Default: 0 (hide values)
#                 1 (show values)
#
#    MaxPlayerLevel
#        Max level that can be reached by a player for experience (in range from 1 to 100).
#        Change not recommended
#        Default: 60
#
#    StartPlayerLevel
#        Staring level that have character at creating (in range 1 to MaxPlayerLevel)
#        Default: 1
#
#    StartPlayerMoney
#        Amount of money that new players will start with.
#        If you want to start with one silver, use for example 100 (100 copper = 1 silver)
#        Default: 0
#
#    MaxHonorPoints
#        Max honor points that player can have.
#        Default: 75000
#
#    StartHonorPoints
#        Amount of honor that new players will start with
#        Default: 0
#
#    MinHonorKills
#        Min kills that players must obtain to enter in weekly honor calculation
#        Default: 15
#
#    MaintenanceDay
#        The day of the week is performed server maintenance ( currently used for Honor distribution )
#        range (0..6): 0 is the first day of the week (normally sunday), 6 is the latest
#        Default: 3 (Wednesday in EU)
#
#    InstantLogout
#        Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
#        Default: 1 (Mods/GMs/Admins)
#
#    ForceLogoutDelay
#        Keep player characters ingame for some time after a client disconnects unexpectedly.
#        Default: 1 (true)
#                 0 (false)
#
#    AutoHonorRestart
#        Server will schedule a restart on its own when it's time to perform PvP rank calculations.
#        Default: 1
#
#    AllFlightPaths
#        Players will start with all flight paths (Note: ALL flight paths, not only player's team)
#        Default: 0 (true)
#                 1 (false)
#
#    AlwaysMaxSkillForLevel
#        Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
#        Default: 0 (false)
#                 1 (true)
#
#    ActivateWeather
#        Activate weather system
#        Default: 1 (true)
#                 0 (false)
#
#    CastUnstuck
#        Allow cast Unstuck spell at .start or client Help option use
#        Default: 1 (true)
#                 0 (false)
#
#    MaxSpellCastsInChain
#        Max amount triggered spell casts in chain by one caster, prevent stack overflow crash
#        Too Low value will make some correct triggered casts fail
#                 0 (no limit)
#        Default: 10
#
#    Instance.IgnoreLevel
#        Ignore level requirement to enter instance
#        Default: 0 (false)
#                 1 (true)
#
#    Instance.IgnoreRaid
#        Ignore raid requirement to enter instance
#        Default: 0 (false)
#                 1 (true)
#
#    Instance.ResetTimeHour
#        The hour of the day (0-23) when the global instance resets occur.
#        Default: 4
#
#    Instance.UnloadDelay
#        Unload the instance map from memory after some time if no players are inside.
#        Default: 1800000 (miliseconds, i.e 30 minutes)
#                 0 (instance maps are kept in memory until they are reset)
#
#    Item.InstantSaveQuality
#        Save character inventory instantly on receiving item of this quality or higher.
#        Default: 6 - Artifact
#
#    Item.PreventDataMining
#        Forbid querying information about items that have never been obtained.
#        Default: 1 (true)
#                 0 (false)
#
#    Quests.LowLevelHideDiff
#        Quest level difference to hide for player low level quests:
#        if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
#        Default: 4
#                -1 (show all available quests marks)
#
#    Quests.HighLevelHideDiff
#        Quest level difference to hide for player high level quests:
#        if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
#        Default: 7
#                -1 (show all available quests marks)
#
#    Quests.IgnoreRaid
#        Non-raid quests allowed in raids
#        Default: 0 (not allowed)
#                 1 (allowed)
#
#    Group.OfflineLeaderDelay
#        A grace period for an offline group leader to reconnect before tranfering leadership to a next suitable member of the group (in secs)
#        Default: 300 (5 minutes)
#                   0 (Do not transfer group leadership)
#
#    Guild.EventLogRecordsCount
#        Count of guild event log records stored in guild_eventlog table
#        Increase to store more guild events in table, minimum is 100
#        You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance
#        Default: 100
#
#    MirrorTimer.Fatigue.Max
#        Fatigue max timer value (in secs)
#        Default: 60 (1 minute)
#                  0 (instant exhaustion damage start)
#
#    MirrorTimer.Breath.Max
#        Waterbreathing max timer value (in secs)
#        Default: 60
#                  0 (instant underwater breathing damage start)
#
#    MirrorTimer.Environmental.Max
#        Generic environmental (lava/slime/etc) damage delay max timer value (in secs)
#        Default:  1
#                  0 (instant in liquid damage start)
#
#    MaxPrimaryTradeSkill
#        Max count that player can learn the primary trade skill.
#        Default: 2
#        Max : 10
#
#    MinPetitionSigns
#        Min signatures count to creating guild (0..9).
#        Default: 9
#
#    MaxGroupXPDistance
#        Max distance to creature for group memeber to get XP at creature death.
#        Default: 74
#
#    MailDeliveryDelay
#        Mail delivery delay time for item sending
#        Default: 3600 sec (1 hour)
#
#    Mails.COD.ForceTag.MaxLevel
#        Prevent COD scam attempts by adding "COD" prefix to the mail subject
#        Only affects senders below given level
#        Default: 0
#
#    MassMailer.SendPerTick
#        Max amount mail send each tick from mails list scheduled for mass mailer proccesing.
#        More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default.
#        Default: 10
#
#    PetUnsummonAtMount
#        Permanent pet will unsummoned at player mount
#        Default: 0 - not unsummon
#                 1 - unsummon for any mount
#
#    PetDefaultLoyalty
#        Initial loyalty level for newly tamed pets
#        Default: 1
#
#    PlayerCommands
#        Should player chat be parsed for GM commands
#        Default: 1 (parse commands)
#                 0 (ignore commands)
#
#    Event.Announce
#        Sends an announcement to players when a game event starts.
#        Default: 0 (false)
#                 1 (true)
#
#    AutoBroadcast.Timer
#        Server autobroadcast interval set in miliseconds.
#        Default: 1800000 = 30 min
#
#    Spell.EffectDelay
#        Delay in milliseconds before most spell effects are processed.
#        Default: 400
#
#    Spell.ProcDelay
#        Delay in milliseconds before processing procs. Spells triggered by aura procs also seem
#        to be subject to a batching delay, so we double the procs delay to recreate the effect.
#        Default: 800
#
#    BeepAtStart
#        Beep at mangosd start finished (mostly work only at Unix/Linux systems)
#        Default: 1 (true)
#                 0 (false)
#
#    ShowProgressBars
#        Control show progress bars for load steps at server startup
#        Default: 1 (true)
#                 0 (false)
#
#    WaitAtStartupError
#        After startup error report wait <Enter> or some time before continue (and possible close console window)
#                 -1 (wait until <Enter> press)
#        Default:  0 (not wait)
#                  N (>0, wait N secs)
#
#    Motd
#        Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
###################################################################################################################

GameType = 1
RealmZone = 1
TimeZoneOffset = 0
DBC.Locale = 255
DeclinedNames = 0
StrictPlayerNames = 0
StrictCharterNames = 0
StrictPetNames = 0
MinPlayerName = 2
MinCharterName = 2
MinPetName = 2
WorldAvailable = 1
CharactersCreatingDisabled = 0
CharactersPerAccount = 50
CharactersPerRealm = 10
SkipCinematics = 0
ShowHealthValues = 0
MaxPlayerLevel = 60
StartPlayerLevel = 1
StartPlayerMoney = 0
MinHonorKills = 15
MaintenanceDay = 3
InstantLogout = 1
ForceLogoutDelay = 0
AutoHonorRestart = 1
AllFlightPaths = 0
AlwaysMaxSkillForLevel = 0
ActivateWeather = 1
CastUnstuck = 1
MaxSpellCastsInChain = 10
Instance.IgnoreLevel = 0
Instance.IgnoreRaid = 0
Instance.ResetTimeHour = 4
Instance.UnloadDelay = 1800000
Item.InstantSaveQuality = 6
Item.PreventDataMining = 1
Quests.LowLevelHideDiff = 4
Quests.HighLevelHideDiff = 7
Quests.IgnoreRaid = 0
Group.OfflineLeaderDelay = 300
Guild.EventLogRecordsCount = 100
MirrorTimer.Fatigue.Max = 60
MirrorTimer.Breath.Max = 60
MirrorTimer.Environmental.Max = 1
MaxPrimaryTradeSkill = 2
MinPetitionSigns = 9
MaxGroupXPDistance = 74
MailDeliveryDelay = 3600
Mails.COD.ForceTag.MaxLevel = 0
MassMailer.SendPerTick = 10
PetUnsummonAtMount = 0
PetDefaultLoyalty = 1
PlayerCommands = 1
Event.Announce = 0
AutoBroadcast.Timer = 1800000
Spell.EffectDelay = 400
Spell.ProcDelay = 800
BeepAtStart = 1
ShowProgressBars = 0
WaitAtStartupError = 0
Motd = "Welcome to World of Warcraft!"

###################################################################################################################
# PLAYER INTERACTION
#
#    AllowTwoSide.Accounts
#        Allow accounts to create characters in both teams in any game type.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.Interaction.Chat
#    AllowTwoSide.Interaction.Channel
#    AllowTwoSide.Interaction.Group
#    AllowTwoSide.Interaction.Guild
#    AllowTwoSide.Interaction.Trade
#    AllowTwoSide.Interaction.Auction
#    AllowTwoSide.Interaction.Mail
#        Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade with different team,
#        merge all auction houses for players from different teams, send mail to different team.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.WhoList
#        Allow show player from both team in who list.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.AddFriend
#        Allow adding friends from other team in friend list.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
###################################################################################################################

AllowTwoSide.Accounts = 0
AllowTwoSide.Interaction.Chat = 0
AllowTwoSide.Interaction.Channel = 0
GM.JoinOppositeFactionChannels = 0
AllowTwoSide.Interaction.Group = 0
AllowTwoSide.Interaction.Guild = 0
AllowTwoSide.Interaction.Trade = 0
AllowTwoSide.Interaction.Auction = 0
AllowTwoSide.Interaction.Mail = 0
AllowTwoSide.WhoList = 0
AllowTwoSide.AddFriend = 0

###################################################################################################################
# CREATURE AND GAMEOBJECT SETTINGS
#
#    ThreatRadius
#        Radius for creature to evade after being pulled away from combat start point
#        If ThreatRadius is less than creature aggro radius then aggro radius will be used
#        Default: 50 yards
#
#    MaxCreaturesAttackRadius
#        Creatures won't search for target farther than this.
#        Reduce for better performances.
#        Default: 40 yards
#
#    MaxPlayersStealthDetectRange
#        Players won't search for stealthed units farther than this.
#        Reduce for better performances.
#        Default: 30 yards
#
#    MaxCreaturesStealthDetectRange
#        Creatures won't search for stealthed units farther than this.
#        Reduce for better performances.
#        Default: 30 yards
#
#    MaxCreatureSummonLimit
#       Game objects (and other creatures) won't be able to summon more creatures than this limit
#       Default: 100
#
#    Rate.Creature.Aggro
#        Aggro radius percent or off.
#        Default: 1   - 100%
#                 1.5 - 150%
#                 0   - off (0%)
#
#    CreatureFamilyFleeAssistanceRadius
#        Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
#        Default: 30
#                 0   - off
#
#    CreatureFamilyAssistanceRadius
#        Radius which creature will use to call assistance without moving
#        Default: 10
#                 0   - off
#
#    CreatureFamilyAssistanceDelay
#        Reaction time for creature assistance call
#        Default: 1500 (1.5s)
#
#    CreatureFamilyFleeDelay
#        Time during which creature can flee when no assistant found
#        Default: 7000 (7s)
#
#    WorldBossLevelDiff
#        Difference for boss dynamic level with target
#        Default: 3
#
#    SendLootRollUponReconnect
#         Send active loot roll windows when a player reconnects
#         Default: 0  - not send
#                  1  - send
#
#    Corpse.EmptyLootShow
#        If target can have loot (or can be skining after loot) but no loot generated still show loot window
#        Default: 1 (show)
#                 0 (not show)
#
#    Corpse.Decay.NORMAL
#    Corpse.Decay.RARE
#    Corpse.Decay.ELITE
#    Corpse.Decay.RAREELITE
#    Corpse.Decay.WORLDBOSS
#        Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially)
#        Default: 300, 900, 600, 1200, 3600
#
#    Rate.Corpse.Decay.Looted
#         Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
#         Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0)
#
#    Rate.Creature.Normal.Damage
#    Rate.Creature.Elite.Elite.Damage
#    Rate.Creature.Elite.RAREELITE.Damage
#    Rate.Creature.Elite.WORLDBOSS.Damage
#    Rate.Creature.Elite.RARE.Damage
#        Creature Damage Rates.
#        Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
#
#    Rate.Creature.Normal.SpellDamage
#    Rate.Creature.Elite.Elite.SpellDamage
#    Rate.Creature.Elite.RAREELITE.SpellDamage
#    Rate.Creature.Elite.WORLDBOSS.SpellDamag
#    Rate.Creature.Elite.RARE.SpellDamage
#        Creature Spell Damage Rates.
#        Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
#
#    Rate.Creature.Normal.HP
#    Rate.Creature.Elite.Elite.HP
#    Rate.Creature.Elite.RAREELITE.HP
#    Rate.Creature.Elite.WORLDBOSS.HP
#    Rate.Creature.Elite.RARE.HP
#        Creature Health Ammount Modifier.
#        Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
#
#    ListenRange.Say
#        Distance from player to listen text that creature (or other world object) say
#        Default: 25
#
#    ListenRange.TextEmote
#        Distance from player to listen textemote that creature (or other world object) say
#        Default: 25
#
#    ListenRange.Yell
#        Distance from player to listen text that creature (or other world object) yell
#        Default: 300
#
#    GuidReserveSize.Creature
#    GuidReserveSize.GameObject
#        Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid
#        Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids
#        from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns
#        in game from other side
#        Default: 100
#
###################################################################################################################

ThreatRadius = 50
Rate.Creature.Aggro = 1
MaxCreaturesAttackRadius = 40
MaxPlayersStealthDetectRange = 30
MaxCreaturesStealthDetectRange = 30
MaxCreatureSummonLimit = 100
CreatureFamilyFleeAssistanceRadius = 30
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 1500
CreatureFamilyFleeDelay = 7000
WorldBossLevelDiff = 3
Corpse.EmptyLootShow = 1
Corpse.Decay.NORMAL = 300
Corpse.Decay.RARE = 900
Corpse.Decay.ELITE = 600
Corpse.Decay.RAREELITE = 1200
Corpse.Decay.WORLDBOSS = 3600
Rate.Corpse.Decay.Looted = 0.0
SendLootRollUponReconnect = 0
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1
ListenRange.Say = 40
ListenRange.TextEmote = 40
ListenRange.Yell = 300
GuidReserveSize.Creature = 1000
GuidReserveSize.GameObject = 1000


###################################################################################################################
# CHAT SETTINGS
#
#    ChatFakeMessagePreventing
#        Chat protection from creating fake messages using a lot spaces (other invisible symbols),
#        not applied to addon language messages, but can prevent working old addons
#        that use normal languages for sending data to another clients.
#        Default: 0 (disable fake messages preventing)
#                 1 (enable fake messages preventing)
#
#    ChatStrictLinkChecking.Severity
#        Check chat messages for ingame links to spells, items, quests, achievements etc.
#        Default: 0 (disable link checking)
#                 1 (check if only valid pipe commands are used. This prevents posting pictures for example)
#                 2 (verifiy that pipe commands are used in a correct order)
#                 3 (check if color, entry and name don't contradict each other. For correct work, please assure
#                    that you have extracted locale DBCs of every language specific client playing on this server.)
#
#    ChatStrictLinkChecking.Kick
#        Defines, what should be done if a message is considered to contain invalid pipe commands.
#        Default: 0 (silently ignore message)
#                 1 (kick players who sent invalid formed messages)
#
#    ChatFlood.MessageCount
#        Chat anti-flood protection, haste message count to activate protection
#        Default: 10
#                 0 (disable anti-flood protection)
#
#    ChatFlood.MessageDelay
#        Chat anti-flood protection, minimum message delay to count message
#        Default: 1 (in secs)
#
#    ChatFlood.MuteTime
#        Chat anti-flood protection, mute time at activation flood protection (not saved)
#        Default: 10 (in secs)
#
#    Channel.SilentlyGMJoin
#        Silently join GM characters (security level > 1) to channels
#        Default: 0 (join announcement in normal way)
#                 1 (GM join without announcement)
#
#    Channel.StrictLatinInGeneral
#        Filter out messages using non-Latin characters in general channels.
#        Default: 0 (disable)
#                 1 (enable)
#
#    WorldChan.MinLevel
#        Minimum level to use world channels
#        Default: 1
#
#    WorldChan.Cooldown
#    WorldChan.CooldownMaxLevel
#    WorldChan.CooldownScaling
#        Cooldown between messages on world channels
#        Default: 0
#
#    WhisperDiffZone.MinLevel
#        Minimum level to whisper players in other zones
#        Default: 1
#
#    YellMinLevel
#        Minimum level to /yell in chat
#        Default: 0
#
#    YellRange.LinearScale.MaxLevel
#    YellRange.QuadraticScale.MaxLevel
#        Limit yell range based on level
#        Default: 0
#
#    ChannelInvite.MinLevel
#        Minimum level to invite other players into a private channel
#        Default: 10
#
#    PublicChansMute.BypassLevel
#        Required character level on account to bypass all chat restrictions
#        Default: 61
#
#    WhisperRestriction
#        Allow players to disable whispers with .wr command
#        Default: 0
#
#    SayMinLevel
#        Minimum level to /say in chat
#        Default: 0
#
#    SayEmoteMinLevel
#        Minimum level to /me in chat
#        Default: 0
#
#    Antiflood.Sanction
#        Sanction applied to a player if sending too many packets
#        See enum CheatAction for all flags
#        Default: 4 - Kick
#
###################################################################################################################

ChatFakeMessagePreventing = 0
ChatStrictLinkChecking.Severity = 0
ChatStrictLinkChecking.Kick = 0
ChatFlood.MessageCount = 10
ChatFlood.MessageDelay = 1
ChatFlood.MuteTime = 10
Channel.SilentlyGMJoin = 0
Channel.StrictLatinInGeneral = 0
WorldChan.MinLevel = 1
WorldChan.Cooldown = 0
WorldChan.CooldownMaxLevel = 0
WorldChan.CooldownScaling = 0
WhisperDiffZone.MinLevel = 1
YellMinLevel = 0;
YellRange.LinearScale.MaxLevel = 0
YellRange.QuadraticScale.MaxLevel = 0
ChannelInvite.MinLevel = 10
PublicChansMute.BypassLevel = 61
WhisperRestriction = 0
SayMinLevel = 0;
SayEmoteMinLevel = 0;
Antiflood.Sanction = 4

###################################################################################################
# WARDEN SETTINGS
#
#    Warden.WinEnabled
#        Description: Enables Warden checks for Windows clients.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
#
#    Warden.OSXEnabled
#        Description: Enables Warden checks for OSX clients.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
#
#    Warden.PlayersOnly
#        Description: Ignore game master accounts.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Warden.NumMemChecks
#        Description: Number of Warden memory checks that are sent to the client each cycle.
#        Default:     3 - (Enabled)
#                     0 - (Disabled)
#
#    Warden.NumOtherChecks
#        Description: Number of Warden checks other than memory checks that are added to request
#                     each checking cycle.
#        Default:     7 - (Enabled)
#                     0 - (Disabled)
#
#    Warden.ClientResponseDelay
#        Description: Time (in seconds) before client is getting disconnecting for not responding.
#        Default:     120 - (2 Minutes)
#                     0 - (Disabled, client won't be kicked)
#
#    Warden.ClientCheckHoldOff
#        Description: Time (in seconds) to wait before sending the next check request to the client.
#                     A low number increases traffic and load on client and server side.
#        Default:     30 - (30 Seconds)
#                     0  - (Send check as soon as possible)
#
#    Warden.DefaultPenalty
#        Description: Default action being taken if a client check failed. Penalties can be
#                     customized per check id in the warden_checks table.
#        Default:     2 - (Ban)
#                     0 - (Disabled, Logging only)
#                     1 - (Kick)
#
#    Warden.BanDuration
#        Description: Time (in seconds) an account will be banned if Penalty is set
#                     to ban.
#        Default:     86400 - (24 hours)
#                     0     - (Permanent ban)
#
#    Warden.DebugLog
#        Description: Prints additional information about performed checks.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
#
#    Warden.DBLogLevel
#        Description: The minimal WardenActions value of Warden check to be logged into realmd.warden_log table.
#                     WardenActions: 0 - log, 1 - kick, 2 - ban
#
#        Deafult:     0 - (Logging any failed check)
#                     3 - (Disable DB logging)
#
#    Warden.ModuleDir
#        Description: Directory where warden modules are stored.
#        Default: "warden_modules"
#
###################################################################################################

Warden.WinEnabled            = 0
Warden.OSXEnabled            = 0
Warden.PlayersOnly           = 1
Warden.NumMemChecks          = 3
Warden.NumOtherChecks        = 7
Warden.ClientResponseDelay   = 120
Warden.ClientCheckHoldOff    = 30
Warden.DefaultPenalty        = 2
Warden.BanDuration           = 86400
Warden.DebugLog              = 0
Warden.DBLogLevel            = 0
Warden.ModuleDir             = "warden_modules"

###################################################################################################
# MOVEMENT ANTICHEAT SETTINGS
#
#    Anticheat.Enable
#        Description: Enables player movement checks.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.PlayersOnly
#        Description: Ignore game master accounts.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.NotifyCheaters
#        Description: Informs players if they fail a movement check.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
#
#    Anticheat.BanDuration
#        Description: Time (in seconds) an account will be banned if Penalty is set
#                     to ban.
#        Default:     86400 - (24 hours)
#                     0     - (Permanent ban)
#
#    Anticheat.LogData
#        Description: Save the result of every anticheat tick in the database.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
#
#    Anticheat.MaxAllowedDesync
#        Description: Client time desynchronization allowed when doing movement extrapolation.
#        Default:     0
#
#    Anticheat.ReverseTime.Enable
#        Description: Check for players whose clock went back in time.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.ReverseTime.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     1
#
#    Anticheat.ReverseTime.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.NullTime.Enable
#        Description: Check for players sending a null timestamp.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.NullTime.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     2
#
#    Anticheat.NullTime.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.SkippedHeartbeats.Enable
#        Description: Check for players missing a heartbeat packet.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.SkippedHeartbeats.Threshold.Tick
#        Description: Detections needed to trigger a penalty in one tick.
#        Default:     2
#
#    Anticheat.SkippedHeartbeats.Threshold.Total
#        Description: Detections needed to trigger a penalty total.
#        Default:     10
#
#    Anticheat.SkippedHeartbeats.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.TimeDesync.Enable
#        Description: Check for players that claim more time has passed for them than for the server since last time they moved.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.TimeDesync.Threshold
#        Description: Milliseconds of time difference tolerated.
#        Default:     10000
#
#    Anticheat.TimeDesync.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.NumDesyncs.Enable
#        Description: Check how many times the above described time desync has occurred.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.NumDesyncs.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     5
#
#    Anticheat.NumDesyncs.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.SpeedHack.Enable
#        Description: Check for players moving too fast using extrapolation.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.OverpspeedDistance.Enable
#        Description: Check for players that claim to have traveled further than possible.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.OverpspeedDistance.Threshold
#        Description: Yards traveled beyond what we think is possible.
#        Default:     30
#
#    Anticheat.OverpspeedDistance.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.OverspeedJump.Enable
#        Description: Check for players that are moving too fast while jumping.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.OverspeedJump.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.OverspeedJump.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     3
#
#    Anticheat.OverspeedJump.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.JumpSpeedChange.Enable
#        Description: Check for players that change speed while in the middle of a jump.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.JumpSpeedChange.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.JumpSpeedChange.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     3
#
#    Anticheat.JumpSpeedChange.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.MultiJump.Enable
#        Description: Check for players jumping while still in the air.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.MultiJump.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.MultiJump.Threshold.Tick
#        Description: Detections needed to trigger a penalty in one tick.
#        Default:     2
#
#    Anticheat.MultiJump.Threshold.Total
#        Description: Detections needed to trigger a penalty total.
#        Default:     10
#
#    Anticheat.MultiJump.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.WallClimb.Enable
#        Description: Check for players climbing a surface that is too steep.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.WallClimb.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.WallClimb.Angle
#        Description: Vertical angle in radians between two points that players are able to climb.
#        Default:     1.0
#
#    Anticheat.WallClimb.Threshold.Tick
#        Description: Detections needed to trigger a penalty in one tick.
#        Default:     3
#
#    Anticheat.WallClimb.Threshold.Total
#        Description: Detections needed to trigger a penalty total.
#        Default:     30
#
#    Anticheat.WallClimb.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.Unreachable.Enable
#        Description: Check for players that are in combat with a creature which can't reach them.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.Unreachable.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     40
#
#    Anticheat.Unreachable.Penalty
#        Description: Action to take upon failing this check.
#        Default:     3 - Log, Report to GM
#
#    Anticheat.FlyHack.Enable
#        Description: Check for players that are flying.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.FlyHack.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.FlyHack.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     3
#
#    Anticheat.FlyHack.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.NoFallTime.Enable
#        Description: Check for players that walking in the air.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.NoFallTime.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.NoFallTime.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     5
#
#    Anticheat.NoFallTime.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.Teleport.Enable
#        Description: Check for players teleporting far away from their current position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.Teleport.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.Teleport.Distance
#        Description: Yards that we allow players to travel in one packet.
#                     Setting this too low can cause false positives at high speeds.
#        Default:     40.0
#
#    Anticheat.Teleport.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     3
#
#    Anticheat.Teleport.Penalty
#        Description: Action to take upon failing this check.
#        Default:     19 - Log, Report to GM, Ban
#
#    Anticheat.TeleportToTransport.Enable
#        Description: Check for players teleporting on a transport.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.TeleportToTransport.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.TeleportToTransport.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     2
#
#    Anticheat.TeleportToTransport.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.FakeTransport.Enable
#        Description: Check for players claiming they have boarded a non-existent transport.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.FakeTransport.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     1
#
#    Anticheat.FakeTransport.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.WaterWalk.Enable
#        Description: Check for players walking on water without a water walking buff.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.WaterWalk.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.WaterWalk.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     5
#
#    Anticheat.WaterWalk.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#
#    Anticheat.SlowFall.Enable
#        Description: Check for players slow falling without a slow fall buff.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.SlowFall.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.SlowFall.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     5
#
#    Anticheat.SlowFall.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.Hover.Enable
#        Description: Check for players hovering without a hover buff.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.Hover.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.Hover.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     5
#
#    Anticheat.Hover.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.FixedZ.Enable
#        Description: Check for players that have a fixed Z axis.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.FixedZ.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.FixedZ.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     5
#
#    Anticheat.FixedZ.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.RootMove.Enable
#        Description: Check for players that are moving while rooted.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.RootMove.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.RootMove.Threshold.Tick
#        Description: Detections needed to trigger a penalty in one tick.
#        Default:     5
#
#    Anticheat.RootMove.Threshold.Total
#        Description: Detections needed to trigger a penalty in one tick.
#        Default:     30
#
#    Anticheat.RootMove.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.SelfRoot.Enable
#        Description: Check for players that have root flag but should not.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.SelfRoot.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.SelfRoot.Threshold
#        Description: Detections needed to trigger a penalty in one tick.
#        Default:     1

#    Anticheat.SelfRoot.Penalty
#        Description: Action to take upon failing this check.
#        Default:     3 - Log, Report to GM
#
#    Anticheat.WrongAckData.Enable
#        Description: Check for players sending wrong data in an ACK packet.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.WrongAckData.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     3
#
#    Anticheat.WrongAckData.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.PendingAckDelay.Enable
#        Description: Check for players failing to acknowledge a forced movement change.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.PendingAckDelay.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     3
#
#    Anticheat.PendingAckDelay.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.ExploreArea.Enable
#        Description: Check for players that are exploring low level zones too quickly.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.ExploreArea.Threshold
#        Description: Count of areas explored this session.
#        Default:     100
#
#    Anticheat.ExploreArea.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.ExploreHighLevelArea.Enable
#        Description: Check for players that are exploring high level zones too quickly.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.ExploreHighLevelArea.Threshold
#        Description: Count of areas explored this session.
#        Default:     50
#
#    Anticheat.ExploreHighLevelArea.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.ForbiddenArea.Enable
#        Description: Check for players entering a forbidden area.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.ForbiddenArea.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     1
#
#    Anticheat.ForbiddenArea.Penalty
#        Description: Action to take upon failing this check.
#        Default:     3 - Log, Report to GM
#
###################################################################################################

Anticheat.Enable = 1
Anticheat.PlayersOnly = 1
Anticheat.NotifyCheaters = 0
Anticheat.BanDuration = 86400
Anticheat.LogData = 0
Anticheat.MaxAllowedDesync = 0
Anticheat.ReverseTime.Enable = 1
Anticheat.ReverseTime.Threshold = 1
Anticheat.ReverseTime.Penalty = 11
Anticheat.NullTime.Enable = 1
Anticheat.NullTime.Threshold = 2
Anticheat.NullTime.Penalty = 11
Anticheat.SkippedHeartbeats.Enable = 1
Anticheat.SkippedHeartbeats.Threshold.Tick = 2
Anticheat.SkippedHeartbeats.Threshold.Total = 10
Anticheat.SkippedHeartbeats.Penalty = 11
Anticheat.TimeDesync.Enable = 1
Anticheat.TimeDesync.Threshold = 10000
Anticheat.TimeDesync.Penalty = 11
Anticheat.NumDesyncs.Enable = 1
Anticheat.NumDesyncs.Threshold = 5
Anticheat.NumDesyncs.Penalty = 11
Anticheat.SpeedHack.Enable = 1
Anticheat.OverpspeedDistance.Enable = 1
Anticheat.OverpspeedDistance.Threshold = 30
Anticheat.OverpspeedDistance.Penalty = 11
Anticheat.OverspeedJump.Enable = 1
Anticheat.OverspeedJump.Reject = 1
Anticheat.OverspeedJump.Threshold = 3
Anticheat.OverspeedJump.Penalty = 11
Anticheat.JumpSpeedChange.Enable = 1
Anticheat.JumpSpeedChange.Reject = 1
Anticheat.JumpSpeedChange.Threshold = 3
Anticheat.JumpSpeedChange.Penalty = 11
Anticheat.MultiJump.Enable = 1
Anticheat.MultiJump.Reject = 1
Anticheat.MultiJump.Threshold.Tick = 2
Anticheat.MultiJump.Threshold.Total = 10
Anticheat.MultiJump.Penalty = 11
Anticheat.WallClimb.Enable = 1
Anticheat.WallClimb.Reject = 1
Anticheat.WallClimb.Angle = 1.0
Anticheat.WallClimb.Threshold.Tick = 3
Anticheat.WallClimb.Threshold.Total = 30
Anticheat.WallClimb.Penalty = 11
Anticheat.Unreachable.Enable = 1
Anticheat.Unreachable.Threshold = 40
Anticheat.Unreachable.Penalty = 3
Anticheat.FlyHack.Enable = 1
Anticheat.FlyHack.Reject = 1
Anticheat.FlyHack.Threshold = 3
Anticheat.FlyHack.Penalty = 11
Anticheat.NoFallTime.Enable = 1
Anticheat.NoFallTime.Reject = 1
Anticheat.NoFallTime.Threshold = 5
Anticheat.NoFallTime.Penalty = 11
Anticheat.Teleport.Enable = 1
Anticheat.Teleport.Reject = 1
Anticheat.Teleport.Distance = 40.0
Anticheat.Teleport.Threshold = 3
Anticheat.Teleport.Penalty = 19
Anticheat.TeleportToTransport.Enable = 1
Anticheat.TeleportToTransport.Reject = 1
Anticheat.TeleportToTransport.Threshold = 2
Anticheat.TeleportToTransport.Penalty = 11
Anticheat.FakeTransport.Enable = 1
Anticheat.FakeTransport.Threshold = 1
Anticheat.FakeTransport.Penalty = 11
Anticheat.WaterWalk.Enable = 1
Anticheat.WaterWalk.Reject = 1
Anticheat.WaterWalk.Threshold = 5
Anticheat.WaterWalk.Penalty = 11
Anticheat.SlowFall.Enable = 1
Anticheat.SlowFall.Reject = 1
Anticheat.SlowFall.Threshold = 5
Anticheat.SlowFall.Penalty = 11
Anticheat.Hover.Enable = 1
Anticheat.Hover.Reject = 1
Anticheat.Hover.Threshold = 5
Anticheat.Hover.Penalty = 11
Anticheat.FixedZ.Enable = 1
Anticheat.FixedZ.Reject = 1
Anticheat.FixedZ.Threshold = 5
Anticheat.FixedZ.Penalty = 11
Anticheat.RootMove.Enable = 1
Anticheat.RootMove.Reject = 1
Anticheat.RootMove.Threshold.Tick = 5
Anticheat.RootMove.Threshold.Total = 30
Anticheat.RootMove.Penalty = 11
Anticheat.SelfRoot.Enable = 1
Anticheat.SelfRoot.Reject = 1
Anticheat.SelfRoot.Threshold = 1
Anticheat.SelfRoot.Penalty = 3
Anticheat.WrongAckData.Enable = 1
Anticheat.WrongAckData.Threshold = 3
Anticheat.WrongAckData.Penalty = 11
Anticheat.PendingAckDelay.Enable = 1
Anticheat.PendingAckDelay.Threshold = 3
Anticheat.PendingAckDelay.Penalty = 11
Anticheat.ExploreArea.Enable = 1
Anticheat.ExploreArea.Threshold = 100
Anticheat.ExploreArea.Penalty = 11
Anticheat.ExploreHighLevelArea.Enable = 1
Anticheat.ExploreHighLevelArea.Threshold = 50
Anticheat.ExploreHighLevelArea.Penalty = 11
Anticheat.ForbiddenArea.Enable = 1
Anticheat.ForbiddenArea.Threshold = 1
Anticheat.ForbiddenArea.Penalty = 3

# Time to wait for movement change ack
Movement.PendingAckResponseTime = 2000

###################################################################################################################
# GAME MASTER SETTINGS
#
#    GM.LoginState
#        GM mode at login
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.Visible
#        GM visibility at login
#        Default: 2 (last save state)
#                 0 (invisible)
#                 1 (visible)
#
#    GM.AcceptTickets
#        Is GM accepting tickets from player by default or not.
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.Chat
#        GM chat mode at login
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.WhisperingTo
#        Is GM accepting whispers from player by default or not.
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.InGMList.Level
#        Max GM level showed in GM list (if visible) in non-GM state (.gm off)
#                 0 (none)
#                 1 (only moderators)
#                 2 (only gamemasters)
#        Default: 3 (anyone)
#
#    GM.InWhoList.Level
#        Max GM level showed in who list (if visible).
#                 0 (only players)
#                 1 (only moderators)
#                 2 (only gamemasters)
#        Default: 3 (anyone)
#
#    GM.LogTrade
#        Include GM trade and trade slot enchanting operations in GM log if it enable
#        Default: 1 (include)
#                 0 (not include)
#
#    GM.StartLevel
#        GM starting level (1-255)
#        Default: 1
#
#    GM.LowerSecurity
#        Disallow a lower security member to interact with a higher one using commands
#        Default: 0 (disable)
#                 1 (enable)
#
#    GM.CreditOnDie
#        Give loot / money / reputation at ".die" command
#        Default: 1 (enable)
#
#    GM.AllowTrades
#        Allow trades / mails / AH / ...
#        Default: 1
#
#    GM.AllowPublicChannels
#        Allow to speak in general / world channels
#        Default: 0
#
#    GMTickets.Enable
#        Allow opening support tickets.
#        Default: 1
#
#    GMTickets.MinLevel
#        Minimum required character level to open a ticket.
#        Default: 0
#
#    GMTickets.Admin.Security
#        Required security rank to assign ticket in escalation queue.
#        Default: 7
#
###################################################################################################################

GM.LoginState            = 2
GM.Visible               = 2
GM.AcceptTickets         = 2
GM.Chat                  = 2
GM.WhisperingTo          = 2
GM.InGMList.Level        = 3
GM.InWhoList.Level       = 3
GM.LogTrade              = 1
GM.StartLevel            = 1
GM.LowerSecurity         = 0
GM.CreditOnDie           = 1
GM.AllowTrades           = 1
GM.AllowPublicChannels   = 0
GMTickets.Enable         = 1
GMTickets.MinLevel       = 0
GMTickets.Admin.Security = 7

###################################################################################################################
# VISIBILITY AND RADIUSES
#
#    Visibility.GroupMode
#        Group visibility modes
#        Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
#                 1 (raid members 100% auto detect invisible player from same raid)
#                 2 (players from same team can 100% auto detect invisible player)
#
#    Visibility.Distance.Continents
#    Visibility.Distance.Instances
#    Visibility.Distance.BG
#        Visibility distance for different ingame object in different maps.
#        Visibility on continents on offy ~90 yards. In BG ~180. For instances default ~120.
#        Max limited by active player zone: ~ 333
#        Min limit is max aggro radius (45) * Rate.Creature.Aggro
#    Visibility.Distance.Continents.Min
#        If bad performance, visibilityDistance may be reduced
#
#    Visibility.Distance.InFlight
#        Visible distance for player in flight
#        Min limit is 0 (not show any objects)
#
#    Visibility.Distance.Grey.Unit
#        Visibility grey distance for creatures/players (fast changing objects)
#        addition to appropriate object type Visibility.Distance.* use in case visibility removing to
#        object (except corpse around distances) If D is distance and G is grey distance then object
#        make visible if distance to it <= D but make non visible if distance > D+G
#        Default: 1 (yard)
#
#    Visibility.Distance.Grey.Object
#        Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
#        Default: 10 (yards)
#
#    Visibility.RelocationLowerLimit
#        Object's visibility update called, when distance between current object's position and position,
#        where visiblity was updated last time, reaches RelocationLoverLimit value
#        Default: 10 (yards)
#
#    Visibility.AIRelocationNotifyDelay
#        Delay time between creature AI reactions on nearby movements
#        Default: 1000 (milliseconds)
#
#    Visibility.ForceActiveObjects
#        Force any creatures or gameobjects with increased visibility set in template to be active objects.
#        The modifier will not work for creatures that don't have the active flag set in spawn table otherwise.
#        Default: 1 (enabled)
#                 0 (disabled)
#
###################################################################################################################

Visibility.GroupMode               = 0
Visibility.Distance.Continents     = 100
Visibility.Distance.Continents.Min = 60
Visibility.Distance.Instances      = 170
Visibility.Distance.BG             = 533
Visibility.Distance.InFlight       = 100
Visibility.Distance.Grey.Unit      = 1
Visibility.Distance.Grey.Object    = 10
Visibility.RelocationLowerLimit    = 10
Visibility.AIRelocationNotifyDelay = 1000
Visibility.ForceActiveObjects      = 1

###################################################################################################################
# SERVER RATES
#
#    Rate.Health
#    Rate.Mana
#    Rate.Rage.Income
#    Rate.Rage.Loss
#    Rate.Focus
#    Rate.Loyalty
#    Rate.Energy (Rogue)
#        Health and power regeneration and rage income from damage.
#        Default: 1
#
#    Rate.Skill.Discovery
#         Skill Discovery Rates
#         Default: 1
#
#    Rate.Drop.Item.Poor
#    Rate.Drop.Item.Normal
#    Rate.Drop.Item.Uncommon
#    Rate.Drop.Item.Rare
#    Rate.Drop.Item.Epic
#    Rate.Drop.Item.Legendary
#    Rate.Drop.Item.Artifact
#    Rate.Drop.Item.Referenced
#    Rate.Drop.Money
#         Drop rates (items by quality and money)
#         Default: 1
#
#    Rate.XP.Kill
#    Rate.XP.Kill.Elite
#    Rate.XP.Quest
#    Rate.XP.Explore
#    Rate.XP.Personal.Min
#    Rate.XP.Personal.Max
#        XP rates
#        Default: 1
#
#    Rate.Rest.InGame
#    Rate.Rest.Offline.InTavernOrCity
#    Rate.Rest.Offline.InWilderness
#        Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
#
#    Rate.Damage.Fall
#        Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
#
#    Rate.Auction.Time
#    Rate.Auction.Deposit
#    Rate.Auction.Cut
#        Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
#
#    Auction.Deposit.Min
#        Minimum auction deposit size in copper
#        Default: 0
#
#    Auction.AccountConcurrentLimit
#        Maximum auctions (per auction house, including shared) an account can have posted at once. eg. limit of 100 -> 100 on Alliance auction house, 100 on Neutral auction house
#        Default: 0
#
#    Rate.Honor
#        Honor gain rate
#
#    Rate.Mining.Amount
#    Rate.Mining.Next
#        Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
#        Mining.Next changes chance to have next use of a deposit)
#
#    Rate.Talent
#        Talent Point rates
#        Default: 1
#
#    Rate.RespecBaseCost
#        Minimum cost for unlearning talents, in gold
#        Default: 1
#
#    Rate.RespecMultiplicativeCost
#        Cost * multiplier = total cost of unlearning talents, in gold
#        Default: 5
#
#    Rate.RespecMaxMultiplier
#        RespecMultiplicativeCost * RespecMaxMultiplier = maximum cost of unlearning talents, in gold
#        Default: 10
#
#    Rate.RespecMinMultiplier
#        Once the player exceeds this multiplier value, they can never drop below it again
#        Default: 2
#
#    Rate.Reputation.Gain
#         Reputation Gain rate
#         Default: 1
#
#    Rate.Reputation.LowLevel.Kill
#         Reputation Gain form low level kill (grey creture)
#         Default: 0.2
#
#    Rate.Reputation.LowLevel.Quest
#         Reputation Gain rate
#         Default: 1
#
#    Rate.InstanceResetTime
#        Multiplier for the number of days in between global raid/heroic instance resets.
#        Default: 1
#
#    SkillGain.Crafting
#    SkillGain.Defense
#    SkillGain.Gathering
#    SkillGain.Weapon
#         crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
#         Default: 1
#
#    SkillChance.Orange
#    SkillChance.Yellow
#    SkillChance.Green
#    SkillChance.Grey
#        Skill chance values (0..100)
#        Default: 100-75-25-0
#
#    SkillChance.MiningSteps
#    SkillChance.SkinningSteps
#         For skinning and Mining chance decrease with skill level.
#         Default: 0  - no decrease
#                  75 - in 2 times each 75 skill points
#
#    SkillFail.Loot.Fishing
#         For fishing instead fail provided junk loot
#         Default: 0 (disabled)
#                  1 (enabled)
#
#    SkillFail.Gain.Fishing
#         For fishing skill gain possible at fail also
#         Default: 0 (disabled)
#                  1 (enabled)
#
#    SkillFail.Possible.FishingPool
#         For fishing pool impossible fail from low skill by default
#         Default: 1 (enabled)
#                  0 (disabled)
#
#    DurabilityLossChance.Damage
#         Chance lost one from equiped items durability point at damage apply or receive.
#         Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
#
#    DurabilityLossChance.Absorb
#         Chance lost one from armor items durability point at damage absorb.
#         Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
#
#    DurabilityLossChance.Parry
#         Chance lost weapon durability point at parry.
#         Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
#
#    DurabilityLossChance.Block
#         Chance lost sheild durability point at damage block.
#         Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
#
#    Death.SicknessLevel
#         Starting Character start gain sickness at spirit resurrection (1 min)
#         Default: 11
#                  -10 - character will have full time (10min) sickness at 1 level
#                  maxplayerlevel+1 - character will not have sickness at any level
#
#    Death.CorpseReclaimDelay.PvP
#    Death.CorpseReclaimDelay.PvE
#         Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
#         Default: 1 (enabled)
#                  0 (disabled)
#
#    Death.Bones.World
#    Death.Bones.Battleground
#         Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground)
#         Default: 1 (enabled)
#                  0 (disabled)
#
#    Death.Ghost.RunSpeed.World
#    Death.Ghost.RunSpeed.Battleground
#         Modifies the speed of player's ghosts, removed upon reviving, not permanent/saved, in non-BG and BG maps
#         Default: 1.0 (normal speed)
#
###################################################################################################################

Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.Focus = 1
Rate.Loyalty = 1
Rate.Energy = 1
Rate.Skill.Discovery = 1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
Rate.XP.Kill    = 1
Rate.XP.Kill.Elite = 1
Rate.XP.Quest   = 1
Rate.XP.Explore = 1
Rate.XP.Personal.Min = 1
Rate.XP.Personal.Max = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Auction.Deposit.Min = 0
Auction.AccountConcurrentLimit = 0
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next   = 1
Rate.Talent = 1
Rate.RespecBaseCost = 1
Rate.RespecMultiplicativeCost = 5
Rate.RespecMaxMultiplier = 10
Rate.RespecMinMultiplier = 2
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill    = 0.2
Rate.Reputation.LowLevel.Quest   = 1
Rate.InstanceResetTime = 1
SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green  = 25
SkillChance.Grey   = 0
SkillChance.MiningSteps   = 0
SkillChance.SkinningSteps = 0
SkillFail.Loot.Fishing = 0
SkillFail.Gain.Fishing = 0
SkillFail.Possible.FishingPool = 1
DurabilityLossChance.Damage = 0.5
DurabilityLossChance.Absorb = 0.5
DurabilityLossChance.Parry  = 0.05
DurabilityLossChance.Block  = 0.05
Death.SicknessLevel = 11
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 1
Death.Bones.World = 1
Death.Bones.Battleground = 1
Corpses.UpdateMinutes = 20
Bones.ExpireMinutes   = 60
Death.Ghost.RunSpeed.World = 1.0
Death.Ghost.RunSpeed.Battleground = 1.0
Rate.WarEffortResourceComplete = 0.0
WarEffortResourceCompletePeriod = 86400

###################################################################################################################
# BATTLEGROUND CONFIG
#
#    Battleground.CastDeserter
#        Cast Deserter spell at player who leave battleground in progress
#        Default: 1 (enable)
#                 0 (disable)
#
#    Battleground.QueueAnnouncer.Join
#        Enable queue announcer posting to chat at join
#        Default: 0 (not send)
#                 1 (send to joined player only)
#                 2 (send to all players)
#
#    Battleground.QueueAnnouncer.Start
#        Enable queue announcer posting to chat at BG start
#        Default: 0 (disable)
#                 1 (enable)
#
#    Battleground.QueuesCount
#        Maximum battleground queues a player can join at the same time
#        Default: 0 (decide based on current content patch)
#
#    Battleground.InvitationType
#        Set Battleground invitation type
#        Default: 1 (Experimental - don't allow to invite much more players of one faction)
#                 0 (normal - invite as much players to bg as possible, don't bother with ballance)
#
#    Battleground.PrematureFinishTimer
#        The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds
#        Default: 300000 (5 minutes)
#                 0 - disable (not recommended)
#
#    BattleGround.PremadeGroupWaitForMatch
#        The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
#                 1800000 (30 minutes)
#        Default: 0 - disable premade group matches (group always added to bg team in normal way)
#
#    BattleGround.RandomizeQueues
#        Randomize the queue positions
#        Default: 0 - first players to queue will be invited first
#
#    BattleGround.GroupQueueLimit
#        The maximum number of players that can be queued as a group
#        If the group is bigger than this value, players are queued solo
#        Default: 40
#
#    Alterac.MinPlayersInQueue
#       Minimum players in queue per faction before starting a match.
#       Default: 0 - use database value
#
#    Alterac.InitMaxPlayers
#       Maximum number of players at AV creation.
#       To be efficient, you should have 'InitMaxPlayers * 2 > MinPlayersInQueue'
#       Default: 0 - use database value
#
###################################################################################################################

Battleground.CastDeserter = 1
Battleground.QueueAnnouncer.Join = 0
Battleground.QueueAnnouncer.Start = 0
Battleground.InvitationType = 1
BattleGround.PrematureFinishTimer = 300000
BattleGround.PremadeGroupWaitForMatch = 0
BattleGround.PremadeQueue.MinGroupSize = 6
BattleGround.QueuesCount            = 0
BattleGround.TagInBattleGrounds     = 1
BattleGround.RandomizeQueues = 0
BattleGround.GroupQueueLimit = 40
Alterac.MinPlayersInQueue = 0
Alterac.InitMaxPlayers = 0

###################################################################################################################
# OUTDOOR PVP CONFIG
#
#    OutdoorPvp.SIEnabled               #Enable Silithus Outdoor pvp
#    OutdoorPvp.EPEnabled               #Enable Eastern Plaguelands Outdoor pvp
#        Default: 1 (enable)
#                 0 (disable)
#
###################################################################################################################

OutdoorPvp.SIEnabled = 1
OutdoorPvp.EPEnabled = 1

###################################################################################################################
#
# NETWORK CONFIG
#
#    Network.Threads
#         Number of threads for network, recommend 1 thread per 1000 connections.
#         Default: 1
#
#    Network.OutKBuff
#         The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
#         Default: -1 (Use system default setting)
#
#    Network.OutUBuff
#         Userspace buffer for output. This is amount of memory reserved per each connection.
#         Default: 65536
#
#    Network.TcpNoDelay:
#         TCP Nagle algorithm setting
#         Default: 0 (enable Nagle algorithm, less traffic, more latency)
#                  1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
#
#    Network.KickOnBadPacket
#         Kick player on bad packet format.
#         Default: 0 - do not kick
#                  1 - kick
#
#    Network.PacketBroadcast.Threads
#         Number of threads for packets broadcasting.
#         Default: 0 - disabled
#
#    Network.PacketBroadcast.Frequency
#         How often packet broadcasting threads run in milliseconds.
#         Default: 50
#
#    Network.Interval
#         How often ACE will transmit the client's outbound packet buffer in milliseconds.
#         Default: 10
#
###################################################################################################################

Network.Threads = 1
Network.OutKBuff = -1
Network.OutUBuff = 65536
Network.TcpNodelay = 1
Network.KickOnBadPacket = 0
Network.PacketBroadcast.Threads = 0
Network.PacketBroadcast.Frequency = 50
Network.PacketBroadcast.ReduceVisDistance.DiffAbove = 0
Network.Interval = 10

###################################################################################################################
# CONSOLE, REMOTE ACCESS AND SOAP
#
#    Console.Enable
#        Enable console
#        Default: 1 - on
#                 0 - off
#
#    Ra.Enable
#        Enable remote console
#        Default: 0 - off
#                 1 - on
#
#    Ra.IP
#        Default remote console ip address, use 0.0.0.0 for every address
#
#    Ra.Port
#        Default remote console port
#        Default: 3443
#
#    Ra.MinLevel
#        Minimum level that's required to login,3 by default
#        Default: 3 (Administrator)
#
#    Ra.Secure
#        Kick client on wrong pass
#                 0 - off
#        Default: 1 - on
#
#    Ra.Stricted
#        Not allow execute console level only commands remotly by RA
#                 0 - off
#        Default: 1 - on
#
#
#    SOAP.Enable
#        Enable soap service
#        Default: 0 - off
#                 1 - on
#
#    SOAP.IP
#        Bound SOAP service ip address, use 0.0.0.0 to access from everywhere
#        Default: 127.0.0.1
#
#    SOAP.Port
#        SOAP port
#        Default: 7878
#
###################################################################################################################

Console.Enable = 1
Ra.Enable = 0
Ra.IP = 0.0.0.0
Ra.Port = 3443
Ra.MinLevel = 3
Ra.Secure = 1
Ra.Stricted = 1

SOAP.Enabled = 0
SOAP.IP = 127.0.0.1
SOAP.Port = 7878

###################################################################################################################
# CHARACTER DELETION
#
#    CharDelete.Method
#        Character deletion behavior
#        Default: 0  - Completely remove the character from the database
#                 1  - Unlinking, the character gets unlinked from the account,
#                      the name gets freed up and appears as deleted ingame
#
#    CharDelete.MinLevel
#        Character gets deleted by CharDelete.Method=0 when the character
#        hasn't the specified level yet.
#        Default: 0  - For all characters the specified mode will be used
#                 1+ - Only for players which have reached the specified level
#                      will be deleted by the specified mode.
#                      the rest will be deleted by CharDelete.Method=0
#
#    CharDelete.KeepDays
#        Define the amount of days for which the characters are kept in the database before
#        they will be removed
#        Default: 30
#                 0  - Don't delete any characters, they stay in the database forever.
#
###################################################################################################################

CharDelete.Method = 0
CharDelete.MinLevel = 0
CharDelete.KeepDays = 30

###################################################################################################################
# AUCTION HOUSE BOT
#
#    AHBot.Enable
#        Enable AH bot.
#        Default: 0 - off
#                 1 - on
#
#    AHBot.ah.id
#        The ID of the auction house from AuctionHouse.dbc into which to put items.
#        Default: 7 - Blackwater Auction House
#
#    AHBot.ah.fid
#        The faction template ID of the virtual auctioneer.
#        Default: 120 - Booty Bay
#
#    AHBot.itemcount
#        How many items to put into the auction house.
#        Default: 50
#
###################################################################################################################
AHBot.Enable = 0
AHBot.ah.id = 7
AHBot.ah.fid = 120
AHBot.itemcount = 50
#AHBot.bot.guid = 1123
#AHBot.bot.account = 32377

###################################################################################################################
# PLAYER BOTS
#
#    RandomBot.Enable
#        Enables automatic spawning of random bots. These bots have no AI. You have to code one and assign it.
#        Default: 0 - off
#                 1 - on
#
#    RandomBot.MinBots
#        Minimum amount of random bots the server will try to spawn.
#        Default: 0
#
#    RandomBot.MaxBots
#        Maximum amount of random bots the server will try to spawn.
#        Default: 0
#
#    RandomBot.Refresh
#        How often the the server will check if there are enough bots spawned.
#        Default: 60000 (1 minute)
#
#    PlayerBot.Debug
#        Enables additional debugging information about bots that is printed in the console.
#        Default: 0 - off
#                 1 - on
#
#    PlayerBot.UpdateMs
#        How often the AI of bots will be updated. A bigger delay will make them less responsive.
#        Default: 1000 (1 second)
#
#    PlayerBot.ShowInWhoList
#        Enables displaying characters controlled by bots in /who results.
#        Default: 0 - off
#                 1 - on
#
#    PartyBot.MaxBots
#        Maximum number of party bots that normal players are allowed to summon.
#        Default: 0 (no limit)
#
#    PartyBot.SkipChecks
#        Disables the additional restrictions that apply when a normal player tries to summon a party bot.
#        Default: 0 (restricted)
#                 1 (no restrictions)
#
###################################################################################################################
RandomBot.Enable = 0
RandomBot.MinBots = 0
RandomBot.MaxBots = 0
RandomBot.Refresh = 60000
PlayerBot.Debug = 0
PlayerBot.UpdateMs = 1000
PlayerBot.ShowInWhoList = 0
PartyBot.MaxBots = 0
PartyBot.SkipChecks = 0

###################################################################################################################
#    Database-based chat
###################################################################################################################
OfflineChat.Enable = 0
OfflineChat.Port   = 3444
OfflineChat.IP     = 0.0.0.0
OfflineChat.Password= "p8zqkt"

###################################################################################################################
#    Mail flooding mitigation
###################################################################################################################
MailSpam.ExpireSecs                             = 0
MailSpam.MaxMails                               = 2
MailSpam.Level                                  = 1
MailSpam.Money                                  = 0
MailSpam.Item                                   = 0

###################################################################################################################
#    Dynamic respawn rates - Disabled by default
###################################################################################################################
DynamicRespawn.Range                    = -1
DynamicRespawn.PercentPerPlayer         = 0
DynamicRespawn.MaxReductionRate         = 0
DynamicRespawn.MinRespawnTime           = 0
DynamicRespawn.AffectRespawnTimeBelow   = 0
DynamicRespawn.AffectLevelBelow         = 0
DynamicRespawn.PlayersThreshold         = 0
DynamicRespawn.PlayersMaxLevelDiff      = 0