~mser/vmangos-docker

3f3403b22f643c123ec44f8f7d199a5f56e930b4 — Michael Serajnik 1 year, 11 months ago
Add initial version
A  => .dockerignore +7 -0
@@ 1,7 @@
.git
.gitmodules
*.md
src/client_data
src/data
src/database
src/world_database

A  => .gitignore +12 -0
@@ 1,12 @@
/backup/*
/config/mangosd.conf
/config/realmd.conf
/docker-compose.yml
/src/ccache/*
/src/client_data/*
/src/data/*
/src/world_database/*
/vmangos/*
development
*.bak
!/**/.gitkeep

A  => .gitmodules +8 -0
@@ 1,8 @@
[submodule "src/core"]
	path = src/core
	url = https://github.com/vmangos/core
	branch = development
[submodule "src/database"]
	path = src/database
	url = https://github.com/brotalnia/database
	branch = master

A  => 00-create-database-backup.sh +53 -0
@@ 1,53 @@
#!/bin/sh

# vmangos-docker
# Copyright (C) 2021-present  Michael Serajnik  https://sr.ht/~mser/

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

script_path=$(readlink -f "$0")
repository_path=$(dirname "$script_path")

cd "$repository_path"

echo "[VMaNGOS]: Stopping potentially running containers..."

docker-compose down

echo "[VMaNGOS]: Recreating database container..."

docker-compose up -d vmangos_database

echo "[VMaNGOS]: Waiting a minute for the database to settle..."

sleep 60

echo "[VMaNGOS]: Backing up databases..."

docker-compose exec vmangos_database sh -c \
  'rm -rf /backup/*'
docker-compose exec vmangos_database sh -c \
  'mysqldump -h 127.0.0.1 -u root -p$MYSQL_ROOT_PASSWORD mangos > /backup/mangos.sql'
docker-compose exec vmangos_database sh -c \
  'mysqldump -h 127.0.0.1 -u root -p$MYSQL_ROOT_PASSWORD characters > /backup/characters.sql'
docker-compose exec vmangos_database sh -c \
  'mysqldump -h 127.0.0.1 -u root -p$MYSQL_ROOT_PASSWORD realmd > /backup/realmd.sql'
docker-compose exec vmangos_database sh -c \
  'chown -R $VMANGOS_USER_ID:$VMANGOS_GROUP_ID /backup'

echo "[VMaNGOS]: Recreating other containers..."

docker-compose up -d

echo "[VMaNGOS]: Backup complete!"

A  => 00-create-or-reset-config-files.sh +32 -0
@@ 1,32 @@
#!/bin/sh

# vmangos-docker
# Copyright (C) 2021-present  Michael Serajnik  https://sr.ht/~mser/

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

script_path=$(readlink -f "$0")
repository_path=$(dirname "$script_path")

rm -f "$repository_path/config/*.conf"
cp "$repository_path/config/mangosd.conf.example" \
  "$repository_path/config/mangosd.conf"
cp "$repository_path/config/realmd.conf.example" \
  "$repository_path/config/realmd.conf"

rm -f "$repository_path/docker-compose.yml"
cp "$repository_path/docker-compose.yml.example" \
  "$repository_path/docker-compose.yml"

echo "[VMaNGOS]: Config creation complete!"

A  => 00-extract-client-data.sh +115 -0
@@ 1,115 @@
#!/bin/sh

# vmangos-docker
# Copyright (C) 2021-present  Michael Serajnik  https://sr.ht/~mser/

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

# Replace if needed; e.g., to match your host user/group ID
user_id=1000
group_id=1000

# Replace with different client version, if required
# See https://github.com/vmangos/core#currently-supported-builds
client_version=5875

# Replace with a different world database import name in case there is an
# update
world_database_import_name=world_full_14_june_2021

script_path=$(readlink -f "$0")
repository_path=$(dirname "$script_path")

cd "$repository_path"

echo "[VMaNGOS]: Stopping potentially running containers..."

docker-compose down

echo "[VMaNGOS]: Cleaning ccache..."

rm -rf ./src/ccache/*

echo "[VMaNGOS]: Updating submodules..."

git submodule update --init --remote --recursive

echo "[VMaNGOS]: Building VMaNGOS..."

docker build \
  --build-arg VMANGOS_USER_ID=$user_id \
  --build-arg VMANGOS_GROUP_ID=$group_id \
  -t vmangos_build \
  -f ./docker/build/Dockerfile .

docker run \
  -v "$repository_path/vmangos:/vmangos" \
  -v "$repository_path/src/database:/database" \
  -v "$repository_path/src/world_database:/world_database" \
  -v "$repository_path/src/ccache:/ccache" \
  -e CCACHE_DIR=/ccache \
  -e VMANGOS_CLIENT=$client_version \
  -e VMANGOS_WORLD=$world_database_import_name \
  -e VMANGOS_THREADS=$((`nproc` > 1 ? `nproc` - 1 : 1)) \
  --rm \
  vmangos_build

echo "[VMaNGOS]: Running client data extractors."
echo "[VMaNGOS]: This will take a long time..."

if [ ! -d "./src/client_data/Data" ]; then
  echo "[VMaNGOS]: Client data missing, aborting extraction."
  exit 1
fi

docker build -t vmangos_extractors -f ./docker/extractors/Dockerfile .

docker run \
  -v "$repository_path/src/client_data:/client_data" \
  --rm \
  vmangos_extractors \
  /opt/vmangos/bin/mapextractor

docker run \
  -v "$repository_path/src/client_data:/client_data" \
  --rm \
  vmangos_extractors \
  /opt/vmangos/bin/vmapextractor

docker run \
  -v "$repository_path/src/client_data:/client_data" \
  --rm \
  vmangos_extractors \
  /opt/vmangos/bin/vmap_assembler

docker run \
  -v "$repository_path/src/client_data:/client_data" \
  -v "$repository_path/src/core/contrib/mmap:/mmap_contrib" \
  --rm \
  vmangos_extractors \
  /opt/vmangos/bin/MoveMapGen --offMeshInput /mmap_contrib/offmesh.txt

# This data isn't used. delete it to avoid confusion
rm -rf ./src/client_data/Buildings

# Remove potentially existing partial data
rm -rf ./src/data/*
mkdir -p "./src/data/$client_version"

mv ./src/client_data/dbc "./src/data/$client_version/"
mv ./src/client_data/maps ./src/data/
mv ./src/client_data/mmaps ./src/data/
mv ./src/client_data/vmaps ./src/data/

echo "[VMaNGOS]: Client data extraction complete!"

A  => 00-install.sh +120 -0
@@ 1,120 @@
#!/bin/sh

# vmangos-docker
# Copyright (C) 2021-present  Michael Serajnik  https://sr.ht/~mser/

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

# Replace if needed; e.g., to match your host user/group ID
user_id=1000
group_id=1000

# Replace with different client version, if required
# See https://github.com/vmangos/core#currently-supported-builds
client_version=5875

# Replace with a different world database import name in case there is an
# update
world_database_import_name=world_full_14_june_2021

script_path=$(readlink -f "$0")
repository_path=$(dirname "$script_path")

cd "$repository_path"

echo "[VMaNGOS]: Updating submodules..."

git submodule update --init --remote --recursive

echo "[VMaNGOS]: Building VMaNGOS..."

docker build \
  --build-arg VMANGOS_USER_ID=$user_id \
  --build-arg VMANGOS_GROUP_ID=$group_id \
  -t vmangos_build \
  -f ./docker/build/Dockerfile .

docker run \
  -v "$repository_path/vmangos:/vmangos" \
  -v "$repository_path/src/database:/database" \
  -v "$repository_path/src/world_database:/world_database" \
  -v "$repository_path/src/ccache:/ccache" \
  -e CCACHE_DIR=/ccache \
  -e VMANGOS_CLIENT=$client_version \
  -e VMANGOS_WORLD=$world_database_import_name \
  -e VMANGOS_THREADS=$((`nproc` > 1 ? `nproc` - 1 : 1)) \
  --rm \
  vmangos_build

if [ $(ls -l ./src/data | wc -l) -eq 1 ]; then
  echo "[VMaNGOS]: Extracted client data missing, running extractors."
  echo "[VMaNGOS]: This will take a long time..."

  if [ ! -d "./src/client_data/Data" ]; then
    echo "[VMaNGOS]: Client data missing, aborting installation."
    exit 1
  fi

  docker build -t vmangos_extractors -f ./docker/extractors/Dockerfile .

  docker run \
    -v "$repository_path/src/client_data:/client_data" \
    --rm \
    vmangos_extractors \
    /opt/vmangos/bin/mapextractor

  docker run \
    -v "$repository_path/src/client_data:/client_data" \
    --rm \
    vmangos_extractors \
    /opt/vmangos/bin/vmapextractor

  docker run \
    -v "$repository_path/src/client_data:/client_data" \
    --rm \
    vmangos_extractors \
    /opt/vmangos/bin/vmap_assembler

  docker run \
    -v "$repository_path/src/client_data:/client_data" \
    -v "$repository_path/src/core/contrib/mmap:/mmap_contrib" \
    --rm \
    vmangos_extractors \
    /opt/vmangos/bin/MoveMapGen --offMeshInput /mmap_contrib/offmesh.txt

  # This data isn't used. delete it to avoid confusion
  rm -rf ./src/client_data/Buildings

  # Remove potentially existing partial data
  rm -rf ./src/data/*
  mkdir -p "./src/data/$client_version"

  mv ./src/client_data/dbc "./src/data/$client_version/"
  mv ./src/client_data/maps ./src/data/
  mv ./src/client_data/mmaps ./src/data/
  mv ./src/client_data/vmaps ./src/data/
fi

echo "[VMaNGOS]: Merging database migrations..."

cd ./src/core/sql/migrations
./merge.sh
cd "$repository_path"

echo "[VMaNGOS]: Creating containers..."

docker-compose up -d

echo "[VMaNGOS]: Installation complete!"
echo "[VMaNGOS]: Please wait a few minutes for the database to get built before trying to access it."

A  => 00-start.sh +26 -0
@@ 1,26 @@
#!/bin/sh

# vmangos-docker
# Copyright (C) 2021-present  Michael Serajnik  https://sr.ht/~mser/

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

script_path=$(readlink -f "$0")
repository_path=$(dirname "$script_path")

cd "$repository_path"

docker-compose up -d

echo "[VMaNGOS]: VMaNGOS has started!"

A  => 00-stop.sh +26 -0
@@ 1,26 @@
#!/bin/sh

# vmangos-docker
# Copyright (C) 2021-present  Michael Serajnik  https://sr.ht/~mser/

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

script_path=$(readlink -f "$0")
repository_path=$(dirname "$script_path")

cd "$repository_path"

docker-compose down

echo "[VMaNGOS]: VMaNGOS has been stopped (if it was running)!"

A  => 00-update-including-world-database-import.sh +101 -0
@@ 1,101 @@
#!/bin/sh

# vmangos-docker
# Copyright (C) 2021-present  Michael Serajnik  https://sr.ht/~mser/

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

# Replace if needed; e.g., to match your host user/group ID
user_id=1000
group_id=1000

# Replace with different client version, if required
# See https://github.com/vmangos/core#currently-supported-builds
client_version=5875

# Replace with a different world database import name in case there is an
# update
world_database_import_name=world_full_14_june_2021

script_path=$(readlink -f "$0")
repository_path=$(dirname "$script_path")

cd "$repository_path"

echo "[VMaNGOS]: Stopping potentially running containers..."

docker-compose down

echo "[VMaNGOS]: Cleaning ccache..."

rm -rf ./src/ccache/*

echo "[VMaNGOS]: Updating submodules..."

git submodule update --init --remote --recursive

echo "[VMaNGOS]: Building VMaNGOS..."

docker build \
  --build-arg VMANGOS_USER_ID=$user_id \
  --build-arg VMANGOS_GROUP_ID=$group_id \
  -t vmangos_build \
  -f ./docker/build/Dockerfile .

docker run \
  -v "$repository_path/vmangos:/vmangos" \
  -v "$repository_path/src/database:/database" \
  -v "$repository_path/src/world_database:/world_database" \
  -v "$repository_path/src/ccache:/ccache" \
  -e CCACHE_DIR=/ccache \
  -e VMANGOS_CLIENT=$client_version \
  -e VMANGOS_WORLD=$world_database_import_name \
  -e VMANGOS_THREADS=$((`nproc` > 1 ? `nproc` - 1 : 1)) \
  --rm \
  vmangos_build

echo "[VMaNGOS]: Merging database migrations..."

cd ./src/core/sql/migrations
./merge.sh
cd "$repository_path"

echo "[VMaNGOS]: Rebuilding containers..."

docker-compose build

echo "[VMaNGOS]: Recreating database container..."

docker-compose up -d vmangos_database

echo "[VMaNGOS]: Waiting a minute for the database to settle..."

sleep 60

echo "[VMaNGOS]: Importing database updates..."

docker-compose exec vmangos_database sh -c \
  '[ -e /opt/vmangos/sql/world_database/$VMANGOS_WORLD.sql ] && mysql -u root -p$MYSQL_ROOT_PASSWORD < /sql/regenerate-world-db.sql && mysql -u root -p$MYSQL_ROOT_PASSWORD mangos < /opt/vmangos/sql/world_database/$VMANGOS_WORLD.sql'
docker-compose exec vmangos_database sh -c \
  '[ -e /opt/vmangos/sql/migrations/world_db_updates.sql ] && mysql -u root -p$MYSQL_ROOT_PASSWORD mangos < /opt/vmangos/sql/migrations/world_db_updates.sql'
docker-compose exec vmangos_database sh -c \
  '[ -e /opt/vmangos/sql/migrations/characters_db_updates.sql ] && mysql -u root -p$MYSQL_ROOT_PASSWORD characters < /opt/vmangos/sql/migrations/characters_db_updates.sql'
docker-compose exec vmangos_database sh -c \
  '[ -e /opt/vmangos/sql/migrations/logon_db_updates.sql ] && mysql -u root -p$MYSQL_ROOT_PASSWORD realmd < /opt/vmangos/sql/migrations/logon_db_updates.sql'

echo "[VMaNGOS]: Recreating other containers..."

docker-compose up -d

echo "[VMaNGOS]: Update complete!"

A  => 00-update.sh +109 -0
@@ 1,109 @@
#!/bin/sh

# vmangos-docker
# Copyright (C) 2021-present  Michael Serajnik  https://sr.ht/~mser/

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

# Replace if needed; e.g., to match your host user/group ID
user_id=1000
group_id=1000

# Replace with different client version, if required
# See https://github.com/vmangos/core#currently-supported-builds
client_version=5875

# Replace with a different world database import name in case there is an
# update
world_database_import_name=world_full_14_june_2021

script_path=$(readlink -f "$0")
repository_path=$(dirname "$script_path")

cd "$repository_path"

echo "[VMaNGOS]: Stopping potentially running containers..."

docker-compose down

echo "[VMaNGOS]: Cleaning ccache..."

rm -rf ./src/ccache/*

echo "[VMaNGOS]: Updating submodules..."

git submodule update --init --remote --recursive

echo "[VMaNGOS]: Building VMaNGOS..."

docker build \
  --build-arg VMANGOS_USER_ID=$user_id \
  --build-arg VMANGOS_GROUP_ID=$group_id \
  -t vmangos_build \
  -f ./docker/build/Dockerfile .

docker run \
  -v "$repository_path/vmangos:/vmangos" \
  -v "$repository_path/src/database:/database" \
  -v "$repository_path/src/world_database:/world_database" \
  -v "$repository_path/src/ccache:/ccache" \
  -e CCACHE_DIR=/ccache \
  -e VMANGOS_CLIENT=$client_version \
  -e VMANGOS_WORLD=$world_database_import_name \
  -e VMANGOS_THREADS=$((`nproc` > 1 ? `nproc` - 1 : 1)) \
  --rm \
  vmangos_build

if [ $(ls -l ./src/world_database | wc -l) -gt 2 ]; then
  echo "[VMaNGOS]: It looks like there is a new world database import; aborting update."
  echo "[VMaNGOS]: Please manually update by first checking the file name of the new world database import in ./src/world_database. You will need that file name (without the .sql extension!) in the following steps."
  echo "[VMaNGOS]: Then, replace occurrences of \"world_database_import_name=$world_database_import_name\" with \"world_database_import_name=<new world database import file name>\" throughout the repository."
  echo "[VMaNGOS]: After that, adjust the \"VMANGOS_WORLD\" environment variable for the vmangos_database service in docker-compose.yml too."
  echo "[VMaNGOS]: Finally, delete ./src/world_database/$world_database_import_name.sql and run 00-update-including-world-database-import.sh instead of 00-update.sh."
  echo "[VMaNGOS]: It is recommended to create a database backup before doing this."
  exit 1
fi

echo "[VMaNGOS]: Merging database migrations..."

cd ./src/core/sql/migrations
./merge.sh
cd "$repository_path"

echo "[VMaNGOS]: Rebuilding containers..."

docker-compose build

echo "[VMaNGOS]: Recreating database container..."

docker-compose up -d vmangos_database

echo "[VMaNGOS]: Waiting a minute for the database to settle..."

sleep 60

echo "[VMaNGOS]: Importing database updates..."

docker-compose exec vmangos_database sh -c \
  '[ -e /opt/vmangos/sql/migrations/world_db_updates.sql ] && mysql -u root -p$MYSQL_ROOT_PASSWORD mangos < /opt/vmangos/sql/migrations/world_db_updates.sql'
docker-compose exec vmangos_database sh -c \
  '[ -e /opt/vmangos/sql/migrations/characters_db_updates.sql ] && mysql -u root -p$MYSQL_ROOT_PASSWORD characters < /opt/vmangos/sql/migrations/characters_db_updates.sql'
docker-compose exec vmangos_database sh -c \
  '[ -e /opt/vmangos/sql/migrations/logon_db_updates.sql ] && mysql -u root -p$MYSQL_ROOT_PASSWORD realmd < /opt/vmangos/sql/migrations/logon_db_updates.sql'

echo "[VMaNGOS]: Recreating other containers..."

docker-compose up -d

echo "[VMaNGOS]: Update complete!"

A  => LICENSE +661 -0
@@ 1,661 @@
GNU AFFERO GENERAL PUBLIC LICENSE
   Version 3, 19 November 2007

Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.

        Preamble

The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.

The licenses for most software and other practical works are designed
to take away your freedom to share and change the works.  By contrast,
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.

When we speak of free software, we are referring to freedom, not
price.  Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.

Developers that use our General Public Licenses protect your rights
with two steps: (1) assert copyright on the software, and (2) offer
you this License which gives you legal permission to copy, distribute
and/or modify the software.

A secondary benefit of defending all users' freedom is that
improvements made in alternate versions of the program, if they
receive widespread use, become available for other developers to
incorporate.  Many developers of free software are heartened and
encouraged by the resulting cooperation.  However, in the case of
software used on network servers, this result may fail to come about.
The GNU General Public License permits making a modified version and
letting the public access it on a server without ever releasing its
source code to the public.

The GNU Affero General Public License is designed specifically to
ensure that, in such cases, the modified source code becomes available
to the community.  It requires the operator of a network server to
provide the source code of the modified version running there to the
users of that server.  Therefore, public use of a modified version, on
a publicly accessible server, gives the public access to the source
code of the modified version.

An older license, called the Affero General Public License and
published by Affero, was designed to accomplish similar goals.  This is
a different license, not a version of the Affero GPL, but Affero has
released a new version of the Affero GPL which permits relicensing under
this license.

The precise terms and conditions for copying, distribution and
modification follow.

   TERMS AND CONDITIONS

0. Definitions.

"This License" refers to version 3 of the GNU Affero General Public License.

"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.

"The Program" refers to any copyrightable work licensed under this
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
on the Program.

To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
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A  => README.md +178 -0
@@ 1,178 @@
# vmangos-docker

> A Docker setup for VMaNGOS

This is a simple Docker setup for [VMaNGOS][vmangos]. It is heavily inspired by
[tonymmm1/vmangos-docker][tonymmm1-vmangos-docker], which has some good ideas,
but, in my opinion, falls a bit flat in execution.

In particular, I did not like the convoluted Python script used to control
everything, the lack of an easy way to back up the databases, a missing
built-in solution to extract client data and the fact that all the containers
are executed as root, causing potential security issues and permission
headaches on the host; among other, more minor things.

## Install

### Dependencies

+ [Docker][docker]
+ [Docker Compose][docker-compose]
+ A POSIX-compliant shell as well as various core utilities (such as `cp` and
  `rm`) if you intend to use the provided scripts to install, update and manage
  VMaNGOS

### Preface

This assumed client version is `5875` (patch `1.12.1`); if you want to set up
VMaNGOS to use a different version, search the provided `00`-prefixed scripts
for occurrences of `client_version=5875` and modify them accordingly. You will
also have to adjust the `./src/data/5875:/opt/vmangos/bin/5875:ro` bind mount
for the `vmangos_mangos` service in `./docker-compose.yml` accordingly.

The user that is used inside the containers has UID `1000` and GID `1000` by
default. You can adjust this, if needed; e.g., to match your host UID/GID. This
requires searching the scripts for `user_id=1000` and `group_id=1000` and
modifying these values as well as adjusting the environment variables
`VMANGOS_USER_ID` and `VMANGOS_GROUP_ID`in `./docker-compose.yml`.

### Instructions

First, clone the repository, initialize the submodules and generate the config
files:

```sh
user@local:~$ git clone https://git.sr.ht/~mser/vmangos-docker
user@local:~$ cd vmangos-docker
user@local:vmangos-docker$ git submodule update --init --remote --recursive
user@local:vmangos-docker$ ./00-create-or-reset-config-files.sh
```

At this point, you have to adjust the two configuration files in `./config` as
well as `./docker-compose.yml` for your desired setup. The default setup will
only allow local connections (from the same machine). To make the server
public, it is required to change the `VMANGOS_REALM_IP` environment variable
for the `vmangos_database` service in `./docker-compose.yml`. Simply replace
`127.0.0.1` with the server's WAN IP (or LAN IP, if you don't want to make it
accessible over the Internet).

VMaNGOS also requires some data generated/extracted from the client to work
correctly. To generate that data automatically during the installation, copy
the contents of your World of Warcraft client directory into
`./src/client_data`.

After that, simply execute the installer:

```sh
user@local:vmangos-docker$ ./00-install.sh
```

Note that generating the required data will take many hours (depending on your
hardware). Some notices/errors during the generation are normal and nothing to
worry about.

Alternatively, if you have acquired the extracted/generated data previously,
you can place it directly into `./src/data`, in which case the installer will
skip extracting/generating the data.

After the installer has finished, you should have a running installation and
can create your first account by attaching to the `vmangos_mangos` service:

```sh
user@local:vmangos-docker$ docker attach vmangos_mangos
```

After attaching, create the account and assign an account level:

```sh
account create <account name> <account password>
account set gmlevel <account name> <account level> # see https://github.com/vmangos/core/blob/79efe80ae39d94a5e52b71179583509b1df75899/src/shared/Common.h#L184-L191
```

When you are done, detach from the Docker container by pressing
<kbd>Ctrl</kbd>+<kbd>P</kbd> and <kbd>Ctrl</kbd>+<kbd>Q</kbd>.

## Usage

For your convenience, a number of shell scripts are provided to keep managing
your VMaNGOS installation simple, without requiring detailed knowledge about
how VMaNGOS or Docker work.

These scripts are all in the root directory of this repository and prefixed
with `00` (so they are grouped together when viewing the directory).

I recommend taking a look at them to understand how they work and, if needed,
modifying them to better suit your needs.

### Starting and stopping VMaNGOS

VMaNGOS can be started and stopped using the following scripts:

```sh
user@local:vmangos-docker$ ./00-start.sh
user@local:vmangos-docker$ ./00-stop.sh
```

### Updating

Updating can be done via the provided update script. This will update the
submodules, rebuild the Docker images and run databases migrations:

```sh
user@local:vmangos-docker$ ./00-update.sh
```

If the update script fails with the notice that there is new world database
import, simply follow the instructions that are also printed in such a case.

At times, this repository might also get updated. Please do not blindly run
`git pull` without looking at the commits to see what (potentially breaking)
changes have been introduced.

### Creating a database backup

The three important databases VMaNGOS uses, `mangos`, `characters` and
`realmd`, can be exported as SQL dumps with the following script:

```sh
user@local:vmangos-docker$ ./00-create-database-backup.sh
```

The dumped databases can, by default, be found in `./backup`. If you want to
change that path, adjust the `./backup:/backup` bind mount for the
`vmangos_database` service in `./docker-compose.yml` accordingly.

### Extracting client data

If at any point after the initial installation you need to re-extract the
client data, you can do so by running the following script:

```sh
user@local:vmangos-docker$ ./00-extract-client-data.sh
```

Note that this will also remove any existing data in `./src/data`, so make sure
to create a backup of that in case you want to save it.

## Maintainer

[Michael Serajnik][maintainer]

## Contribute

You are welcome to help out!

[Open a ticket][tickets] or [send a patch][patches].

## License

[AGPL-3.0-or-later](LICENSE) © Michael Serajnik

[vmangos]: https://github.com/vmangos/core
[tonymmm1-vmangos-docker]: https://github.com/tonymmm1/vmangos-docker
[docker]: https://docs.docker.com/get-docker/
[docker-compose]: https://docs.docker.com/compose/install/

[maintainer]: https://sr.ht/~mser/
[tickets]: https://todo.sr.ht/~mser/vmangos-docker
[patches]: https://lists.sr.ht/~mser/public-inbox

A  => backup/.gitkeep +0 -0
A  => config/mangosd.conf.example +2890 -0
@@ 1,2890 @@
#####################################
# MaNGOS Configuration file         #
#####################################

[MangosdConf]
ConfVersion=2010100901

###################################################################################################################
# CONNECTIONS AND DIRECTORIES
#
#    RealmID
#        RealmID must match the realmlist inside the realmd database
#
#    DataDir
#        Data directory setting.
#        Important: DataDir needs to be quoted, as it is a string which may contain space characters.
#        Example: "/opt/vmangos/share/mangos"
#
#    LogsDir
#        Logs directory setting.
#        Important: Logs dir must exists, or all logs need to be disabled
#        Default: "" - no log directory prefix. if used log names aren't absolute paths
#                      then logs will be stored in the current directory of the running program.
#
#	HonorDir
#		Folder to store HCR files. These are logs of weekly honor calculation.
#		By default logs are stored in the current directory of the running program.
#
#    LoginDatabase.Info
#    WorldDatabase.Info
#    CharacterDatabase.Info
#    LogsDatabase.Info
#        Database connection settings for the world server.
#        Default:
#                ---MYSQL---
#                    hostname;port;username;password;database
#                    .;somenumber;username;password;database - use named pipes at Windows
#                        Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
#                    .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
#                ---PGSQL---
#                    hostname;port;username;password;database
#                    .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
#
#	LoginDatabase.Connections
#	WorldDatabase.Connections
#	CharacterDatabase.Connections
#   LogsDatabase.Connections
#		 Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database.
#		 Default: 1 connection for SELECT statements
#
#   LoginDatabase.WorkerThreads
#   WorldDatabase.WorkerThreads
#   CharacterDatabase.WorkerThreads
#   LogsDatabase.WorkerThreads
#        Amount of async threads (with dedicated connection) which will be used for async SELECT, executes, and transactions.
#        Default: 1 async worker
#
#    MaxPingTime
#        Settings for maximum database-ping interval (minutes between pings)
#
#    WorldServerPort
#        Port on which the server will listen
#
#    BindIP
#        Bind World Server to IP/hostname
#        This option is useful for running multiple worldd/realmd instances
#        on different IP addresses using default ports.
#        DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING
#
###################################################################################################################

RealmID = 1
DataDir = "."
LogsDir = ""
HonorDir = ""
LoginDatabase.Info              = "vmangos_database;3306;mangos;mangos;realmd"
LoginDatabase.Connections       = 1
LoginDatabase.WorkerThreads     = 1
WorldDatabase.Info              = "vmangos_database;3306;mangos;mangos;mangos"
WorldDatabase.Connections       = 1
WorldDatabase.WorkerThreads     = 1
CharacterDatabase.Info          = "vmangos_database;3306;mangos;mangos;characters"
CharacterDatabase.Connections   = 1
CharacterDatabase.WorkerThreads = 1
LogsDatabase.Info               = "vmangos_database;3306;mangos;mangos;logs"
LogsDatabase.Connections        = 1
LogsDatabase.WorkerThreads      = 1
MaxPingTime = 30
WorldServerPort = 8085
BindIP = "0.0.0.0"

###################################################################################################################
# PERFORMANCE SETTINGS
#
#    UseProcessors
#        Used processors mask for multi-processors system (Used only at Windows)
#        Default: 0 (selected by OS)
#                 number (bitmask value of selected processors)
#
#    ProcessPriority
#        Process priority setting (Used only at Windows)
#        Default: 1 (HIGH)
#                 0 (Normal)
#
#    Compression
#        Compression level for update packages sent to client (1..9)
#        Default: 1 (speed)
#                 9 (best compression)
#
#    PlayerLimit
#        Initial realm capacity. Excluding Mods, GM's and Admins
#        Default: 100
#                 0 (for infinite players)
#                -1 (for Mods, GM's and Admins only)
#                -2 (for GM's and Admins only)
#                -3 (for Admins only)
#
#    PlayerHardLimit
#        Maximum number of players in the world, after increasing PlayerLimit with LoginPerTick.
#        Default: 0 - Disabled. No population limit.
#
#    LoginQueue.GracePeriodSecs
#        How many seconds after last logout can we login and skip the queue
#        Default: 0 - Disabled
#
#    LoginPerTick
#        Maximum number of players allowed to login from the queue during a world update tick (~every 100 ms)
#        WARNING: Overwrites $PlayerLimit value.
#        Default: 0 (disabled)
#
#    CharacterScreenMaxIdleTime
#        Number of seconds to allow for players to remain on the character screen before disconnecting
#        Default: 0 - Disabled
#
#    SaveRespawnTimeImmediately
#        Save respawn time for creatures at death and for gameobjects at use/open
#        Default: 1 (save creature/gameobject respawn time without waiting grid unload)
#                 0 (save creature/gameobject respawn time at grid unload)
#
#    MaxOverspeedPings
#        Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check)
#        Default: 2
#
#    GridUnload
#        Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
#        Default: 1 (unload grids)
#                 0 (do not unload grids)
#
#    GridCleanUpDelay
#        Grid clean up delay (in milliseconds)
#        Default: 300000 (5 min)
#
#    MapUpdateInterval
#        Map update interval (in milliseconds)
#        Default: 100
#
#    ChangeWeatherInterval
#        Weather update interval (in milliseconds)
#        Default: 600000 (10 min)
#
#    PlayerSave.Interval
#        Player save interval (in milliseconds)
#        Default: 900000 (15 min)
#
#    PlayerSave.Stats.MinLevel
#        Minimum level for saving character stats for external usage in database
#        Default: 0  (do not save character stats)
#                 1+ (save stats for characters with level 1+)
#
#    PlayerSave.Stats.SaveOnlyOnLogout
#        Enable/Disable saving of character stats only on logout
#        Default: 1 (only save on logout)
#                 0 (save on every player save)
#
#    Terrain.Preload.Continents
#    Terrain.Preload.Instances
#        Enable/Disable to load all terrain data on server startup
#        Recommended value: 1. Else, can cause crashes if 'MapUpdate.Threads' > 1 (one map loads a tile, while the other uses pathfinding etc ...)
#        Disable on dev realms to speedup startup by 90%.
#        Default: 0
#
#    vmap.enableLOS
#    vmap.enableHeight
#        Enable/Disable VMaps support for line of sight and height calculation
#        You need to extract the VMaps in order to enable those options
#        Default: 1 (true)
#                 0 (false)
#
#    vmap.ignoreSpellIds
#        These spells are ignored for LoS calculation
#        List of ids with delimiter ','
#
#    vmap.enableIndoorCheck
#        Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.).
#        Requires VMaps enabled to work.
#        Default: 1 (Enabled)
#                 0 (Disabled)
#
#    mmap.enabled
#        Enable/Disable pathfinding using mmaps
#        Default: 1 (Enabled)
#                 0 (Disabled)
#
#    Collision.Models.Unload
#        Free model when no one uses it anymore
#        Default: 1 (Enabled)
#                 0 (Disabled)
#
#    DetectPosCollision
#        Check final move position, summon position, etc for visible collision with other objects or
#        wall (wall only if vmaps are enabled)
#        Default: 1 (enable, requires more CPU power)
#                 0 (disable, not so nice position selection but will require less CPU power)
#
#    TargetPosRecalculateRange
#        Max distance from movement target point (+moving unit size) and targeted object (+size)
#        after that new target movement point calculated. Max: melee attack range (5), min: contact range (0.5)
#        More distance let have better performence, less distance let have more sensitive reaction at target move.
#        Default: 1.5
#
#    UpdateUptimeInterval
#        Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
#        Default: 10 (minutes)
#
#    MaxCoreStuckTime
#        Periodically check if the process got freezed, if this is the case force crash after the specified
#        amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
#        Default: 0 (Disabled)
#
#    BanListReloadTimer
#        Time between 'ip_banned' / 'account_banned' reload. Useful in multi realm cases.
#        Default: 120
#
#    AddonChannel
#        Permit/disable the use of the addon channel through the server
#        (some client side addons can stop work correctly with disabled addon channel)
#        Default: 1 (permit addon channel)
#                 0 (do not permit addon channel)
#
#    CleanCharacterDB
#        Perform character db cleanups on start up
#        Default: 1 (Enable)
#                 0 (Disabled)
#
###################################################################################################################

UseProcessors = 0
ProcessPriority = 1
Compression = 1
PlayerLimit = 100
PlayerHardLimit = 0
LoginQueue.GracePeriodSecs = 0
LoginPerTick = 0
CharacterScreenMaxIdleTime = 900
SaveRespawnTimeImmediately = 1
MaxOverspeedPings = 2
GridUnload = 0
GridCleanUpDelay = 300000
CleanupTerrain = 1
MapUpdateInterval = 100
ChangeWeatherInterval = 600000
PlayerSave.Interval = 900000
PlayerSave.Stats.MinLevel = 0
PlayerSave.Stats.SaveOnlyOnLogout = 1
Terrain.Preload.Continents = 0
Terrain.Preload.Instances  = 0
vmap.enableLOS = 1
vmap.enableHeight = 1
vmap.ignoreSpellIds = "7720"
vmap.enableIndoorCheck = 1
vmap.petLOS = 1
mmap.enabled = 1
Collision.Models.Unload = 1
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
UpdateUptimeInterval = 10
MaxCoreStuckTime = 0
BanListReloadTimer = 120
AddonChannel = 1
CleanCharacterDB = 1

# Optimization / load mitigation settings
Continents.Instanciate                      = 0
Continents.InactivePlayers.SkipUpdates      = 0
MapUpdate.ReduceGridActivationDist.Tick     = 0
MapUpdate.IncreaseGridActivationDist.Tick   = 0
MapUpdate.MinGridActivationDistance         = 0
MapUpdate.ReduceVisDist.Tick                = 0
MapUpdate.IncreaseVisDist.Tick              = 0
MapUpdate.MinVisibilityDistance             = 0

# Maps with no player for more than $UpdateTime (ms) will no longer be updated (0 to disable)
MapUpdate.Empty.UpdateTime                  = 0

# Per-map threading
MapUpdate.Instanced.UpdateThreads       = 2

# Per-map subthreads (not for instanced maps)
MapUpdate.ObjectsUpdate.MaxThreads      = 4
MapUpdate.ObjectsUpdate.Timeout         = 100
MapUpdate.VisibilityUpdate.MaxThreads   = 4
MapUpdate.VisibilityUpdate.Timeout      = 100

# Hardcode multithreading options
MapUpdate.UpdatePacketsDiff             = 100
MapUpdate.UpdatePlayersDiff             = 100
MapUpdate.UpdateCellsDiff               = 100

# Parallelized execution of cells from same map
#   MTCells.Threads       Number of different cells to update at the sametime
#   MTCells.SafeDistance  2 cells wont be updated at the same time if they are at an inferior distance from each other (thread race issues)
MapUpdate.Continents.MTCells.Threads               = 0
MapUpdate.Continents.MTCells.SafeDistance          = 1066
Continents.MotionUpdate.Threads         = 0

# Number of threads for async tasks (/who, list AH items ...)
AsyncTasks.Threads                      = 1
AsyncQueriesTickTimeout = 0

# Movement extrapolation system - not stable now
Movement.ExtrapolateChargePosition = 1
Movement.ExtrapolatePetPosition = 1

# Delayed repositionning checks (mounts inside / swimming ...). 0 to disable.
Movement.RelocationVmapsCheckDelay = 0
Movement.MaxPointsPerPacket = 80

###################################################################################################################
# ANTICRASH CONFIGURATION
#
#    Anticrash.Options
#        Flag values: 1 announce, 2 save all, 4 crash instances, 8 crash continents, coredump 16
#        Default: 28
#
#    Anticrash.Rearm.Timer
#        Timer between 2 crashes to be protected by anticrash
#        Default: 60000
#                 0 - disable automatic rearm
#
###################################################################################################################

Anticrash.Options = 28
Anticrash.Rearm.Timer = 60000

###################################################################################################################
#
# PROGRESSION CONFIG
#    NOTE: Generally not applicable to database-set progression fields, except for the WowPatch which
#          defines which data is loaded from the database.
#
#
#    WowPatch
#        The current patch the server targets for quest, NPC, dungeon and raid availability.
#        1.2   = 0
#        1.3   = 1
#        1.4   = 2
#        1.5   = 3
#        1.6   = 4
#        1.7   = 5
#        1.8   = 6
#        1.9   = 7
#        1.10  = 8
#        1.11  = 9
#        1.12  = 10
#
#    PvP.AccurateEquipRequirements
#        Whether to enforce Blizzlike PVP rank requirements to equip PVP gear before patch 1.6.
#        Default: 1
#
#    PvP.AccuratePurchaseRequirements
#        Whether to enforce Blizzlike PVP rank requirements to purchase PVP gear (i.e. lifetime or current rank).
#        Default: 1 (require current rank)
#
#    PvP.AccurateTimeline
#        Whether to enforce accurate PVP timelines. eg. the honour system was not implemented before patch 1.4.
#        If set, players will be unable to gain rank until the appropriate patch.
#        Default: 1
#
#    PvP.AccurateRewards
#        Whether to alter PVP reputation and honorable kill rewards based on patch (changed several times).
#        Default: 1
#
#    PvP.DishonorableKills
#        Whether to give dishonorable kills to players who kill civilians.
#        Default: 1
#
#    PvP.CityProtector
#        Whether to assign City Protector titles on honor update or not.
#        Default: 0
#
#    Progression.AccuratePetStatistics
#        Whether to allow Blizzlike pet statistic (damage, speed, resists) progression.
#        Default: 1
#
#    Progression.AccurateLFGAvailability
#        If set, disables the LFG system pre-1.3
#        Default: 1
#
#    Progression.AccuratePVEEvents
#        Whether to apply progressional changes in PVE events (NOT boss scripts). These are events which
#        affect quests and other scripted scenes.
#        Default: 1
#
#    Progression.AccurateSpellEffects
#        Whether to accurately portray changes in spell effects (eg. Deviate Fish). NOT applicable to effects
#        which change their functionality (eg. spell changed) or values between patches. Only affects
#        spells which had effects added or removed which still exist in the game client.
#        Default: 1
#
#    Progression.RestoreDeletedItems
#        Whether to automatically restore items which were previously deleted because no item template with
#        this entry existed on that content patch. Players will receive the item in the mail once it has been
#        added to the game.
#        Default: 1
#
#    Progression.NoRespecPriceDecay
#        If set, the talent respec cost will not decay until patch 1.11 when the monthly reduction was added.
#        Default: 1
#
#    Progression.NoQuestXpToGold
#        If set, quest xp gained at max level will not be converted to gold until patch 1.10 when the feature was added.
#        Default: 1
#
#    Progression.UnlinkedAuctionHouses
#        If set, every auction house is separate until patch 1.9. Does not apply to goblin auction houses.
#        Default: 1
#
#    DebuffLimit
#        How many debuffs can be present on a target simultaneously
#        Default: 0  - Decide automatically based on patch
#                      In patch 1.7 the limit was increased from 8 to 16
#
###################################################################################################################

WowPatch = 10

PvP.AccurateEquipRequirements = 1
PvP.AccuratePurchaseRequirements = 1
PvP.AccurateTimeline = 1
PvP.AccurateRewards = 1
PvP.DishonorableKills = 1
PvP.CityProtector = 0

Progression.RestoreDeletedItems = 1
Progression.AccuratePetStatistics = 1
Progression.AccurateLFGAvailability = 1
Progression.AccuratePVEEvents = 1
Progression.AccurateSpellEffects = 1
Progression.NoRespecPriceDecay = 1
Progression.NoQuestXpToGold = 1
Progression.UnlinkedAuctionHouses = 1
DebuffLimit = 0

###################################################################################################################
# SERVER LOGGING
#
#    LogSQL
#        Enable logging of GM commands - all SQL code will be written to a log file
#        All commands are written to a file: YYYY-MM-DD_logSQL.sql
#        If a new day starts (00:00:00), a new file is created - the old file will not be deleted.
#        Default: 1 - Write SQL code to logfile
#                 0 - Do not log
#
#    PidFile
#        World daemon PID file
#        Default: ""             - do not create PID file
#                 "./worldd.pid" - create PID file (recommended name)
#
#    LogLevel
#        Server console level of logging
#        0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
#        Default: 3
#
#    LogTime
#        Include time in server console output [hh:mm:ss]
#        Default: 0 (no time)
#                 1 (print time)
#
#    LogFile
#        Logfile name
#        Default: "Server.log"
#                 "" - Empty name disable creating log file
#
#    LogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    LogFileLevel
#        Server file level of logging
#        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 0
#
#    LogFilter_TransportMoves
#    LogFilter_CreatureMoves
#    LogFilter_VisibilityChanges
#    LogFilter_Weather
#    LogFilter_DbStrictedCheck
#        Log filters (active by default)
#        Default: 1 - not include with any log level
#                 0 - include in log if log level permit
#
#    LogFilter_PeriodicAffects
#    LogFilter_PlayerMoves
#    LogFilter_SQLText
#    LogFilter_AIAndMovegens
#    LogFilter_PlayerStats
#    LogFilter_Damage
#    LogFilter_Combat
#    LogFilter_SpellCast
#        Log filters (disabled by default, mostly debug only output affected cases)
#        Default: 0 - include in log if log level permit
#                 1 - not include with any log level
#
#    AnticheatLogFile
#        Log file for anticheat check results
#        Default: "anticheat.log"
#
#    AnticheatLogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    WardenLogFile
#        Log file for warden check results
#        Default: "warden.log"
#
#    WardenLogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    WorldLogFile
#        Packet logging file for the worldserver
#        Default: "world.log"
#
#    WorldLogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    DBErrorLogFile
#        Log file of DB errors detected at server run
#        Default: "DBErrors.log"
#
#    DBErrorFixFile
#        Log file of SQL requests to apply to fix detected database errors
#        Default: ""
#
#    CharLogFile
#        Character operations logfile name
#        Default: "Char.log"
#                 "" - Empty name disable creating log file
#
#    CharLogTimestamp
#        Log file with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    CharLogDump
#        Write character dump before deleting in Char.log
#        For restoration, cut character data from log starting from
#        line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
#        Default: 0 - don't include dumping chars to log
#                 1 - include dumping chars to log
#
#    ChatLogEnable
#        Enable or disable logging of player chat.
#        Default: 1
#
#    ChatLogFile
#        Log file for player chat.
#        Default: "Chat.log"
#
#    ChatLogTimestamp
#        Add time stamp to logged chat messages.
#        Default: 0
#
#    BgLogFile
#        Log file for battlegrounds system.
#        Default: "bg.log"
#
#    BgLogTimestamp
#        Add time stamp to battleground logs.
#        Default: 0
#
#    GmLogFile
#        GM Log file of gm commands
#        Default: "" (Disable)
#
#    GmLogTimestamp
#        GM Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    GmLogPerAccount
#        GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
#        Default: 0 - add gm log data to single log file
#                 1 - add gm log data to account specific log files with name
#                     in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
#                     or form Logname_#ID.Ext
#
#    CriticalCommandsLogFile
#        Log file for commands marked as critical, when used on own character (same IP for example)
#        Default: "gm_critical.log"
#                 "" - Empty name for disable
#
#    ExploitsLogFile
#        Log file for possible exploits for abuse detection
#        Default: "" - Empty name for disable
#
#    RaLogFile
#        Log file of RA commands
#        Default: "Ra.log"
#                 "" - Empty name for disable
#
#    LogColors
#        Color for messages (format "normal_color details_color debug_color error_color")
#        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY,
#                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
#        Default: "" - none colors
#        Example: "13 7 11 9"
#
#    LogsDB.Chat
#        Enable or disable database chat logs.
#        Default: 0
#
#    LogsDB.Characters
#        Enable or disable database character logs.
#        Default: 0
#
#    LogsDB.Trades
#        Enable or disable database trade logs.
#        Default: 0
#
#    LogsDB.Transactions
#        Enable or disable database transaction logs.
#        Default: 0
#
#    LogsDB.Battlegrounds
#        Enable or disable database battleground logs.
#        Default: 0
#
###################################################################################################################

LogSQL = 1
PidFile = ""
LogLevel = 1
LogTime = 0
LogFile = "Server.log"
LogTimestamp = 0
LogFileLevel = 1
LogFilter_TransportMoves = 1
LogFilter_CreatureMoves = 1
LogFilter_VisibilityChanges = 1
LogFilter_Weather = 1
LogFilter_PlayerStats = 0
LogFilter_SQLText = 0
LogFilter_PlayerMoves = 0
LogFilter_PeriodicAffects = 0
LogFilter_AIAndMovegens = 0
LogFilter_Damage = 0
LogFilter_Combat = 0
LogFilter_SpellCast = 0
LogFilter_DbStrictedCheck = 1
LogFilter_Pathfinding = 0
LogFilter_Honor = 1
AnticheatLogFile = "anticheat.log"
AnticheatLogTimestamp = 0
WardenLogFile = "warden.log"
WardenLogTimestamp = 0
WorldLogFile = ""
WorldLogTimestamp = 0
HonorLogFile = ""
HonorLogTimestamp = 0
DBErrorLogFile = "DBErrors.log"
DBErrorFixFile = ""
ClientIdsLogFile = "client.log"
LootsLogFile = "loot.log"
LevelupLogFile = "levelup.log"
LogMoneyTrades = "trades.log"
LogMoneyTreshold = 10000
CharLogFile = "Char.log"
CharLogTimestamp = 0
CharLogDump = 0
ChatLogFile = "Chat.log"
ChatLogEnable = 1
ChatLogTimestamp = 0
BgLogFile = "bg.log"
BgLogTimestamp = 0
GmLogFile = ""
GmLogTimestamp = 0
GmLogPerAccount = 0
CriticalCommandsLogFile = "gm_critical.log"
ExploitsLogFile = ""
RaLogFile = ""
NostalriusLogFile = "Info.log"
NostalriusLogTimestamp = 0
LogColors = ""

LogsDB.Chat                 = 0
LogsDB.Characters           = 0
LogsDB.Trades               = 0
LogsDB.Transactions         = 0
LogsDB.Battlegrounds        = 0

PerformanceLog.File                     = "perf.log"
PerformanceLog.SlowWorldUpdate          = 100
PerformanceLog.SlowMapSystemUpdate      = 100
PerformanceLog.SlowSessionsUpdate       = 100
PerformanceLog.SlowUniqueSessionUpdate  = 20
PerformanceLog.SlowMapUpdate            = 100
PerformanceLog.SlowAsynQueries          = 100
PerformanceLog.SlowPackets              = 20
PerformanceLog.SlowMapPackets           = 60
PerformanceLog.SlowPacketBroadcast      = 0

###################################################################################################################
# SERVER SETTINGS
#
#    GameType
#        Server realm style
#        0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
#        also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
#        activated places and sanctuaries)
#
#    RealmZone
#        Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
#        Be careful when changing this as it can cause the realm to not be visible on certain clients.
#
#    1 Development    - any language (Default)
#    2 United States  - extended-Latin
#    3 Oceanic        - extended-Latin
#    4 Latin America  - extended-Latin
#    5 Tournament     - basic-Latin at create, any at login
#    6 Korea          - East-Asian
#    7 Tournament     - basic-Latin at create, any at login
#    8 English        - extended-Latin
#    9 German         - extended-Latin
#    10 French        - extended-Latin
#    11 Spanish       - extended-Latin
#    12 Russian       - Cyrillic
#    13 Tournament    - basic-Latin at create, any at login
#    14 Taiwan        - East-Asian
#    15 Tournament    - basic-Latin at create, any at login
#    16 China         - East-Asian
#    17 CN1           - basic-Latin at create, any at login
#    18 CN2           - basic-Latin at create, any at login
#    19 CN3           - basic-Latin at create, any at login
#    20 CN4           - basic-Latin at create, any at login
#    21 CN5           - basic-Latin at create, any at login
#    22 CN6           - basic-Latin at create, any at login
#    23 CN7           - basic-Latin at create, any at login
#    24 CN8           - basic-Latin at create, any at login
#    25 Tournament    - basic-Latin at create, any at login
#    26 Test Server   - any language
#    27 Tournament    - basic-Latin at create, any at login
#    28 QA Server     - any language
#    29 CN9           - basic-Latin at create, any at login
#
#    TimeZoneOffset
#        Time zone offset in hours
#        0 - UTC (default)
#
#    DBC.Locale
#        DBC Language Settings
#        0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish;
#        255 = Auto Detect (Default)
#
#    StrictPlayerNames
#        Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
#        Default: 0 disable (but limited server timezone dependent client check)
#                 1 basic latin characters  (strict)
#                 2 realm zone specific (strict). See RealmZone setting.
#                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
#                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
#                 3 basic latin characters + server timezone specific
#
#    StrictCharterNames
#        Limit guild team charter names to language specific symbols set, not allow create charters with not allowed symbols in name
#        Default: 0 disable
#                 1 basic latin characters  (strict)
#                 2 realm zone specific (strict). See RealmZone setting.
#                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
#                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
#                 3 basic latin characters + server timezone specific
#
#    StrictPetNames
#        Limit pet names to language specific symbols set
#        Default: 0 disable
#                 1 basic latin characters  (strict)
#                 2 realm zone specific (strict). See RealmZone setting.
#                   Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
#                   (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
#                 3 basic latin characters + server timezone specific
#
#    MinPlayerName
#        Minimal name length (1..12)
#        Default: 2
#
#    MinCharterName
#        Minimal name length (1..24)
#        Default: 2
#
#    MinPetName
#        Minimal name length (1..12)
#        Default: 2
#
#    WorldAvailable
#        If players are allowed to enter the world. Character creation will still be possible if world is disabled.
#        Default: 1 (Enabled)
#                 0 (Disabled)
#
#    CharactersCreatingDisabled
#        Disable characters creating for specific team or any (non-player accounts not affected)
#        Default: 0 - enabled
#                 1 - disabled only for Alliance
#                 2 - disabled only for Horde
#                 3 - disabled for both teams
#
#    CharactersPerAccount
#        Limit numbers of characters per account (at all realms).
#        Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms
#        Default: 50
#                The number must be >= CharactersPerRealm
#
#    CharactersPerRealm
#        Limit numbers of characters for account at realm
#        Default: 10 (client limitation)
#                The number must be between 1 and 10
#
#    SkipCinematics
#        Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
#        Default: 0 - show intro for each new character
#                 1 - show intro only for first character of selected race
#                 2 - disable intro in all cases
#
#    ShowHealthValues
#        Show real NPC/player health values instead of percentages.
#        Default: 0 (hide values)
#                 1 (show values)
#
#    MaxPlayerLevel
#        Max level that can be reached by a player for experience (in range from 1 to 100).
#        Change not recommended
#        Default: 60
#
#    StartPlayerLevel
#        Staring level that have character at creating (in range 1 to MaxPlayerLevel)
#        Default: 1
#
#    StartPlayerMoney
#        Amount of money that new players will start with.
#        If you want to start with one silver, use for example 100 (100 copper = 1 silver)
#        Default: 0
#
#    MaxHonorPoints
#        Max honor points that player can have.
#        Default: 75000
#
#    StartHonorPoints
#        Amount of honor that new players will start with
#        Default: 0
#
#    MinHonorKills
#        Min kills that players must obtain to enter in weekly honor calculation
#        Default: 15
#
#    MaintenanceDay
#        The day of the week is performed server maintenance ( currently used for Honor distribution )
#        range (0..6): 0 is the first day of the week (normally sunday), 6 is the latest
#        Default: 3 (Wednesday in EU)
#
#    InstantLogout
#        Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
#        Default: 1 (Mods/GMs/Admins)
#
#    ForceLogoutDelay
#        Keep player characters ingame for some time after a client disconnects unexpectedly.
#        Default: 1 (true)
#                 0 (false)
#
#    AutoHonorRestart
#        Server will schedule a restart on its own when it's time to perform PvP rank calculations.
#        Default: 1
#
#    AllFlightPaths
#        Players will start with all flight paths (Note: ALL flight paths, not only player's team)
#        Default: 0 (true)
#                 1 (false)
#
#    AlwaysMaxSkillForLevel
#        Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
#        Default: 0 (false)
#                 1 (true)
#
#    ActivateWeather
#        Activate weather system
#        Default: 1 (true)
#                 0 (false)
#
#    CastUnstuck
#        Allow cast Unstuck spell at .start or client Help option use
#        Default: 1 (true)
#                 0 (false)
#
#    MaxSpellCastsInChain
#        Max amount triggered spell casts in chain by one caster, prevent stack overflow crash
#        Too Low value will make some correct triggered casts fail
#                 0 (no limit)
#        Default: 10
#
#    Instance.IgnoreLevel
#        Ignore level requirement to enter instance
#        Default: 0 (false)
#                 1 (true)
#
#    Instance.IgnoreRaid
#        Ignore raid requirement to enter instance
#        Default: 0 (false)
#                 1 (true)
#
#    Instance.ResetTimeHour
#        The hour of the day (0-23) when the global instance resets occur.
#        Default: 4
#
#    Instance.UnloadDelay
#        Unload the instance map from memory after some time if no players are inside.
#        Default: 1800000 (miliseconds, i.e 30 minutes)
#                 0 (instance maps are kept in memory until they are reset)
#
#    Item.InstantSaveQuality
#        Save character inventory instantly on receiving item of this quality or higher.
#        Default: 6 - Artifact
#
#    Item.PreventDataMining
#        Forbid querying information about items that have never been obtained.
#        Default: 1 (true)
#                 0 (false)
#
#    Quests.LowLevelHideDiff
#        Quest level difference to hide for player low level quests:
#        if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
#        Default: 4
#                -1 (show all available quests marks)
#
#    Quests.HighLevelHideDiff
#        Quest level difference to hide for player high level quests:
#        if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
#        Default: 7
#                -1 (show all available quests marks)
#
#    Quests.IgnoreRaid
#        Non-raid quests allowed in raids
#        Default: 0 (not allowed)
#                 1 (allowed)
#
#    Group.OfflineLeaderDelay
#        A grace period for an offline group leader to reconnect before tranfering leadership to a next suitable member of the group (in secs)
#        Default: 300 (5 minutes)
#                   0 (Do not transfer group leadership)
#
#    Guild.EventLogRecordsCount
#        Count of guild event log records stored in guild_eventlog table
#        Increase to store more guild events in table, minimum is 100
#        You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance
#        Default: 100
#
#    MirrorTimer.Fatigue.Max
#        Fatigue max timer value (in secs)
#        Default: 60 (1 minute)
#                  0 (instant exhaustion damage start)
#
#    MirrorTimer.Breath.Max
#        Waterbreathing max timer value (in secs)
#        Default: 60
#                  0 (instant underwater breathing damage start)
#
#    MirrorTimer.Environmental.Max
#        Generic environmental (lava/slime/etc) damage delay max timer value (in secs)
#        Default:  1
#                  0 (instant in liquid damage start)
#
#    MaxPrimaryTradeSkill
#        Max count that player can learn the primary trade skill.
#        Default: 2
#        Max : 10
#
#    MinPetitionSigns
#        Min signatures count to creating guild (0..9).
#        Default: 9
#
#    MaxGroupXPDistance
#        Max distance to creature for group memeber to get XP at creature death.
#        Default: 74
#
#    MailDeliveryDelay
#        Mail delivery delay time for item sending
#        Default: 3600 sec (1 hour)
#
#    Mails.COD.ForceTag.MaxLevel
#        Prevent COD scam attempts by adding "COD" prefix to the mail subject
#        Only affects senders below given level
#        Default: 0
#
#    MassMailer.SendPerTick
#        Max amount mail send each tick from mails list scheduled for mass mailer proccesing.
#        More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default.
#        Default: 10
#
#    PetUnsummonAtMount
#        Permanent pet will unsummoned at player mount
#        Default: 0 - not unsummon
#                 1 - unsummon for any mount
#
#    PetDefaultLoyalty
#        Initial loyalty level for newly tamed pets
#        Default: 1
#
#    PlayerCommands
#        Should player chat be parsed for GM commands
#        Default: 1 (parse commands)
#                 0 (ignore commands)
#
#    Event.Announce
#        Sends an announcement to players when a game event starts.
#        Default: 0 (false)
#                 1 (true)
#
#    AutoBroadcast.Timer
#        Server autobroadcast interval set in miliseconds.
#        Default: 1800000 = 30 min
#
#    Spell.EffectDelay
#        Delay in milliseconds before most spell effects are processed.
#        Default: 400
#
#    Spell.ProcDelay
#        Delay in milliseconds before processing procs. Spells triggered by aura procs also seem
#        to be subject to a batching delay, so we double the procs delay to recreate the effect.
#        Default: 800
#
#    BeepAtStart
#        Beep at mangosd start finished (mostly work only at Unix/Linux systems)
#        Default: 1 (true)
#                 0 (false)
#
#    ShowProgressBars
#        Control show progress bars for load steps at server startup
#        Default: 1 (true)
#                 0 (false)
#
#    WaitAtStartupError
#        After startup error report wait <Enter> or some time before continue (and possible close console window)
#                 -1 (wait until <Enter> press)
#        Default:  0 (not wait)
#                  N (>0, wait N secs)
#
#    Motd
#        Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
###################################################################################################################

GameType = 1
RealmZone = 1
TimeZoneOffset = 0
DBC.Locale = 255
DeclinedNames = 0
StrictPlayerNames = 0
StrictCharterNames = 0
StrictPetNames = 0
MinPlayerName = 2
MinCharterName = 2
MinPetName = 2
WorldAvailable = 1
CharactersCreatingDisabled = 0
CharactersPerAccount = 50
CharactersPerRealm = 10
SkipCinematics = 0
ShowHealthValues = 0
MaxPlayerLevel = 60
StartPlayerLevel = 1
StartPlayerMoney = 0
MinHonorKills = 15
MaintenanceDay = 3
InstantLogout = 1
ForceLogoutDelay = 0
AutoHonorRestart = 1
AllFlightPaths = 0
AlwaysMaxSkillForLevel = 0
ActivateWeather = 1
CastUnstuck = 1
MaxSpellCastsInChain = 10
Instance.IgnoreLevel = 0
Instance.IgnoreRaid = 0
Instance.ResetTimeHour = 4
Instance.UnloadDelay = 1800000
Item.InstantSaveQuality = 6
Item.PreventDataMining = 1
Quests.LowLevelHideDiff = 4
Quests.HighLevelHideDiff = 7
Quests.IgnoreRaid = 0
Group.OfflineLeaderDelay = 300
Guild.EventLogRecordsCount = 100
MirrorTimer.Fatigue.Max = 60
MirrorTimer.Breath.Max = 60
MirrorTimer.Environmental.Max = 1
MaxPrimaryTradeSkill = 2
MinPetitionSigns = 9
MaxGroupXPDistance = 74
MailDeliveryDelay = 3600
Mails.COD.ForceTag.MaxLevel = 0
MassMailer.SendPerTick = 10
PetUnsummonAtMount = 0
PetDefaultLoyalty = 1
PlayerCommands = 1
Event.Announce = 0
AutoBroadcast.Timer = 1800000
Spell.EffectDelay = 400
Spell.ProcDelay = 800
BeepAtStart = 1
ShowProgressBars = 0
WaitAtStartupError = 0
Motd = "Welcome to World of Warcraft!"

###################################################################################################################
# PLAYER INTERACTION
#
#    AllowTwoSide.Accounts
#        Allow accounts to create characters in both teams in any game type.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.Interaction.Chat
#    AllowTwoSide.Interaction.Channel
#    AllowTwoSide.Interaction.Group
#    AllowTwoSide.Interaction.Guild
#    AllowTwoSide.Interaction.Trade
#    AllowTwoSide.Interaction.Auction
#    AllowTwoSide.Interaction.Mail
#        Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade with different team,
#        merge all auction houses for players from different teams, send mail to different team.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.WhoList
#        Allow show player from both team in who list.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
#    AllowTwoSide.AddFriend
#        Allow adding friends from other team in friend list.
#        Default: 0 (Not allowed)
#                 1 (Allowed)
#
###################################################################################################################

AllowTwoSide.Accounts = 0
AllowTwoSide.Interaction.Chat = 0
AllowTwoSide.Interaction.Channel = 0
GM.JoinOppositeFactionChannels = 0
AllowTwoSide.Interaction.Group = 0
AllowTwoSide.Interaction.Guild = 0
AllowTwoSide.Interaction.Trade = 0
AllowTwoSide.Interaction.Auction = 0
AllowTwoSide.Interaction.Mail = 0
AllowTwoSide.WhoList = 0
AllowTwoSide.AddFriend = 0

###################################################################################################################
# CREATURE AND GAMEOBJECT SETTINGS
#
#    ThreatRadius
#        Radius for creature to evade after being pulled away from combat start point
#        If ThreatRadius is less than creature aggro radius then aggro radius will be used
#        Default: 50 yards
#
#    MaxCreaturesAttackRadius
#        Creatures won't search for target farther than this.
#        Reduce for better performances.
#        Default: 40 yards
#
#    MaxPlayersStealthDetectRange
#        Players won't search for stealthed units farther than this.
#        Reduce for better performances.
#        Default: 30 yards
#
#    MaxCreaturesStealthDetectRange
#        Creatures won't search for stealthed units farther than this.
#        Reduce for better performances.
#        Default: 30 yards
#
#    MaxCreatureSummonLimit
#       Game objects (and other creatures) won't be able to summon more creatures than this limit
#       Default: 100
#
#    Rate.Creature.Aggro
#        Aggro radius percent or off.
#        Default: 1   - 100%
#                 1.5 - 150%
#                 0   - off (0%)
#
#    CreatureFamilyFleeAssistanceRadius
#        Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
#        Default: 30
#                 0   - off
#
#    CreatureFamilyAssistanceRadius
#        Radius which creature will use to call assistance without moving
#        Default: 10
#                 0   - off
#
#    CreatureFamilyAssistanceDelay
#        Reaction time for creature assistance call
#        Default: 1500 (1.5s)
#
#    CreatureFamilyFleeDelay
#        Time during which creature can flee when no assistant found
#        Default: 7000 (7s)
#
#    WorldBossLevelDiff
#        Difference for boss dynamic level with target
#        Default: 3
#
#    SendLootRollUponReconnect
#         Send active loot roll windows when a player reconnects
#         Default: 0  - not send
#                  1  - send
#
#    Corpse.EmptyLootShow
#        If target can have loot (or can be skining after loot) but no loot generated still show loot window
#        Default: 1 (show)
#                 0 (not show)
#
#    Corpse.Decay.NORMAL
#    Corpse.Decay.RARE
#    Corpse.Decay.ELITE
#    Corpse.Decay.RAREELITE
#    Corpse.Decay.WORLDBOSS
#        Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially)
#        Default: 300, 900, 600, 1200, 3600
#
#    Rate.Corpse.Decay.Looted
#         Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
#         Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0)
#
#    Rate.Creature.Normal.Damage
#    Rate.Creature.Elite.Elite.Damage
#    Rate.Creature.Elite.RAREELITE.Damage
#    Rate.Creature.Elite.WORLDBOSS.Damage
#    Rate.Creature.Elite.RARE.Damage
#        Creature Damage Rates.
#        Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
#
#    Rate.Creature.Normal.SpellDamage
#    Rate.Creature.Elite.Elite.SpellDamage
#    Rate.Creature.Elite.RAREELITE.SpellDamage
#    Rate.Creature.Elite.WORLDBOSS.SpellDamag
#    Rate.Creature.Elite.RARE.SpellDamage
#        Creature Spell Damage Rates.
#        Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
#
#    Rate.Creature.Normal.HP
#    Rate.Creature.Elite.Elite.HP
#    Rate.Creature.Elite.RAREELITE.HP
#    Rate.Creature.Elite.WORLDBOSS.HP
#    Rate.Creature.Elite.RARE.HP
#        Creature Health Ammount Modifier.
#        Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
#
#    ListenRange.Say
#        Distance from player to listen text that creature (or other world object) say
#        Default: 25
#
#    ListenRange.TextEmote
#        Distance from player to listen textemote that creature (or other world object) say
#        Default: 25
#
#    ListenRange.Yell
#        Distance from player to listen text that creature (or other world object) yell
#        Default: 300
#
#    GuidReserveSize.Creature
#    GuidReserveSize.GameObject
#        Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid
#        Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids
#        from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns
#        in game from other side
#        Default: 100
#
###################################################################################################################

ThreatRadius = 50
Rate.Creature.Aggro = 1
MaxCreaturesAttackRadius = 40
MaxPlayersStealthDetectRange = 30
MaxCreaturesStealthDetectRange = 30
MaxCreatureSummonLimit = 100
CreatureFamilyFleeAssistanceRadius = 30
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 1500
CreatureFamilyFleeDelay = 7000
WorldBossLevelDiff = 3
Corpse.EmptyLootShow = 1
Corpse.Decay.NORMAL = 300
Corpse.Decay.RARE = 900
Corpse.Decay.ELITE = 600
Corpse.Decay.RAREELITE = 1200
Corpse.Decay.WORLDBOSS = 3600
Rate.Corpse.Decay.Looted = 0.0
SendLootRollUponReconnect = 0
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1
ListenRange.Say = 40
ListenRange.TextEmote = 40
ListenRange.Yell = 300
GuidReserveSize.Creature = 1000
GuidReserveSize.GameObject = 1000


###################################################################################################################
# CHAT SETTINGS
#
#    ChatFakeMessagePreventing
#        Chat protection from creating fake messages using a lot spaces (other invisible symbols),
#        not applied to addon language messages, but can prevent working old addons
#        that use normal languages for sending data to another clients.
#        Default: 0 (disable fake messages preventing)
#                 1 (enable fake messages preventing)
#
#    ChatStrictLinkChecking.Severity
#        Check chat messages for ingame links to spells, items, quests, achievements etc.
#        Default: 0 (disable link checking)
#                 1 (check if only valid pipe commands are used. This prevents posting pictures for example)
#                 2 (verifiy that pipe commands are used in a correct order)
#                 3 (check if color, entry and name don't contradict each other. For correct work, please assure
#                    that you have extracted locale DBCs of every language specific client playing on this server.)
#
#    ChatStrictLinkChecking.Kick
#        Defines, what should be done if a message is considered to contain invalid pipe commands.
#        Default: 0 (silently ignore message)
#                 1 (kick players who sent invalid formed messages)
#
#    ChatFlood.MessageCount
#        Chat anti-flood protection, haste message count to activate protection
#        Default: 10
#                 0 (disable anti-flood protection)
#
#    ChatFlood.MessageDelay
#        Chat anti-flood protection, minimum message delay to count message
#        Default: 1 (in secs)
#
#    ChatFlood.MuteTime
#        Chat anti-flood protection, mute time at activation flood protection (not saved)
#        Default: 10 (in secs)
#
#    Channel.SilentlyGMJoin
#        Silently join GM characters (security level > 1) to channels
#        Default: 0 (join announcement in normal way)
#                 1 (GM join without announcement)
#
#    Channel.StrictLatinInGeneral
#        Filter out messages using non-Latin characters in general channels.
#        Default: 0 (disable)
#                 1 (enable)
#
#    WorldChan.MinLevel
#        Minimum level to use world channels
#        Default: 1
#
#    WorldChan.Cooldown
#    WorldChan.CooldownMaxLevel
#    WorldChan.CooldownScaling
#        Cooldown between messages on world channels
#        Default: 0
#
#    WhisperDiffZone.MinLevel
#        Minimum level to whisper players in other zones
#        Default: 1
#
#    YellMinLevel
#        Minimum level to /yell in chat
#        Default: 0
#
#    YellRange.LinearScale.MaxLevel
#    YellRange.QuadraticScale.MaxLevel
#        Limit yell range based on level
#        Default: 0
#
#    ChannelInvite.MinLevel
#        Minimum level to invite other players into a private channel
#        Default: 10
#
#    PublicChansMute.BypassLevel
#        Required character level on account to bypass all chat restrictions
#        Default: 61
#
#    WhisperRestriction
#        Allow players to disable whispers with .wr command
#        Default: 0
#
#    SayMinLevel
#        Minimum level to /say in chat
#        Default: 0
#
#    SayEmoteMinLevel
#        Minimum level to /me in chat
#        Default: 0
#
#    Antiflood.Sanction
#        Sanction applied to a player if sending too many packets
#        See enum CheatAction for all flags
#        Default: 4 - Kick
#
###################################################################################################################

ChatFakeMessagePreventing = 0
ChatStrictLinkChecking.Severity = 0
ChatStrictLinkChecking.Kick = 0
ChatFlood.MessageCount = 10
ChatFlood.MessageDelay = 1
ChatFlood.MuteTime = 10
Channel.SilentlyGMJoin = 0
Channel.StrictLatinInGeneral = 0
WorldChan.MinLevel = 1
WorldChan.Cooldown = 0
WorldChan.CooldownMaxLevel = 0
WorldChan.CooldownScaling = 0
WhisperDiffZone.MinLevel = 1
YellMinLevel = 0;
YellRange.LinearScale.MaxLevel = 0
YellRange.QuadraticScale.MaxLevel = 0
ChannelInvite.MinLevel = 10
PublicChansMute.BypassLevel = 61
WhisperRestriction = 0
SayMinLevel = 0;
SayEmoteMinLevel = 0;
Antiflood.Sanction = 4

###################################################################################################
# WARDEN SETTINGS
#
#    Warden.WinEnabled
#        Description: Enables Warden checks for Windows clients.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
#
#    Warden.OSXEnabled
#        Description: Enables Warden checks for OSX clients.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
#
#    Warden.PlayersOnly
#        Description: Ignore game master accounts.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Warden.NumMemChecks
#        Description: Number of Warden memory checks that are sent to the client each cycle.
#        Default:     3 - (Enabled)
#                     0 - (Disabled)
#
#    Warden.NumOtherChecks
#        Description: Number of Warden checks other than memory checks that are added to request
#                     each checking cycle.
#        Default:     7 - (Enabled)
#                     0 - (Disabled)
#
#    Warden.ClientResponseDelay
#        Description: Time (in seconds) before client is getting disconnecting for not responding.
#        Default:     120 - (2 Minutes)
#                     0 - (Disabled, client won't be kicked)
#
#    Warden.ClientCheckHoldOff
#        Description: Time (in seconds) to wait before sending the next check request to the client.
#                     A low number increases traffic and load on client and server side.
#        Default:     30 - (30 Seconds)
#                     0  - (Send check as soon as possible)
#
#    Warden.DefaultPenalty
#        Description: Default action being taken if a client check failed. Penalties can be
#                     customized per check id in the warden_checks table.
#        Default:     2 - (Ban)
#                     0 - (Disabled, Logging only)
#                     1 - (Kick)
#
#    Warden.BanDuration
#        Description: Time (in seconds) an account will be banned if Penalty is set
#                     to ban.
#        Default:     86400 - (24 hours)
#                     0     - (Permanent ban)
#
#    Warden.DebugLog
#        Description: Prints additional information about performed checks.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
#
#    Warden.DBLogLevel
#        Description: The minimal WardenActions value of Warden check to be logged into realmd.warden_log table.
#                     WardenActions: 0 - log, 1 - kick, 2 - ban
#
#        Deafult:     0 - (Logging any failed check)
#                     3 - (Disable DB logging)
#
#    Warden.ModuleDir
#        Description: Directory where warden modules are stored.
#        Default: "warden_modules"
#
###################################################################################################

Warden.WinEnabled            = 0
Warden.OSXEnabled            = 0
Warden.PlayersOnly           = 1
Warden.NumMemChecks          = 3
Warden.NumOtherChecks        = 7
Warden.ClientResponseDelay   = 120
Warden.ClientCheckHoldOff    = 30
Warden.DefaultPenalty        = 2
Warden.BanDuration           = 86400
Warden.DebugLog              = 0
Warden.DBLogLevel            = 0
Warden.ModuleDir             = "warden_modules"

###################################################################################################
# MOVEMENT ANTICHEAT SETTINGS
#
#    Anticheat.Enable
#        Description: Enables player movement checks.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.PlayersOnly
#        Description: Ignore game master accounts.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.NotifyCheaters
#        Description: Informs players if they fail a movement check.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
#
#    Anticheat.BanDuration
#        Description: Time (in seconds) an account will be banned if Penalty is set
#                     to ban.
#        Default:     86400 - (24 hours)
#                     0     - (Permanent ban)
#
#    Anticheat.LogData
#        Description: Save the result of every anticheat tick in the database.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
#
#    Anticheat.MaxAllowedDesync
#        Description: Client time desynchronization allowed when doing movement extrapolation.
#        Default:     0
#
#    Anticheat.ReverseTime.Enable
#        Description: Check for players whose clock went back in time.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.ReverseTime.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     1
#
#    Anticheat.ReverseTime.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.NullTime.Enable
#        Description: Check for players sending a null timestamp.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.NullTime.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     2
#
#    Anticheat.NullTime.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.SkippedHeartbeats.Enable
#        Description: Check for players missing a heartbeat packet.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.SkippedHeartbeats.Threshold.Tick
#        Description: Detections needed to trigger a penalty in one tick.
#        Default:     2
#
#    Anticheat.SkippedHeartbeats.Threshold.Total
#        Description: Detections needed to trigger a penalty total.
#        Default:     10
#
#    Anticheat.SkippedHeartbeats.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.TimeDesync.Enable
#        Description: Check for players that claim more time has passed for them than for the server since last time they moved.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.TimeDesync.Threshold
#        Description: Milliseconds of time difference tolerated.
#        Default:     10000
#
#    Anticheat.TimeDesync.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.NumDesyncs.Enable
#        Description: Check how many times the above described time desync has occurred.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.NumDesyncs.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     5
#
#    Anticheat.NumDesyncs.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.SpeedHack.Enable
#        Description: Check for players moving too fast using extrapolation.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.OverpspeedDistance.Enable
#        Description: Check for players that claim to have traveled further than possible.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.OverpspeedDistance.Threshold
#        Description: Yards traveled beyond what we think is possible.
#        Default:     30
#
#    Anticheat.OverpspeedDistance.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.OverspeedJump.Enable
#        Description: Check for players that are moving too fast while jumping.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.OverspeedJump.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.OverspeedJump.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     3
#
#    Anticheat.OverspeedJump.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.JumpSpeedChange.Enable
#        Description: Check for players that change speed while in the middle of a jump.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.JumpSpeedChange.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.JumpSpeedChange.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     3
#
#    Anticheat.JumpSpeedChange.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.MultiJump.Enable
#        Description: Check for players jumping while still in the air.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.MultiJump.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.MultiJump.Threshold.Tick
#        Description: Detections needed to trigger a penalty in one tick.
#        Default:     2
#
#    Anticheat.MultiJump.Threshold.Total
#        Description: Detections needed to trigger a penalty total.
#        Default:     10
#
#    Anticheat.MultiJump.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.WallClimb.Enable
#        Description: Check for players climbing a surface that is too steep.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.WallClimb.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.WallClimb.Angle
#        Description: Vertical angle in radians between two points that players are able to climb.
#        Default:     1.0
#
#    Anticheat.WallClimb.Threshold.Tick
#        Description: Detections needed to trigger a penalty in one tick.
#        Default:     3
#
#    Anticheat.WallClimb.Threshold.Total
#        Description: Detections needed to trigger a penalty total.
#        Default:     30
#
#    Anticheat.WallClimb.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.Unreachable.Enable
#        Description: Check for players that are in combat with a creature which can't reach them.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.Unreachable.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     40
#
#    Anticheat.Unreachable.Penalty
#        Description: Action to take upon failing this check.
#        Default:     3 - Log, Report to GM
#
#    Anticheat.FlyHack.Enable
#        Description: Check for players that are flying.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.FlyHack.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.FlyHack.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     3
#
#    Anticheat.FlyHack.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.NoFallTime.Enable
#        Description: Check for players that walking in the air.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.NoFallTime.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.NoFallTime.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     5
#
#    Anticheat.NoFallTime.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.Teleport.Enable
#        Description: Check for players teleporting far away from their current position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.Teleport.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.Teleport.Distance
#        Description: Yards that we allow players to travel in one packet.
#                     Setting this too low can cause false positives at high speeds.
#        Default:     40.0
#
#    Anticheat.Teleport.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     3
#
#    Anticheat.Teleport.Penalty
#        Description: Action to take upon failing this check.
#        Default:     19 - Log, Report to GM, Ban
#
#    Anticheat.TeleportToTransport.Enable
#        Description: Check for players teleporting on a transport.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.TeleportToTransport.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.TeleportToTransport.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     2
#
#    Anticheat.TeleportToTransport.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.FakeTransport.Enable
#        Description: Check for players claiming they have boarded a non-existent transport.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.FakeTransport.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     1
#
#    Anticheat.FakeTransport.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.WaterWalk.Enable
#        Description: Check for players walking on water without a water walking buff.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.WaterWalk.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.WaterWalk.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     5
#
#    Anticheat.WaterWalk.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#
#    Anticheat.SlowFall.Enable
#        Description: Check for players slow falling without a slow fall buff.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.SlowFall.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.SlowFall.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     5
#
#    Anticheat.SlowFall.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.Hover.Enable
#        Description: Check for players hovering without a hover buff.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.Hover.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.Hover.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     5
#
#    Anticheat.Hover.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.FixedZ.Enable
#        Description: Check for players that have a fixed Z axis.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.FixedZ.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.FixedZ.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     5
#
#    Anticheat.FixedZ.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.RootMove.Enable
#        Description: Check for players that are moving while rooted.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.RootMove.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.RootMove.Threshold.Tick
#        Description: Detections needed to trigger a penalty in one tick.
#        Default:     5
#
#    Anticheat.RootMove.Threshold.Total
#        Description: Detections needed to trigger a penalty in one tick.
#        Default:     30
#
#    Anticheat.RootMove.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.SelfRoot.Enable
#        Description: Check for players that have root flag but should not.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.SelfRoot.Reject
#        Description: Do not accept movement info and teleport to old position.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.SelfRoot.Threshold
#        Description: Detections needed to trigger a penalty in one tick.
#        Default:     1

#    Anticheat.SelfRoot.Penalty
#        Description: Action to take upon failing this check.
#        Default:     3 - Log, Report to GM
#
#    Anticheat.WrongAckData.Enable
#        Description: Check for players sending wrong data in an ACK packet.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.WrongAckData.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     3
#
#    Anticheat.WrongAckData.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.PendingAckDelay.Enable
#        Description: Check for players failing to acknowledge a forced movement change.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.PendingAckDelay.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     3
#
#    Anticheat.PendingAckDelay.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.ExploreArea.Enable
#        Description: Check for players that are exploring low level zones too quickly.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.ExploreArea.Threshold
#        Description: Count of areas explored this session.
#        Default:     100
#
#    Anticheat.ExploreArea.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.ExploreHighLevelArea.Enable
#        Description: Check for players that are exploring high level zones too quickly.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.ExploreHighLevelArea.Threshold
#        Description: Count of areas explored this session.
#        Default:     50
#
#    Anticheat.ExploreHighLevelArea.Penalty
#        Description: Action to take upon failing this check.
#        Default:     11 - Log, Report to GM, Kick
#
#    Anticheat.ForbiddenArea.Enable
#        Description: Check for players entering a forbidden area.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
#
#    Anticheat.ForbiddenArea.Threshold
#        Description: Detections needed to trigger a penalty.
#        Default:     1
#
#    Anticheat.ForbiddenArea.Penalty
#        Description: Action to take upon failing this check.
#        Default:     3 - Log, Report to GM
#
###################################################################################################

Anticheat.Enable = 1
Anticheat.PlayersOnly = 1
Anticheat.NotifyCheaters = 0
Anticheat.BanDuration = 86400
Anticheat.LogData = 0
Anticheat.MaxAllowedDesync = 0
Anticheat.ReverseTime.Enable = 1
Anticheat.ReverseTime.Threshold = 1
Anticheat.ReverseTime.Penalty = 11
Anticheat.NullTime.Enable = 1
Anticheat.NullTime.Threshold = 2
Anticheat.NullTime.Penalty = 11
Anticheat.SkippedHeartbeats.Enable = 1
Anticheat.SkippedHeartbeats.Threshold.Tick = 2
Anticheat.SkippedHeartbeats.Threshold.Total = 10
Anticheat.SkippedHeartbeats.Penalty = 11
Anticheat.TimeDesync.Enable = 1
Anticheat.TimeDesync.Threshold = 10000
Anticheat.TimeDesync.Penalty = 11
Anticheat.NumDesyncs.Enable = 1
Anticheat.NumDesyncs.Threshold = 5
Anticheat.NumDesyncs.Penalty = 11
Anticheat.SpeedHack.Enable = 1
Anticheat.OverpspeedDistance.Enable = 1
Anticheat.OverpspeedDistance.Threshold = 30
Anticheat.OverpspeedDistance.Penalty = 11
Anticheat.OverspeedJump.Enable = 1
Anticheat.OverspeedJump.Reject = 1
Anticheat.OverspeedJump.Threshold = 3
Anticheat.OverspeedJump.Penalty = 11
Anticheat.JumpSpeedChange.Enable = 1
Anticheat.JumpSpeedChange.Reject = 1
Anticheat.JumpSpeedChange.Threshold = 3
Anticheat.JumpSpeedChange.Penalty = 11
Anticheat.MultiJump.Enable = 1
Anticheat.MultiJump.Reject = 1
Anticheat.MultiJump.Threshold.Tick = 2
Anticheat.MultiJump.Threshold.Total = 10
Anticheat.MultiJump.Penalty = 11
Anticheat.WallClimb.Enable = 1
Anticheat.WallClimb.Reject = 1
Anticheat.WallClimb.Angle = 1.0
Anticheat.WallClimb.Threshold.Tick = 3
Anticheat.WallClimb.Threshold.Total = 30
Anticheat.WallClimb.Penalty = 11
Anticheat.Unreachable.Enable = 1
Anticheat.Unreachable.Threshold = 40
Anticheat.Unreachable.Penalty = 3
Anticheat.FlyHack.Enable = 1
Anticheat.FlyHack.Reject = 1
Anticheat.FlyHack.Threshold = 3
Anticheat.FlyHack.Penalty = 11
Anticheat.NoFallTime.Enable = 1
Anticheat.NoFallTime.Reject = 1
Anticheat.NoFallTime.Threshold = 5
Anticheat.NoFallTime.Penalty = 11
Anticheat.Teleport.Enable = 1
Anticheat.Teleport.Reject = 1
Anticheat.Teleport.Distance = 40.0
Anticheat.Teleport.Threshold = 3
Anticheat.Teleport.Penalty = 19
Anticheat.TeleportToTransport.Enable = 1
Anticheat.TeleportToTransport.Reject = 1
Anticheat.TeleportToTransport.Threshold = 2
Anticheat.TeleportToTransport.Penalty = 11
Anticheat.FakeTransport.Enable = 1
Anticheat.FakeTransport.Threshold = 1
Anticheat.FakeTransport.Penalty = 11
Anticheat.WaterWalk.Enable = 1
Anticheat.WaterWalk.Reject = 1
Anticheat.WaterWalk.Threshold = 5
Anticheat.WaterWalk.Penalty = 11
Anticheat.SlowFall.Enable = 1
Anticheat.SlowFall.Reject = 1
Anticheat.SlowFall.Threshold = 5
Anticheat.SlowFall.Penalty = 11
Anticheat.Hover.Enable = 1
Anticheat.Hover.Reject = 1
Anticheat.Hover.Threshold = 5
Anticheat.Hover.Penalty = 11
Anticheat.FixedZ.Enable = 1
Anticheat.FixedZ.Reject = 1
Anticheat.FixedZ.Threshold = 5
Anticheat.FixedZ.Penalty = 11
Anticheat.RootMove.Enable = 1
Anticheat.RootMove.Reject = 1
Anticheat.RootMove.Threshold.Tick = 5
Anticheat.RootMove.Threshold.Total = 30
Anticheat.RootMove.Penalty = 11
Anticheat.SelfRoot.Enable = 1
Anticheat.SelfRoot.Reject = 1
Anticheat.SelfRoot.Threshold = 1
Anticheat.SelfRoot.Penalty = 3
Anticheat.WrongAckData.Enable = 1
Anticheat.WrongAckData.Threshold = 3
Anticheat.WrongAckData.Penalty = 11
Anticheat.PendingAckDelay.Enable = 1
Anticheat.PendingAckDelay.Threshold = 3
Anticheat.PendingAckDelay.Penalty = 11
Anticheat.ExploreArea.Enable = 1
Anticheat.ExploreArea.Threshold = 100
Anticheat.ExploreArea.Penalty = 11
Anticheat.ExploreHighLevelArea.Enable = 1
Anticheat.ExploreHighLevelArea.Threshold = 50
Anticheat.ExploreHighLevelArea.Penalty = 11
Anticheat.ForbiddenArea.Enable = 1
Anticheat.ForbiddenArea.Threshold = 1
Anticheat.ForbiddenArea.Penalty = 3

# Time to wait for movement change ack
Movement.PendingAckResponseTime = 2000

###################################################################################################################
# GAME MASTER SETTINGS
#
#    GM.LoginState
#        GM mode at login
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.Visible
#        GM visibility at login
#        Default: 2 (last save state)
#                 0 (invisible)
#                 1 (visible)
#
#    GM.AcceptTickets
#        Is GM accepting tickets from player by default or not.
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.Chat
#        GM chat mode at login
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.WhisperingTo
#        Is GM accepting whispers from player by default or not.
#        Default: 2 (last save state)
#                 0 (disable)
#                 1 (enable)
#
#    GM.InGMList.Level
#        Max GM level showed in GM list (if visible) in non-GM state (.gm off)
#                 0 (none)
#                 1 (only moderators)
#                 2 (only gamemasters)
#        Default: 3 (anyone)
#
#    GM.InWhoList.Level
#        Max GM level showed in who list (if visible).
#                 0 (only players)
#                 1 (only moderators)
#                 2 (only gamemasters)
#        Default: 3 (anyone)
#
#    GM.LogTrade
#        Include GM trade and trade slot enchanting operations in GM log if it enable
#        Default: 1 (include)
#                 0 (not include)
#
#    GM.StartLevel
#        GM starting level (1-255)
#        Default: 1
#
#    GM.LowerSecurity
#        Disallow a lower security member to interact with a higher one using commands
#        Default: 0 (disable)
#                 1 (enable)
#
#    GM.CreditOnDie
#        Give loot / money / reputation at ".die" command
#        Default: 1 (enable)
#
#    GM.AllowTrades
#        Allow trades / mails / AH / ...
#        Default: 1
#
#    GM.AllowPublicChannels
#        Allow to speak in general / world channels
#        Default: 0
#
#    GMTickets.Enable
#        Allow opening support tickets.
#        Default: 1
#
#    GMTickets.MinLevel
#        Minimum required character level to open a ticket.
#        Default: 0
#
#    GMTickets.Admin.Security
#        Required security rank to assign ticket in escalation queue.
#        Default: 7
#
###################################################################################################################

GM.LoginState            = 2
GM.Visible               = 2
GM.AcceptTickets         = 2
GM.Chat                  = 2
GM.WhisperingTo          = 2
GM.InGMList.Level        = 3
GM.InWhoList.Level       = 3
GM.LogTrade              = 1
GM.StartLevel            = 1
GM.LowerSecurity         = 0
GM.CreditOnDie           = 1
GM.AllowTrades           = 1
GM.AllowPublicChannels   = 0
GMTickets.Enable         = 1
GMTickets.MinLevel       = 0
GMTickets.Admin.Security = 7

###################################################################################################################
# VISIBILITY AND RADIUSES
#
#    Visibility.GroupMode
#        Group visibility modes
#        Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
#                 1 (raid members 100% auto detect invisible player from same raid)
#                 2 (players from same team can 100% auto detect invisible player)
#
#    Visibility.Distance.Continents
#    Visibility.Distance.Instances
#    Visibility.Distance.BG
#        Visibility distance for different ingame object in different maps.
#        Visibility on continents on offy ~90 yards. In BG ~180. For instances default ~120.
#        Max limited by active player zone: ~ 333
#        Min limit is max aggro radius (45) * Rate.Creature.Aggro
#    Visibility.Distance.Continents.Min
#        If bad performance, visibilityDistance may be reduced
#
#    Visibility.Distance.InFlight
#        Visible distance for player in flight
#        Min limit is 0 (not show any objects)
#
#    Visibility.Distance.Grey.Unit
#        Visibility grey distance for creatures/players (fast changing objects)
#        addition to appropriate object type Visibility.Distance.* use in case visibility removing to
#        object (except corpse around distances) If D is distance and G is grey distance then object
#        make visible if distance to it <= D but make non visible if distance > D+G
#        Default: 1 (yard)
#
#    Visibility.Distance.Grey.Object
#        Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
#        Default: 10 (yards)
#
#    Visibility.RelocationLowerLimit
#        Object's visibility update called, when distance between current object's position and position,
#        where visiblity was updated last time, reaches RelocationLoverLimit value
#        Default: 10 (yards)
#
#    Visibility.AIRelocationNotifyDelay
#        Delay time between creature AI reactions on nearby movements
#        Default: 1000 (milliseconds)
#
#    Visibility.ForceActiveObjects
#        Force any creatures or gameobjects with increased visibility set in template to be active objects.
#        The modifier will not work for creatures that don't have the active flag set in spawn table otherwise.
#        Default: 1 (enabled)
#                 0 (disabled)
#
###################################################################################################################

Visibility.GroupMode               = 0
Visibility.Distance.Continents     = 100
Visibility.Distance.Continents.Min = 60
Visibility.Distance.Instances      = 170
Visibility.Distance.BG             = 533
Visibility.Distance.InFlight       = 100
Visibility.Distance.Grey.Unit      = 1
Visibility.Distance.Grey.Object    = 10
Visibility.RelocationLowerLimit    = 10
Visibility.AIRelocationNotifyDelay = 1000
Visibility.ForceActiveObjects      = 1

###################################################################################################################
# SERVER RATES
#
#    Rate.Health
#    Rate.Mana
#    Rate.Rage.Income
#    Rate.Rage.Loss
#    Rate.Focus
#    Rate.Loyalty
#    Rate.Energy (Rogue)
#        Health and power regeneration and rage income from damage.
#        Default: 1
#
#    Rate.Skill.Discovery
#         Skill Discovery Rates
#         Default: 1
#
#    Rate.Drop.Item.Poor
#    Rate.Drop.Item.Normal
#    Rate.Drop.Item.Uncommon
#    Rate.Drop.Item.Rare
#    Rate.Drop.Item.Epic
#    Rate.Drop.Item.Legendary
#    Rate.Drop.Item.Artifact
#    Rate.Drop.Item.Referenced
#    Rate.Drop.Money
#         Drop rates (items by quality and money)
#         Default: 1
#
#    Rate.XP.Kill
#    Rate.XP.Kill.Elite
#    Rate.XP.Quest
#    Rate.XP.Explore
#    Rate.XP.Personal.Min
#    Rate.XP.Personal.Max
#        XP rates
#        Default: 1
#
#    Rate.Rest.InGame
#    Rate.Rest.Offline.InTavernOrCity
#    Rate.Rest.Offline.InWilderness
#        Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
#
#    Rate.Damage.Fall
#        Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
#
#    Rate.Auction.Time
#    Rate.Auction.Deposit
#    Rate.Auction.Cut
#        Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
#
#    Auction.Deposit.Min
#        Minimum auction deposit size in copper
#        Default: 0
#
#    Auction.AccountConcurrentLimit
#        Maximum auctions (per auction house, including shared) an account can have posted at once. eg. limit of 100 -> 100 on Alliance auction house, 100 on Neutral auction house
#        Default: 0
#
#    Rate.Honor
#        Honor gain rate
#
#    Rate.Mining.Amount
#    Rate.Mining.Next
#        Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
#        Mining.Next changes chance to have next use of a deposit)
#
#    Rate.Talent
#        Talent Point rates
#        Default: 1
#
#    Rate.RespecBaseCost
#        Minimum cost for unlearning talents, in gold
#        Default: 1
#
#    Rate.RespecMultiplicativeCost
#        Cost * multiplier = total cost of unlearning talents, in gold
#        Default: 5
#
#    Rate.RespecMaxMultiplier
#        RespecMultiplicativeCost * RespecMaxMultiplier = maximum cost of unlearning talents, in gold
#        Default: 10
#
#    Rate.RespecMinMultiplier
#        Once the player exceeds this multiplier value, they can never drop below it again
#        Default: 2
#
#    Rate.Reputation.Gain
#         Reputation Gain rate
#         Default: 1
#
#    Rate.Reputation.LowLevel.Kill
#         Reputation Gain form low level kill (grey creture)
#         Default: 0.2
#
#    Rate.Reputation.LowLevel.Quest
#         Reputation Gain rate
#         Default: 1
#
#    Rate.InstanceResetTime
#        Multiplier for the number of days in between global raid/heroic instance resets.
#        Default: 1
#
#    SkillGain.Crafting
#    SkillGain.Defense
#    SkillGain.Gathering
#    SkillGain.Weapon
#         crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
#         Default: 1
#
#    SkillChance.Orange
#    SkillChance.Yellow
#    SkillChance.Green
#    SkillChance.Grey
#        Skill chance values (0..100)
#        Default: 100-75-25-0
#
#    SkillChance.MiningSteps
#    SkillChance.SkinningSteps
#         For skinning and Mining chance decrease with skill level.
#         Default: 0  - no decrease
#                  75 - in 2 times each 75 skill points
#
#    SkillFail.Loot.Fishing
#         For fishing instead fail provided junk loot
#         Default: 0 (disabled)
#                  1 (enabled)
#
#    SkillFail.Gain.Fishing
#         For fishing skill gain possible at fail also
#         Default: 0 (disabled)
#                  1 (enabled)
#
#    SkillFail.Possible.FishingPool
#         For fishing pool impossible fail from low skill by default
#         Default: 1 (enabled)
#                  0 (disabled)
#
#    DurabilityLossChance.Damage
#         Chance lost one from equiped items durability point at damage apply or receive.
#         Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
#
#    DurabilityLossChance.Absorb
#         Chance lost one from armor items durability point at damage absorb.
#         Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
#
#    DurabilityLossChance.Parry
#         Chance lost weapon durability point at parry.
#         Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
#
#    DurabilityLossChance.Block
#         Chance lost sheild durability point at damage block.
#         Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
#
#    Death.SicknessLevel
#         Starting Character start gain sickness at spirit resurrection (1 min)
#         Default: 11
#                  -10 - character will have full time (10min) sickness at 1 level
#                  maxplayerlevel+1 - character will not have sickness at any level
#
#    Death.CorpseReclaimDelay.PvP
#    Death.CorpseReclaimDelay.PvE
#         Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
#         Default: 1 (enabled)
#                  0 (disabled)
#
#    Death.Bones.World
#    Death.Bones.Battleground
#         Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground)
#         Default: 1 (enabled)
#                  0 (disabled)
#
#    Death.Ghost.RunSpeed.World
#    Death.Ghost.RunSpeed.Battleground
#         Modifies the speed of player's ghosts, removed upon reviving, not permanent/saved, in non-BG and BG maps
#         Default: 1.0 (normal speed)
#
###################################################################################################################

Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.Focus = 1
Rate.Loyalty = 1
Rate.Energy = 1
Rate.Skill.Discovery = 1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
Rate.XP.Kill    = 1
Rate.XP.Kill.Elite = 1
Rate.XP.Quest   = 1
Rate.XP.Explore = 1
Rate.XP.Personal.Min = 1
Rate.XP.Personal.Max = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Auction.Deposit.Min = 0
Auction.AccountConcurrentLimit = 0
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next   = 1
Rate.Talent = 1
Rate.RespecBaseCost = 1
Rate.RespecMultiplicativeCost = 5
Rate.RespecMaxMultiplier = 10
Rate.RespecMinMultiplier = 2
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill    = 0.2
Rate.Reputation.LowLevel.Quest   = 1
Rate.InstanceResetTime = 1
SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green  = 25
SkillChance.Grey   = 0
SkillChance.MiningSteps   = 0
SkillChance.SkinningSteps = 0
SkillFail.Loot.Fishing = 0
SkillFail.Gain.Fishing = 0
SkillFail.Possible.FishingPool = 1
DurabilityLossChance.Damage = 0.5
DurabilityLossChance.Absorb = 0.5
DurabilityLossChance.Parry  = 0.05
DurabilityLossChance.Block  = 0.05
Death.SicknessLevel = 11
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 1
Death.Bones.World = 1
Death.Bones.Battleground = 1
Corpses.UpdateMinutes = 20
Bones.ExpireMinutes   = 60
Death.Ghost.RunSpeed.World = 1.0
Death.Ghost.RunSpeed.Battleground = 1.0
Rate.WarEffortResourceComplete = 0.0
WarEffortResourceCompletePeriod = 86400

###################################################################################################################
# BATTLEGROUND CONFIG
#
#    Battleground.CastDeserter
#        Cast Deserter spell at player who leave battleground in progress
#        Default: 1 (enable)
#                 0 (disable)
#
#    Battleground.QueueAnnouncer.Join
#        Enable queue announcer posting to chat at join
#        Default: 0 (not send)
#                 1 (send to joined player only)
#                 2 (send to all players)
#
#    Battleground.QueueAnnouncer.Start
#        Enable queue announcer posting to chat at BG start
#        Default: 0 (disable)
#                 1 (enable)
#
#    Battleground.QueuesCount
#        Maximum battleground queues a player can join at the same time
#        Default: 0 (decide based on current content patch)
#
#    Battleground.InvitationType
#        Set Battleground invitation type
#        Default: 1 (Experimental - don't allow to invite much more players of one faction)
#                 0 (normal - invite as much players to bg as possible, don't bother with ballance)
#
#    Battleground.PrematureFinishTimer
#        The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds
#        Default: 300000 (5 minutes)
#                 0 - disable (not recommended)
#
#    BattleGround.PremadeGroupWaitForMatch
#        The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
#                 1800000 (30 minutes)
#        Default: 0 - disable premade group matches (group always added to bg team in normal way)
#
#    BattleGround.RandomizeQueues
#        Randomize the queue positions
#        Default: 0 - first players to queue will be invited first
#
#    BattleGround.GroupQueueLimit
#        The maximum number of players that can be queued as a group
#        If the group is bigger than this value, players are queued solo
#        Default: 40
#
#    Alterac.MinPlayersInQueue
#       Minimum players in queue per faction before starting a match.
#       Default: 0 - use database value
#
#    Alterac.InitMaxPlayers
#       Maximum number of players at AV creation.
#       To be efficient, you should have 'InitMaxPlayers * 2 > MinPlayersInQueue'
#       Default: 0 - use database value
#
###################################################################################################################

Battleground.CastDeserter = 1
Battleground.QueueAnnouncer.Join = 0
Battleground.QueueAnnouncer.Start = 0
Battleground.InvitationType = 1
BattleGround.PrematureFinishTimer = 300000
BattleGround.PremadeGroupWaitForMatch = 0
BattleGround.PremadeQueue.MinGroupSize = 6
BattleGround.QueuesCount            = 0
BattleGround.TagInBattleGrounds     = 1
BattleGround.RandomizeQueues = 0
BattleGround.GroupQueueLimit = 40
Alterac.MinPlayersInQueue = 0
Alterac.InitMaxPlayers = 0

###################################################################################################################
# OUTDOOR PVP CONFIG
#
#    OutdoorPvp.SIEnabled               #Enable Silithus Outdoor pvp
#    OutdoorPvp.EPEnabled               #Enable Eastern Plaguelands Outdoor pvp
#        Default: 1 (enable)
#                 0 (disable)
#
###################################################################################################################

OutdoorPvp.SIEnabled = 1
OutdoorPvp.EPEnabled = 1

###################################################################################################################
#
# NETWORK CONFIG
#
#    Network.Threads
#         Number of threads for network, recommend 1 thread per 1000 connections.
#         Default: 1
#
#    Network.OutKBuff
#         The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
#         Default: -1 (Use system default setting)
#
#    Network.OutUBuff
#         Userspace buffer for output. This is amount of memory reserved per each connection.
#         Default: 65536
#
#    Network.TcpNoDelay:
#         TCP Nagle algorithm setting
#         Default: 0 (enable Nagle algorithm, less traffic, more latency)
#                  1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
#
#    Network.KickOnBadPacket
#         Kick player on bad packet format.
#         Default: 0 - do not kick
#                  1 - kick
#
#    Network.PacketBroadcast.Threads
#         Number of threads for packets broadcasting.
#         Default: 0 - disabled
#
#    Network.PacketBroadcast.Frequency
#         How often packet broadcasting threads run in milliseconds.
#         Default: 50
#
#    Network.Interval
#         How often ACE will transmit the client's outbound packet buffer in milliseconds.
#         Default: 10
#
###################################################################################################################

Network.Threads = 1
Network.OutKBuff = -1
Network.OutUBuff = 65536
Network.TcpNodelay = 1
Network.KickOnBadPacket = 0
Network.PacketBroadcast.Threads = 0
Network.PacketBroadcast.Frequency = 50
Network.PacketBroadcast.ReduceVisDistance.DiffAbove = 0
Network.Interval = 10

###################################################################################################################
# CONSOLE, REMOTE ACCESS AND SOAP
#
#    Console.Enable
#        Enable console
#        Default: 1 - on
#                 0 - off
#
#    Ra.Enable
#        Enable remote console
#        Default: 0 - off
#                 1 - on
#
#    Ra.IP
#        Default remote console ip address, use 0.0.0.0 for every address
#
#    Ra.Port
#        Default remote console port
#        Default: 3443
#
#    Ra.MinLevel
#        Minimum level that's required to login,3 by default
#        Default: 3 (Administrator)
#
#    Ra.Secure
#        Kick client on wrong pass
#                 0 - off
#        Default: 1 - on
#
#    Ra.Stricted
#        Not allow execute console level only commands remotly by RA
#                 0 - off
#        Default: 1 - on
#
#
#    SOAP.Enable
#        Enable soap service
#        Default: 0 - off
#                 1 - on
#
#    SOAP.IP
#        Bound SOAP service ip address, use 0.0.0.0 to access from everywhere
#        Default: 127.0.0.1
#
#    SOAP.Port
#        SOAP port
#        Default: 7878
#
###################################################################################################################

Console.Enable = 1
Ra.Enable = 0
Ra.IP = 0.0.0.0
Ra.Port = 3443
Ra.MinLevel = 3
Ra.Secure = 1
Ra.Stricted = 1

SOAP.Enabled = 0
SOAP.IP = 127.0.0.1
SOAP.Port = 7878

###################################################################################################################
# CHARACTER DELETION
#
#    CharDelete.Method
#        Character deletion behavior
#        Default: 0  - Completely remove the character from the database
#                 1  - Unlinking, the character gets unlinked from the account,
#                      the name gets freed up and appears as deleted ingame
#
#    CharDelete.MinLevel
#        Character gets deleted by CharDelete.Method=0 when the character
#        hasn't the specified level yet.
#        Default: 0  - For all characters the specified mode will be used
#                 1+ - Only for players which have reached the specified level
#                      will be deleted by the specified mode.
#                      the rest will be deleted by CharDelete.Method=0
#
#    CharDelete.KeepDays
#        Define the amount of days for which the characters are kept in the database before
#        they will be removed
#        Default: 30
#                 0  - Don't delete any characters, they stay in the database forever.
#
###################################################################################################################

CharDelete.Method = 0
CharDelete.MinLevel = 0
CharDelete.KeepDays = 30

###################################################################################################################
# AUCTION HOUSE BOT
#
#    AHBot.Enable
#        Enable AH bot.
#        Default: 0 - off
#                 1 - on
#
#    AHBot.ah.id
#        The ID of the auction house from AuctionHouse.dbc into which to put items.
#        Default: 7 - Blackwater Auction House
#
#    AHBot.ah.fid
#        The faction template ID of the virtual auctioneer.
#        Default: 120 - Booty Bay
#
#    AHBot.itemcount
#        How many items to put into the auction house.
#        Default: 50
#
###################################################################################################################
AHBot.Enable = 0
AHBot.ah.id = 7
AHBot.ah.fid = 120
AHBot.itemcount = 50
#AHBot.bot.guid = 1123
#AHBot.bot.account = 32377

###################################################################################################################
# PLAYER BOTS
#
#    RandomBot.Enable
#        Enables automatic spawning of random bots. These bots have no AI. You have to code one and assign it.
#        Default: 0 - off
#                 1 - on
#
#    RandomBot.MinBots
#        Minimum amount of random bots the server will try to spawn.
#        Default: 0
#
#    RandomBot.MaxBots
#        Maximum amount of random bots the server will try to spawn.
#        Default: 0
#
#    RandomBot.Refresh
#        How often the the server will check if there are enough bots spawned.
#        Default: 60000 (1 minute)
#
#    PlayerBot.Debug
#        Enables additional debugging information about bots that is printed in the console.
#        Default: 0 - off
#                 1 - on
#
#    PlayerBot.UpdateMs
#        How often the AI of bots will be updated. A bigger delay will make them less responsive.
#        Default: 1000 (1 second)
#
#    PlayerBot.ShowInWhoList
#        Enables displaying characters controlled by bots in /who results.
#        Default: 0 - off
#                 1 - on
#
#    PartyBot.MaxBots
#        Maximum number of party bots that normal players are allowed to summon.
#        Default: 0 (no limit)
#
#    PartyBot.SkipChecks
#        Disables the additional restrictions that apply when a normal player tries to summon a party bot.
#        Default: 0 (restricted)
#                 1 (no restrictions)
#
###################################################################################################################
RandomBot.Enable = 0
RandomBot.MinBots = 0
RandomBot.MaxBots = 0
RandomBot.Refresh = 60000
PlayerBot.Debug = 0
PlayerBot.UpdateMs = 1000
PlayerBot.ShowInWhoList = 0
PartyBot.MaxBots = 0
PartyBot.SkipChecks = 0

###################################################################################################################
#    Database-based chat
###################################################################################################################
OfflineChat.Enable = 0
OfflineChat.Port   = 3444
OfflineChat.IP     = 0.0.0.0
OfflineChat.Password= "p8zqkt"

###################################################################################################################
#    Mail flooding mitigation
###################################################################################################################
MailSpam.ExpireSecs                             = 0
MailSpam.MaxMails                               = 2
MailSpam.Level                                  = 1
MailSpam.Money                                  = 0
MailSpam.Item                                   = 0

###################################################################################################################
#    Dynamic respawn rates - Disabled by default
###################################################################################################################
DynamicRespawn.Range                    = -1
DynamicRespawn.PercentPerPlayer         = 0
DynamicRespawn.MaxReductionRate         = 0
DynamicRespawn.MinRespawnTime           = 0
DynamicRespawn.AffectRespawnTimeBelow   = 0
DynamicRespawn.AffectLevelBelow         = 0
DynamicRespawn.PlayersThreshold         = 0
DynamicRespawn.PlayersMaxLevelDiff      = 0

A  => config/realmd.conf.example +189 -0
@@ 1,189 @@
##################################4##########
# MaNGOS realmd configuration file         #
############################################

[RealmdConf]
ConfVersion=2020010501

###################################################################################################################
# REALMD SETTINGS
#
#    LoginDatabaseInfo
#        Database connection settings for the realm server.
#        Default: hostname;port;username;password;database
#                 .;somenumber;username;password;database - use named pipes at Windows
#                       Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
#                 .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
#                       Unix sockets: experimental, not tested
#
#    LogsDir
#         Logs directory setting.
#         Important: Logs dir must exists, or all logs be disable
#         Default: "" - no log directory prefix. if used log names aren't absolute paths
#                       then logs will be stored in the current directory of the running program.
#
#    PatchesDir
#         Folder to serve client patches.
#         Important: Patches dir must contain mpq files like this: <build><lang>.mpq e.g. 65535enGB.mpq
#         Default: "./patches"
#
#    MaxPingTime
#         Settings for maximum database-ping interval (minutes between pings)
#
#    RealmServerPort
#         Port on which the server will listen
#
#    BindIP
#         Bind Realm Server to IP/hostname
#         This option is useful for running multiple worldd/realmd instances
#         on different IP addresses using default ports.
#         DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING
#
#    PidFile
#        Realmd daemon PID file
#        Default: ""             - do not create PID file
#                 "./realmd.pid" - create PID file (recommended name)
#
#    LogLevel
#        Server console level of logging
#        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 0
#
#    LogTime
#        Include time in server console output [hh:mm:ss]
#        Default: 0 (no time)
#                 1 (print time)
#
#    LogFile
#        Logfile name
#        Default: "Realmd.log"
#                 "" - empty name disable creating log file
#
#    LogTimestamp
#        Logfile with timestamp of server start in name
#        Default: 0 - no timestamp in name
#                 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
#    LogFileLevel
#        Server file level of logging
#        0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 0
#
#    LogColors
#        Color for messages (format "normal_color details_color debug_color error_color)
#        Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY,
#                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
#        Default: "" - none colors
#                 "13 7 11 9" - for example :)
#
#    UseProcessors
#        Used processors mask for multi-processors system (Used only at Windows)
#        Default: 0 (selected by OS)
#                 number (bitmask value of selected processors)
#
#    ProcessPriority
#        Process proirity setting (Used only at Windows)
#        Default: 1 (HIGH)
#                 0 (Normal)
#
#    WaitAtStartupError
#        After startup error report wait <Enter> or some time before continue (and possible close console window)
#                 -1 (wait until <Enter> press)
#        Default:  0 (not wait)
#                  N (>0, wait N secs)
#
#    MinRealmListDelay
#        Minimum amount of time, in seconds, that must pass before a second realm list request is considered legitimate
#        Default: 1
#
#    RealmsStateUpdateDelay
#        Realm list Update up delay (updated at realm list request if delay expired).
#        Default: 20
#                 0  (Disabled)
#
#    WrongPass.MaxCount
#        Number of login attemps with wrong password before the account or IP is banned
#        Default: 0  (Never ban)
#
#    WrongPass.BanTime
#        Duration of the ban in seconds (0 means permanent ban)
#        Default: 600
#
#    WrongPass.BanType
#        Ban the IP or account on which login is attempted
#        Default: 0 (Ban IP)
#                 1 (Ban Account)
#
#    ReqEmailVerification
#        Required that the user has verified their email address before allowing logins
#        Default: 0 (No verification required)
#                 1 (Verification required)
#
#    ReqEmailSince
#        Require the Email Verification Since the Timestamp
#        Default: 0 (Disabled)
#                 1530302395 (Timestamp)
#
#    GeoLocking
#        Blocks account logins when a change in geographical location is detected
#        Default: 0
#
#    StrictVersionCheck
#        Description: Prevent modified clients from connnecting
#        Default: 1 - (Enabled)
#                 0 - (Disabled)
#
#    SendMail
#        Whether the server is allowed to send emails
#        The server must have been compiled with USE_SENDGRID
#        Default: 0 (Do not send mail)
#
#    MailFrom
#        Specify the email address to send mail from
#        Default: ""
#
#    MailCertChecks
#        Whether to validate the certificates of the mail server
#        Default: 1 (Recommended)
#
#    SendGridKey
#        If SendGrid is being used for emailing, specify your API key here
#        This option must be set if SendGrid is enabled
#        Default: ""
#
#    GeolockGUID
#        The SendGrid template GUID for geolocking emails
#        Default: ""
#
###################################################################################################################

LoginDatabaseInfo = "vmangos_database;3306;mangos;mangos;realmd"
LogsDir = ""
PatchesDir = "./patches"
MaxPingTime = 30
RealmServerPort = 3724
BindIP = "0.0.0.0"
PidFile = ""
LogLevel = 0
LogTime = 0
LogFile = "Realmd.log"
LogTimestamp = 0
LogFileLevel = 0
LogColors = ""
UseProcessors = 0
ProcessPriority = 1
WaitAtStartupError = 0
MinRealmListDelay = 1
RealmsStateUpdateDelay = 20
WrongPass.MaxCount = 0
WrongPass.BanTime = 600
WrongPass.BanType = 0
ReqEmailVerification = 0
ReqEmailSince = 0
GeoLocking = 0
StrictVersionCheck = 1
SendMail = 0
MailFrom = ""
MailCertChecks = 1
SendGridKey = ""
GeolockGUID = ""

A  => docker-compose.yml.example +76 -0
@@ 1,76 @@
version: '3.7'

services:
  vmangos_database:
    container_name: vmangos_database
    build:
      context: .
      dockerfile: docker/database/Dockerfile
    restart: unless-stopped
    volumes:
      - vmangos_database:/var/lib/mysql
      - ./src/core/sql:/opt/vmangos/sql
      - ./src/world_database:/opt/vmangos/sql/world_database
      - ./backup:/backup
    environment:
      - TZ=Etc/UTC
      - MYSQL_ROOT_PASSWORD=password
      - VMANGOS_WORLD=world_full_14_june_2021
      - VMANGOS_REALM_NAME=vmangos
      - VMANGOS_REALM_IP=127.0.0.1
      - VMANGOS_REALM_PORT=8085
      - VMANGOS_REALM_ICON= 1
      - VMANGOS_REALM_FLAGS=0
      - VMANGOS_TIMEZONE=1
      - VMANGOS_ALLOWED_SECURITY_LEVEL=0
      - VMANGOS_POPULATION=0
      - VMANGOS_GAMEBUILD_MIN=0
      - VMANGOS_GAMEBUILD_MAX=0
      - VMANGOS_FLAG=2

  vmangos_realmd:
    container_name: vmangos_realmd
    build:
      context: .
      dockerfile: docker/realmd/Dockerfile
    depends_on:
      - vmangos_database
    restart: unless-stopped
    ports:
      - 3724:3724
    volumes:
      - ./config/realmd.conf:/opt/vmangos/etc/realmd.conf:ro
    environment:
      - TZ=Etc/UTC
      - WAIT_HOSTS=vmangos_database:3306
      - WAIT_TIMEOUT=120
      - VMANGOS_USER_ID=1000
      - VMANGOS_GROUP_ID=1000

  vmangos_mangos:
    container_name: vmangos_mangos
    tty: true
    stdin_open: true
    ports:
      - 8085:8085
    build:
      context: .
      dockerfile: docker/mangos/Dockerfile
    depends_on:
      - vmangos_database
    restart: unless-stopped
    volumes:
      - ./config/mangosd.conf:/opt/vmangos/etc/mangosd.conf:ro
      - ./src/data/5875:/opt/vmangos/bin/5875:ro
      - ./src/data/maps:/opt/vmangos/bin/maps:ro
      - ./src/data/mmaps:/opt/vmangos/bin/mmaps:ro
      - ./src/data/vmaps:/opt/vmangos/bin/vmaps:ro
    environment:
      - TZ=Etc/UTC
      - WAIT_HOSTS=vmangos_database:3306
      - WAIT_TIMEOUT=120
      - VMANGOS_USER_ID=1000
      - VMANGOS_GROUP_ID=1000

volumes:
  vmangos_database:

A  => docker/build/Dockerfile +102 -0
@@ 1,102 @@
# vmangos-docker
# Copyright (C) 2021-present  Michael Serajnik  https://sr.ht/~mser/

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

FROM ubuntu:20.04

ARG VMANGOS_USER_ID=1000
ARG VMANGOS_GROUP_ID=1000

ENV \
  VMANGOS_USER_ID=$VMANGOS_USER_ID \
  VMANGOS_GROUP_ID=$VMANGOS_GROUP_ID \
  DEBIAN_FRONTEND=noninteractive

RUN \
  apt-get update -y && \
  apt-get install -y \
    build-essential \
    ccache \
    cmake \
    git \
    libace-dev \
    libcurl4-openssl-dev \
    libmysqlclient-dev \
    libssl-dev \
    libtbb-dev \
    openssl \
    p7zip-full \
    zlib1g-dev

RUN \
  ln -s /usr/bin/ccache /usr/local/bin/gcc && \
  ln -s /usr/bin/ccache /usr/local/bin/g++ && \
  ln -s /usr/bin/ccache /usr/local/bin/cc && \
  ln -s /usr/bin/ccache /usr/local/bin/c++

RUN \
  export ACE_ROOT=/usr/include/ace && \
  export TBB_ROOT_DIR=/usr/include/tbb

COPY ./src/core/ /opt/core

RUN \
  chown -R ${VMANGOS_USER_ID}:${VMANGOS_GROUP_ID} /opt/core && \
  mkdir -p /opt/vmangos && \
  chown -R ${VMANGOS_USER_ID}:${VMANGOS_GROUP_ID} /opt/vmangos && \
  mkdir -p /vmangos && \
  chown -R ${VMANGOS_USER_ID}:${VMANGOS_GROUP_ID} /vmangos && \
  mkdir -p /ccache && \
  chown -R ${VMANGOS_USER_ID}:${VMANGOS_GROUP_ID} /ccache && \
  mkdir -p /database && \
  chown -R ${VMANGOS_USER_ID}:${VMANGOS_GROUP_ID} /database && \
  mkdir -p /world_database && \
  chown -R ${VMANGOS_USER_ID}:${VMANGOS_GROUP_ID} /world_database

ENV \
  VMANGOS_THREADS=2 \
  VMANGOS_DEBUG=0 \
  VMANGOS_MALLOC=0 \
  VMANGOS_CLIENT=5875 \
  VMANGOS_EXTRACTORS=1 \
  VMANGOS_ANTICHEAT=0 \
  VMANGOS_SCRIPTS=1 \
  VMANGOS_LIBCURL=0 \
  VMANGOS_WORLD=world_full_14_june_2021

USER ${VMANGOS_USER_ID}:${VMANGOS_GROUP_ID}

CMD \
  mkdir /opt/core/build && \
  cd /opt/core/build && \
  cmake \
    -DDEBUG=$VMANGOS_DEBUG \
    -DUSE_STD_MALLOC=$VMANGOS_MALLOC \
    -DSUPPORTED_CLIENT_BUILD=$VMANGOS_CLIENT \
    -DUSE_EXTRACTORS=$VMANGOS_EXTRACTORS \
    -DUSE_ANTICHEAT=$VMANGOS_ANTICHEAT \
    -DSCRIPTS=$VMANGOS_SCRIPTS \
    -DUSE_LIBCURL=$VMANGOS_LIBCURL \
    -DCMAKE_INSTALL_PREFIX=/opt/vmangos ../ && \
  make -j $VMANGOS_THREADS && \
  make install && \
  mkdir /opt/vmangos/data && \
  mkdir /opt/vmangos/logs && \
  cp /opt/vmangos/etc/mangosd.conf.dist /opt/vmangos/etc/mangosd.conf && \
  cp /opt/vmangos/etc/realmd.conf.dist /opt/vmangos/etc/realmd.conf && \
  cp -r /opt/vmangos/* /vmangos && \
  cd /database && 7z e $VMANGOS_WORLD.7z && \
  rm -f /world_database/$VMANGOS_WORLD.sql && \
  mv $VMANGOS_WORLD.sql /world_database

A  => docker/database/Dockerfile +44 -0
@@ 1,44 @@
# vmangos-docker
# Copyright (C) 2021-present  Michael Serajnik  https://sr.ht/~mser/

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

FROM mariadb:10

ARG VMANGOS_USER_ID=1000
ARG VMANGOS_GROUP_ID=1000

ENV \
  VMANGOS_USER_ID=$VMANGOS_USER_ID \
  VMANGOS_GROUP_ID=$VMANGOS_GROUP_ID \
  VMANGOS_WORLD=world_full_14_june_2021

RUN \
  apt-get update -y && \
  apt-get install -y \
    mariadb-client \
    libcurl4-openssl-dev \
    libmysqlclient-dev \
    libssl-dev \
    openssl \
    p7zip-full \
    zlib1g-dev

RUN \
  mkdir -p /backup && \
  chown -R ${VMANGOS_USER_ID}:${VMANGOS_GROUP_ID} /backup

COPY ./docker/database/generate-db-1.sql /docker-entrypoint-initdb.d
COPY ./docker/database/generate-db-2.sh /docker-entrypoint-initdb.d
COPY ./docker/database/regenerate-world-db.sql /sql/regenerate-world-db.sql

A  => docker/database/generate-db-1.sql +13 -0
@@ 1,13 @@
CREATE DATABASE IF NOT EXISTS realmd DEFAULT CHARSET utf8 COLLATE utf8_general_ci;
CREATE DATABASE IF NOT EXISTS characters DEFAULT CHARSET utf8 COLLATE utf8_general_ci;
CREATE DATABASE IF NOT EXISTS mangos DEFAULT CHARSET utf8 COLLATE utf8_general_ci;
CREATE DATABASE IF NOT EXISTS logs DEFAULT CHARSET utf8 COLLATE utf8_general_ci;
create user 'mangos'@'localhost' identified by 'mangos';
SET PASSWORD FOR 'mangos'@'localhost' = PASSWORD('mangos');
GRANT ALL PRIVILEGES ON *.* TO 'mangos'@'%' IDENTIFIED BY 'mangos';
flush privileges;
grant all on realmd.* to mangos@'localhost' with grant option;
grant all on characters.* to mangos@'localhost' with grant option;
grant all on mangos.* to mangos@'localhost' with grant option;
grant all on logs.* to mangos@'localhost' with grant option;
flush privileges;

A  => docker/database/generate-db-2.sh +32 -0
@@ 1,32 @@
#!/bin/sh

echo "[VMaNGOS]: Importing databases..."

echo "[VMaNGOS]: Importing logon..."
mysql -u root -p$MYSQL_ROOT_PASSWORD realmd < /opt/vmangos/sql/logon.sql

echo "[VMaNGOS]: Importing logs..."
mysql -u root -p$MYSQL_ROOT_PASSWORD logs < /opt/vmangos/sql/logs.sql

echo "[VMaNGOS]: Importing characters..."
mysql -u root -p$MYSQL_ROOT_PASSWORD characters < /opt/vmangos/sql/characters.sql

echo "[VMaNGOS]: Importing world..."
mysql -u root -p$MYSQL_ROOT_PASSWORD mangos < /opt/vmangos/sql/world_database/$VMANGOS_WORLD.sql

echo "[VMaNGOS]: Importing database updates..."
[ -e /opt/vmangos/sql/migrations/world_db_updates.sql ] && \
  mysql -u root -p$MYSQL_ROOT_PASSWORD mangos < /opt/vmangos/sql/migrations/world_db_updates.sql
[ -e /opt/vmangos/sql/migrations/characters_db_updates.sql ] && \
  mysql -u root -p$MYSQL_ROOT_PASSWORD characters < /opt/vmangos/sql/migrations/characters_db_updates.sql
[ -e /opt/vmangos/sql/migrations/logon_db_updates.sql ] && \
  mysql -u root -p$MYSQL_ROOT_PASSWORD realmd < /opt/vmangos/sql/migrations/logon_db_updates.sql

echo "[VMaNGOS]: Upgrading mysql..."
mysql_upgrade -u root -p$MYSQL_ROOT_PASSWORD

echo "[VMaNGOS]: Configuring default realm..."
mysql -u root -p$MYSQL_ROOT_PASSWORD -e \
  "INSERT INTO realmd.realmlist (name, address, port, icon, realmflags, timezone, allowedSecurityLevel, population, gamebuild_min, gamebuild_max, flag, realmbuilds) VALUES ('$VMANGOS_REALM_NAME', '$VMANGOS_REALM_IP', '$VMANGOS_REALM_PORT', '$VMANGOS_REALM_ICON', '$VMANGOS_REALM_FLAGS', '$VMANGOS_TIMEZONE', '$VMANGOS_ALLOWED_SECURITY_LEVEL', '$VMANGOS_POPULATION', '$VMANGOS_GAMEBUILD_MIN', '$VMANGOS_GAMEBUILD_MAX', '$VMANGOS_FLAG', '');"

echo "[VMaNGOS]: Database creation complete!"

A  => docker/database/regenerate-world-db.sql +6 -0
@@ 1,6 @@
DROP DATABASE mangos;
CREATE DATABASE mangos DEFAULT CHARSET utf8 COLLATE utf8_general_ci;
GRANT ALL PRIVILEGES ON *.* TO 'mangos'@'%' IDENTIFIED BY 'mangos';
flush privileges;
grant all on mangos.* to mangos@'localhost' with grant option;
flush privileges;

A  => docker/extractors/Dockerfile +56 -0
@@ 1,56 @@
# vmangos-docker
# Copyright (C) 2021-present  Michael Serajnik  https://sr.ht/~mser/

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

FROM ubuntu:20.04

ARG VMANGOS_USER_ID=1000
ARG VMANGOS_GROUP_ID=1000

ENV \
  VMANGOS_USER_ID=$VMANGOS_USER_ID \
  VMANGOS_GROUP_ID=$VMANGOS_GROUP_ID \
  DEBIAN_FRONTEND=noninteractive

RUN \
  apt-get update -y && \
  apt-get install -y \
    libace-dev \
    libcurl4-openssl-dev \
    libmysqlclient-dev \
    libssl-dev \
    libtbb-dev \
    openssl \
    zlib1g-dev

RUN \
  mkdir -p /opt/vmangos && \
  chown -R ${VMANGOS_USER_ID}:${VMANGOS_GROUP_ID} /opt/vmangos && \
  mkdir -p /client_data && \
  chown -R ${VMANGOS_USER_ID}:${VMANGOS_GROUP_ID} /client_data && \
  mkdir -p /mmap_contrib && \
  chown -R ${VMANGOS_USER_ID}:${VMANGOS_GROUP_ID} /mmap_contrib

COPY ./vmangos/bin/mapextractor /opt/vmangos/bin/mapextractor
COPY ./vmangos/bin/vmapextractor /opt/vmangos/bin/vmapextractor
COPY ./vmangos/bin/vmap_assembler /opt/vmangos/bin/vmap_assembler
COPY ./vmangos/bin/MoveMapGen /opt/vmangos/bin/MoveMapGen
RUN chmod +x /opt/vmangos/bin

WORKDIR /client_data

USER ${VMANGOS_USER_ID}:${VMANGOS_GROUP_ID}

CMD /opt/vmangos/bin/mapextractor /client_data

A  => docker/mangos/Dockerfile +54 -0
@@ 1,54 @@
# vmangos-docker
# Copyright (C) 2021-present  Michael Serajnik  https://sr.ht/~mser/

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

FROM ubuntu:20.04

ARG VMANGOS_USER_ID=1000
ARG VMANGOS_GROUP_ID=1000

ENV \
  VMANGOS_USER_ID=$VMANGOS_USER_ID \
  VMANGOS_GROUP_ID=$VMANGOS_GROUP_ID \
  DEBIAN_FRONTEND=noninteractive

RUN \
  apt-get update -y && \
  apt-get install -y \
    libace-dev \
    libcurl4-openssl-dev \
    libmysqlclient-dev \
    libssl-dev \
    libtbb-dev \
    openssl \
    zlib1g-dev

RUN \
  mkdir -p /opt/vmangos && \
  chown -R ${VMANGOS_USER_ID}:${VMANGOS_GROUP_ID} /opt/vmangos

COPY ./vmangos/bin/mangosd /opt/vmangos/bin/mangosd
RUN chmod +x /opt/vmangos/bin

ADD \
  https://github.com/ufoscout/docker-compose-wait/releases/download/2.9.0/wait \
  /opt/wait
RUN chmod +x /opt/wait

WORKDIR /opt/vmangos/bin