da13b29e6e2b086d12c4b147bf75c0573c780d08 — Martin Angers 4 months ago c6e9faf
clear done commands
1 files changed, 9 insertions(+), 11 deletions(-)

M src/cli.js
M src/cli.js => src/cli.js +9 -11
@@ 19,10 19,6 @@
   .help ()
   .argv
 
-// $ hockeysim league rm | remove
-//    lists the leagues available for removal - only leagues with no
-//    started season can be removed.
-//
 // $ hockeysim season new --league NAME
 //    create a new season for the specified league. If no league is
 //    provided, the configured default league is used, or a list of


@@ 42,9 38,11 @@
 //    lists the seasons for that league, with status (active,
 //    terminated, etc.).
 //
-// $ hockeysim roster [view] --league NAME
-//    select team and season, view the roster, defaults to current
-//    active or unstarted or latest terminated season.
+// $ hockeysim season start --league NAME
+//    starts the unstarted season. Validates the rosters, generates
+//    the schedule and marks it as started.
+//
+// $ hockeysim season end --league NAME
 //
 // Idea: command to generate players for the season's draft, teams
 // draft by reverse order of last season's standings (random for first)


@@ 52,6 50,10 @@
 // That way, no need to manually create valid rosters. Also, player
 // generation is automated.
 //
+// $ hockeysim roster [view] --league NAME
+//    select team and season, view the roster, defaults to current
+//    active or unstarted or latest terminated season.
+//
 // $ hockeysim roster draft --league NAME
 //    automatically generates the number of players required to fill
 //    all teams, and proceeds to draft based on previous season's


@@ 71,10 73,6 @@
 //    team, player(s) and result. Some logic to define if trade is acceptable,
 //    and rosters must remain valid.
 //
-// $ hockeysim season start --league NAME
-//    starts the unstarted season. Validates the rosters, generates
-//    the schedule and marks it as started.
-//
 // $ hockeysim schedule [view] --league NAME
 //    lists upcoming games, paginated.
 //