This game is meant to be a cooperative multiplayer survival game, using voxels to enable a fully modifiable world. Although it is turning into some sort of LISP-Powered Voxel Runtime, we will see where that goes. There is no definitive plan for this game, mostly ideas to experiment with until something fun surfaces. You can read about some ideas in this repository, though some have only been talked about during the Weekly Twitch dev streams.
If you run into some bugs, have gameplay questions or want to talk about your favorite *nix, join us over on Discord, or preferrably on Matrix.
As a Free Software Project any form of help you can give would be highly appreciated, be it testing the game, drawing nice artwork, coding that cool feature or telling your friends about this game. You have my gratitude in advance :)
The newest binary releases are available over at this projects website, along with some more writings about the game.
On Windows you need a working installation of MSYS2, and then install the following packages from within MSYS2:
pacman -Sy base-devel mingw-w64-x86_64-toolchain mingw-w64-x86_64-ffmpeg mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_mixer
On Macintosh you need the XCode command line tools, the SDL2 and SDL2_mixer
development Frameworks installed. Additionally you need ffmpeg
,
which is probably best installed using Homebrew or MacPorts.
pacman -S base-devel clang ffmpeg sdl2 sdl2_mixer
apt install build-essential clang ffmpeg libsdl2-dev libsdl2-mixer-dev musl-dev musl-tools libvorbis-dev
pkg_add clang gas gmake bash sdl2 sdl2-mixer glew ffmpeg
You can then build the game using gmake
pkgin in clang gas gmake bash SDL2 SDL2_mixer glew ffmpeg
You can then build the game using gmake
Now that you have all the packages installed you can just type make
within
the repos folder to create a development binary, I highly recommend adding
something like -j8
so it does not take quite as long to compile. After that
you can use make clean
to remove every executable/intermedia file you just
created. There are many more convenience targets I added which you can take a
look at in the client/common/server Makefiles, most should be explained by the
command they execute.
To test that the nujel interpreter is working correctly just execute make test
to run the automated testroutines for the nujel interpreter.