Better sdl2 mixer errors messages
Fixed WASM build so it works in FF at least
Fixed shaders on WebGL
Fixed bushes turning into grass/dirt in dry biomes
Some code cleanup
Code cleanup and lighting for firstPerson meshes
Split up client/src/game/character into multiple files
MeshGen code cleanup
Reenabled SIMD lightBlur
Cleaned up the meshGen code
Much shorter commit hashes in CTO
Different color scheme?
Fixed blockTypes having different textures per side
Ambient Occlusion / smooth Lighting mostly works now!
Smooth lighting?!
Reduced light levels from 32 -> 16
Fixed some lighting issues
Fixed serious bug, segfaulting in the Main menu