This is a basic roadmap and not (yet) a description of the actual project.
Regulus is a dynamic Wayland compositor. It automatically positions and resizes windows based on one of multiple layouts. These layouts include traditional tiling layouts, but also more abstract ones with overlapping windows.
Floating windows are not supported on purpose. In tiling window managers and compositors such as i3 or sway, floating windows usually server the purpose of quickly opening and closing a temporary window without messing with the window layout. Since regulus uses automatic layouts, the user can use as many temporary windows as they like and still easily (even automatically) return all windows to their prior state.
Regulus supports a theoretically infinite number of dynamic workspaces.
These are the things I want to / should add. I will work on these in a mostly random order, whenever I find the time.
With exceptions, this project is licensed under the GPLv3 License.
layer_shell.c is copied and adapted from wio and
therefore licensed under a 3-Clause BSD License.
The contents of the
lib directory are licensed under a 3-Clause BSD License.
Contributions are welcome! You can send your patches via email. Please respect the coding style, which is basically Allman-style with a few quirks. And please stay in scope: A compositor does not need to read emails or control a robot army. Also please do not add any large dependencies: If your patch needs anything like GTK or Qt, it will be denied, except for when you can offer a very good reason for the inclusion (Spoiler: You can't).
You are strongly invited to add your name to the copyright headers of the files
you changed and to the authors section in the man page, if you feel like you
made an important contribution.
Free Software feels proud of each person that
contributes. Whatever the license, a Free Software community will be very happy
to add your name to their code base. Because you studied and changed the code.
You made it useful. You are a sign of honor.
Also welcome are are your user experiences (what you like as well as what you do not like) and bug reports, but please keep in mind that this project currently pretty immature and does not yet fully resemble what I have planned for it.