~l3kn/quad

ref: d8d7b088ef2b8124f5045d761f04b89a955c6836 quad/quad.c -rw-r--r-- 6.8 KiB
d8d7b088 — Leon Rische Improve texture alignment 6 months ago
                                                                                
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#include <math.h>
#include <stdio.h>
#include <string.h>

#include <SDL2/SDL.h>

#include "patterns.h"

int width, height, size, menu_size, menu_width;

#define PADDING 20
#define SCALE 2
#define CANVAS_X PADDING + menu_width + menu_size
#define CANVAS_Y PADDING

#define COLOR_BLACK 0x000000
#define COLOR_WHITE 0xFFFFFF

SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;

typedef enum {
  RULE, PATTERN,
} nodeType;

typedef struct node {
  nodeType type;
  int index;
} Node;

typedef struct rule {
  Node quads[4];
  Node fallback;
} Rule;

Node selection;
Rule rules[8];
int colors[2] = { COLOR_BLACK, COLOR_WHITE };

int outline = 1;
int quit = 0;
int limit = 1;

void drawSquare(int x, int y, int s, unsigned long long pattern, int outline) {
  if (outline) {
    SDL_Rect rect;
    rect.x = x;
    rect.y = y;
    // Offset by 1 so outlines overlap
    rect.w = s + 1;
    rect.h = s + 1;
    SDL_RenderDrawRect(renderer, &rect);
  }

  int px, py;
  unsigned long long index;
  for (px = x; px < x + s; px++) {
    for (py = y; py < y + s; py++) {
      index = (((px - CANVAS_X) / SCALE) % 8) * 8 + (((py - CANVAS_Y) / SCALE) % 8);
      if ((pattern & (1UL << index)) > 0) {
        SDL_RenderDrawPoint(renderer, px, py);
      }
    }
  }
}

void expandRule(int x, int y, int s, Rule* rule);
void expandNode(int x, int y, int s, Node node) {
  if (node.type == RULE) {
    expandRule(x, y, s, &rules[node.index]);
  } else if (node.type == PATTERN) {
    drawSquare(x + CANVAS_X, y + CANVAS_Y, s, patterns[node.index], outline);
  }
}

void expandRule(int x, int y, int s, Rule* rule) {
  int h = s / 2;
  if (s > limit) {
    expandNode(x, y, h, rule->quads[0]);
    expandNode(x + h, y, h, rule->quads[1]);
    expandNode(x, y + h, h, rule->quads[2]);
    expandNode(x + h, y + h, h, rule->quads[3]);
  } else if (rule->fallback.type == PATTERN) {
    expandNode(x, y, s, rule->fallback);
  }
}

void saveBMP() {
  SDL_Surface* surface = SDL_GetWindowSurface(window);
  SDL_RenderReadPixels(renderer,
                       NULL,
                       SDL_PIXELFORMAT_ARGB8888,
                       surface->pixels,
                       surface->pitch);
  SDL_SaveBMP(surface, "quad-render.bmp");
  SDL_FreeSurface(surface);
}

void drawNumber(int x, int y, int n) {
  int h = menu_size / 2;
  int o = menu_size / 8;
  int pattern = (n >= 4) ? WHITE : BLACK;

  if (n & 2) {
    y += h;
  }
  if (n & 1) {
    x += h;
  }

  drawSquare(x + o, y + o, h / 2, pattern, 1);
}

void drawNode(int x, int y, Node node) {
  switch (node.type) {
  case RULE:
    drawSquare(x, y, menu_size, BLACK, 1);
    drawNumber(x, y, node.index);
    break;
  case PATTERN:
    drawSquare(x, y, menu_size, patterns[node.index], 1);
    break;
  default:
    break;
  }
}

void drawRule(int x, int y, int n) {
  drawNumber(x, y, n);
  Rule rule = rules[n];

  drawNode(x, y + menu_size, rule.fallback);

  drawNode(x + 2 * menu_size, y, rule.quads[0]);
  drawNode(x + 3 * menu_size, y, rule.quads[1]);
  drawNode(x + 2 * menu_size, y + menu_size, rule.quads[2]);
  drawNode(x + 3 * menu_size, y + menu_size, rule.quads[3]);
}

void drawMenu() {
  int i, j, x, y;
  for (i = 0; i < 10; i++) {
    x = i * menu_size + PADDING;
    for (j = 0; j < 4; j ++) {
      y = j * menu_size + PADDING;
      drawSquare(x, y, menu_size, patterns[i + 10 * j], 1);
    }
  }

  for (i = 0; i < 8; i++) {
    drawRule(PADDING + (i % 2) * 6 * menu_size,
             (5 + 3 * (i / 2)) * menu_size + PADDING, i);
  }
}

void setColor(int color) {
  int r = color >> 16;
  int g = (color >> 8) & 255;
  int b = color & 255;
  SDL_SetRenderDrawColor(renderer, r, g, b, SDL_ALPHA_OPAQUE);
}

void draw() {
  setColor(colors[0]);
  SDL_RenderClear(renderer);
  setColor(colors[1]);

  drawMenu();
  drawSquare(CANVAS_X, CANVAS_Y, size, BLACK, 1);
  expandRule(0, 0, size, &rules[0]);

  SDL_RenderPresent(renderer);
}

void reset() {
  struct node pat0 = { PATTERN, 0 };
  for (int i = 0; i < 8; i++) {
    rules[i].quads[0] = pat0;
    rules[i].quads[1] = pat0;
    rules[i].quads[2] = pat0;
    rules[i].quads[3] = pat0;
    rules[i].fallback = pat0;
  }
}

void handleKey(SDL_Event* event) {
  switch (event->key.keysym.sym) {
  case SDLK_q:
    quit = 1;
    break;
  case SDLK_r:
    saveBMP();
    break;
  case SDLK_o:
    outline = !outline;
    draw();
    break;
  case SDLK_c:
    reset();
    draw();
    break;
  case SDLK_i: {
    int tmp = colors[0];
    colors[0] = colors[1];
    colors[1] = tmp;
    draw();
    break;
  }
  case SDLK_1: {
    if (limit < size / 2) {
      limit <<= 1;
      draw();
    }
    break;
  }
  case SDLK_2: {
    if (limit > 1) {
      limit >>= 1;
      draw();
    }
    break;
  }
  }
}

void handleMouse(SDL_Event* event) {
  int tx = (event->motion.x - PADDING) / menu_size;
  int ty = (event->motion.y - PADDING) / menu_size;

  if (tx >= 0 && tx < 10) {
    if (ty >= 0 && ty < 4) {
      selection.type = PATTERN;
      selection.index = tx + (10 * ty);
    } else if (ty >= 5 && ty < 16) {
      ty -= 5;

      int rule = 2 * (ty / 3);
      ty %= 3;
      if (tx >= 6) {
        tx -= 6;
        rule += 1;
      }

      if (tx == 0 && ty == 0) {
        selection.type = RULE;
        selection.index = rule;
      } else if (tx == 0 && ty == 1 && selection.type == PATTERN) {
        rules[rule].fallback = selection;
        draw();
      } else if (tx == 2 && ty == 0) {
        rules[rule].quads[0] = selection;
        draw();
      } else if (tx == 3 && ty == 0) {
        rules[rule].quads[1] = selection;
        draw();
      } else if (tx == 2 && ty == 1) {
        rules[rule].quads[2] = selection;
        draw();
      } else if (tx == 3 && ty == 1) {
        rules[rule].quads[3] = selection;
        draw();
      }
    }
  }
}

int main(int argc, char* argv[]) {
  size = 1024;
  if (argc == 2) {
    size = atoi(argv[1]);
  }

  if (SDL_Init(SDL_INIT_VIDEO) != 0) {
    printf("error initializing SDL: %s\n", SDL_GetError());
    return 1;
  }

  menu_size = size / 16;
  menu_width = menu_size * 10;
  width = menu_width + menu_size + size + 2 * PADDING;
  height = size + 2 * PADDING;

  if (SDL_CreateWindowAndRenderer(width, height, 0, &window, &renderer) != 0) {
    printf("Error creating window & renderer: %s\n", SDL_GetError());
    return 1;
  }

  selection.type = PATTERN;
  selection.index = 11; // White pattern

  reset();
  draw();

  while (!quit) {
    SDL_Event event;

    while (SDL_PollEvent(&event)) {
      switch (event.type) {
      case SDL_QUIT:
        quit = 1;
        break;
      case SDL_KEYDOWN:
        handleKey(&event);
        break;
      case SDL_MOUSEBUTTONDOWN:
        handleMouse(&event);
        break;
      case SDL_WINDOWEVENT:
        if (event.window.event == SDL_WINDOWEVENT_EXPOSED) {
          draw();
        }
      }
    }

    // Render at 60 fps
    SDL_Delay(1000 / 60);
  }

  SDL_DestroyRenderer(renderer);
  SDL_DestroyWindow(window);
  SDL_Quit();
}