udprelay(1) "udprelay v1.0.1"
udprelay \- server to relay UDP connections to connected peers.
*udprelay* [_option_...] _port_
udprelay accepts UDP connections on _port_ and relays all incoming data to every
peer which it has received data from within a certain timeframe defined by the
*-timeout* option. When it hasn't received a packet from a peer in that time, it
quietly drops all internal state related to that peer and stops relaying packets
to it until it receives a packet from it again.
udprelay also features an optional command protocol that allows for more
advanced functionality such as channels. This protocol is documented in
*udprelay*(7) and may be enabled by passing the *-protocol* flag.
Enables the udprelay command protocol. When enabled, packets beginning
with the string *udprelay!* will not be relayed and will instead be
handled by udprelay in accordance with the protocol defined in
*udprelay*(7). When unset, all packets will always be relayed.
Set the amount of time to leave connections open without receiving any
packets from a peer. _duration_ is a sequence of decimal numbers with
unit suffixes, such as *10m*, *120s*, and *5m48s*.
For specifics on the parsing of this value, see the documentation for
*time.ParseDuration* in the Go standard library.
Prints the version of udprelay to stdout and exits with a code of 0.
# SEE ALSO
udprelay is maintained by Katie Wolfe <email@example.com>. Its source is located
at https://git.sr.ht/~kt/udprelay. Questions about the project, bugs, and
patches may be submitted to the mailing list at ~firstname.lastname@example.org or
directly to the author at email@example.com.