@@ 1,4 1,34 @@
catmullrom2bezier
=================
-Catmull-Rom Spline to Bezier Spline Converter
+Catmull-Rom Spline to Bezier Spline Converter, from [Douglas Alan Schepers](http://schepers.cc/getting-to-the-point). Shepazu, if you want ownership of this repo, I'd be glad to transfer it to you.
+
+This is an experimental extension of the SVG 'path' element syntax to
+allow Catmull-Rom splines, which differs from Bezier curves in that all
+defined points on a Catmull-Rom spline are on the path itself.
+
+This is intended to serve as a proof-of-concept toward inclusion of a
+Catmull-Rom path command into the SVG 2 specification. As such, it is
+not production-ready, nor are the syntax or resulting rendering stable;
+notably, it does not include a 'tension' parameter to allow the author
+to specify how tightly the path interpolates between points. Feedback
+on this and other aspects is welcome.
+
+The syntax is as follows:
+
+```
+([number],[number])+ R([number],[number])+ ([number],[number])*
+```
+
+In other words, there must be at least one coordinate pair preceding the
+Catmull-Rom path segment (just as with any other path segment), followed
+by the new path command 'R', followed by at least two coordinate pairs,
+with as many optional subsequent coordinate pairs as desired.
+
+(As with path syntax in general, the numbers may be positive or negative
+floating-point values, and the delimiter is any combination of spaces
+with at most one comma.)
+
+#License:
+This code is available under the MIT or GPL licenses, and it takes
+inspiration from Maxim Shemanarev's Anti-Grain Geometry library.