~kmdodrill/tankly

"Finish" game

* added some basic AI
* don't draw enemies if not in fov
* update readme with postmortem
* add shoot functionality
Rename project to tankly
Restructure project

* using clang instead of gcc to give some better errors and diag
* replace all <> with "" when needed
* moved each self-included header to the top of the file
* simplified the game to remove a lot of files
adding some game logic

* Added health and logic for it to entity
* moved a few things around struct wise
* added some more colors
* added a cursor that will be used to display game data
Add some functionality to abilities
Fix options menu allocation
Fix a couple issues with menu init
Dynamic actions/turns and new menus

* Fix some bugs with menus by using built-in ncurses menu.
* Add abilities and logic for each class
separate enemy/player logic, fix bugs

* fix crash on drawing multiple enemies
move engine code to game file

* makes more sense
Add enemies

* Dynamically create entities from map file
separate game logic, add game and vehicle
dynamically load maps
Add info to readme, add legend
Add fov, close game if no color support
add support for colors
reformat pointers, add license
Next