This repo exists as a public archive currently. I don't plan on making any changes or additions to the game. It is playable, but there isn't any UI to display stats like health, etc.
Originally, this game was going to be an email-based multiplayer tank-sim, but I couldn't really make the game logic work right to where it would be fun. I stopped working on the project for a few months, but eventually came back and fixed some things up and made it way more simple. I've mostly used this project to learn more about C and how to interact with a C library.
I didn't know much about C before starting this, and I learned a lot. More
recently I learned how to write header files correctly and how to include the
header files correctly. I think I was able to write some clean code, but I
abandoned the project because I wasn't having fun with it anymore.
fine to work with, I didn't think it was overly complex or confusing. I would
probably choose to work with something else if I had the choice though, perhaps
using a different language. I like C, but I'm spoiled by modern programming
languages where string manipulation is very easy. If I were to choose to write a
new program in C, I would probably look for libraries that solve a lot of this
to ease the burden. However, I wanted to see the difficulty involved which is
why I decided not to use any libraries (except for ncurses) for this project.
Clone the repo,
cd into the folder, and
make. You will need
tankly uses vim-like keybindings.
hjkl to move and
Space to take an action on
Maps are loaded from
resources/maps. See the legend.txt and the first map for
Mostly following this: https://git.sr.ht/~sircmpwn/cstyle
The initial portions of this game were inspired by this tutorial , although heavily edited and revised.