M src/Player/Eyes.gd => src/Player/Eyes.gd +0 -3
@@ 37,7 37,4 @@ func _physics_process(_delta) -> void:
func _on_Input_visibility_changed():
if input_label.visible:
- print("visibility changed")
- print(input_label.visible)
- print(InputMapHelper.input_action_events_to_friendly_string("interact"))
input_label.text = ": " + InputMapHelper.input_action_events_to_friendly_string("interact")
M => +0 -1
@@ 22,7 22,6 @@ func _unhandled_input(event) -> void:
return
if event.is_action_pressed("ui_cancel") || action_inputs.has(event):
print("cancelled or already has event")
get_tree().set_input_as_handled()
hide()
return