~kmdodrill/godot-two-day-game

724862798fcbcd22968a2c58f449e4022561eb81 — Kenneth Dodrill 1 year, 2 months ago master
Add all files from github
412 files changed, 8355 insertions(+), 0 deletions(-)

A .gitignore
A LICENSE
A Properties/AssemblyInfo.cs
A README.md
A Two Day Game.csproj
A Two Day Game.sln
A assets/characters/player/handgun/idle/survivor-idle_handgun_0.png
A assets/characters/player/handgun/idle/survivor-idle_handgun_0.png.import
A assets/characters/player/handgun/idle/survivor-idle_handgun_1.png
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A assets/characters/player/handgun/idle/survivor-idle_handgun_10.png
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A assets/characters/player/handgun/idle/survivor-idle_handgun_11.png
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A assets/characters/player/handgun/idle/survivor-idle_handgun_12.png
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A assets/characters/player/handgun/idle/survivor-idle_handgun_13.png
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A assets/characters/player/handgun/meleeattack/survivor-meleeattack_handgun_4.png
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A assets/characters/player/handgun/meleeattack/survivor-meleeattack_handgun_6.png
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A assets/characters/player/handgun/meleeattack/survivor-meleeattack_handgun_7.png
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A assets/characters/player/handgun/meleeattack/survivor-meleeattack_handgun_8.png
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A assets/characters/player/handgun/move/survivor-move_handgun_0.png
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A assets/characters/player/handgun/move/survivor-move_handgun_1.png
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A assets/characters/player/handgun/move/survivor-move_handgun_10.png
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A assets/characters/player/handgun/move/survivor-move_handgun_11.png
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A assets/characters/player/handgun/move/survivor-move_handgun_14.png
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A assets/characters/player/handgun/move/survivor-move_handgun_15.png
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A assets/characters/player/handgun/move/survivor-move_handgun_16.png
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A assets/characters/player/handgun/move/survivor-move_handgun_5.png
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A assets/characters/player/handgun/move/survivor-move_handgun_6.png
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A assets/characters/player/handgun/move/survivor-move_handgun_7.png
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A assets/characters/player/handgun/reload/survivor-reload_handgun_0.png
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A assets/characters/player/handgun/shoot/survivor-shoot_handgun_0.png
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A assets/characters/player/handgun/shoot/survivor-shoot_handgun_1.png
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A assets/characters/player/handgun/shoot/survivor-shoot_handgun_2.png
A assets/characters/player/handgun/shoot/survivor-shoot_handgun_2.png.import
A assets/characters/zombie/skeleton-attack_0.png
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A assets/characters/zombie/skeleton-idle_0.png
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A assets/characters/zombie/skeleton-move_0.png
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A assets/music/bgm.ogg
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A assets/sfx/gunshot.ogg
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A assets/sfx/zombie/zombieAttack.ogg
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A assets/sfx/zombie/zombieDeath.ogg
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A assets/sfx/zombie/zombiePain.ogg
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A assets/world/Props/A.png
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A assets/world/Props/Rock_01.png
A assets/world/Props/Rock_01.png.import
A assets/world/Props/Rock_02.png
A assets/world/Props/Rock_02.png.import
A assets/world/Props/Rock_03.png
A assets/world/Props/Rock_03.png.import
A assets/world/Props/Stump.png
A assets/world/Props/Stump.png.import
A assets/world/Props/Tire_01.png
A assets/world/Props/Tire_01.png.import
A assets/world/Props/Tire_02.png
A assets/world/Props/Tire_02.png.import
A assets/world/Props/Tire_03.png
A assets/world/Props/Tire_03.png.import
A assets/world/Props/Tree_01.png
A assets/world/Props/Tree_01.png.import
A assets/world/Props/Tree_02.png
A assets/world/Props/Tree_02.png.import
A assets/world/Props/Tree_03.png
A assets/world/Props/Tree_03.png.import
A assets/world/Props/Tree_04.png
A assets/world/Props/Tree_04.png.import
A assets/world/Props/Tree_05.png
A assets/world/Props/Tree_05.png.import
A assets/world/Props/Tree_06.png
A assets/world/Props/Tree_06.png.import
A assets/world/Props/Tree_07.png
A assets/world/Props/Tree_07.png.import
A assets/world/Props/Tree_08.png
A assets/world/Props/Tree_08.png.import
A assets/world/Props/Tree_09.png
A assets/world/Props/Tree_09.png.import
A assets/world/Props/Well.png
A assets/world/Props/Well.png.import
A assets/world/Tiles/Ground_Tile_01_A.png
A assets/world/Tiles/Ground_Tile_01_A.png.import
A assets/world/Tiles/Ground_Tile_01_B.png
A assets/world/Tiles/Ground_Tile_01_B.png.import
A assets/world/Tiles/Ground_Tile_01_C.png
A assets/world/Tiles/Ground_Tile_01_C.png.import
A assets/world/Tiles/Ground_Tile_02_A.png
A assets/world/Tiles/Ground_Tile_02_A.png.import
A assets/world/Tiles/Ground_Tile_02_B.png
A assets/world/Tiles/Ground_Tile_02_B.png.import
A assets/world/Tiles/Ground_Tile_02_C.png
A assets/world/Tiles/Ground_Tile_02_C.png.import
A default_bus_layout.tres
A default_env.tres
A icon.png
A icon.png.import
A project.godot
A src/Characters/Character.cs
A src/Characters/Enemies/Enemy.cs
A src/Characters/Enemies/Zombie.tscn
A src/Characters/HealthManager.cs
A src/Characters/HealthManager.tscn
A src/Characters/Player/Player.cs
A src/Characters/Player/Player.tscn
A src/Characters/Player/StatsDisplay.cs
A src/Core/SceneSwitcher.cs
A src/Levels/Level01.tscn
A src/Levels/Level02.tscn
A src/Levels/LevelInfoPopup.cs
A src/Levels/LevelTemplate.tscn
A src/Objects/Exit.cs
A src/Objects/Exit.tscn
A src/Screens/EndingScreen.tscn
A src/Screens/MainScreen.tscn
A src/UI/ChangeSceneButton.cs
A src/UI/ChangeSceneButton.tscn
A src/UI/QuitButton.cs
A src/UI/QuitButton.tscn
A  => .gitignore +14 -0
@@ 1,14 @@
# Editor
.idea

# Godot-specific ignores
.import/
export.cfg
export_presets.cfg

# Exports
exports

# Mono-specific ignores
.mono/
data_*/

A  => LICENSE +21 -0
@@ 1,21 @@
MIT License

Copyright (c) 2020 Kenneth Dodrill

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

A  => Properties/AssemblyInfo.cs +25 -0
@@ 1,25 @@
using System.Reflection;

// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.

[assembly: AssemblyTitle("Two Day Game")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.

[assembly: AssemblyVersion("1.0.*")]

// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.

//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

A  => README.md +2 -0
@@ 1,2 @@
# Two Day Game
A top-down shooter game made in two days (about 10 hours in total work done). Made with the Godot Engine in C#.

A  => Two Day Game.csproj +69 -0
@@ 1,69 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Tools</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{747CC640-9CBC-46F8-86C1-8F07C736C00F}</ProjectGuid>
    <OutputType>Library</OutputType>
    <OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
    <RootNamespace>TwoDayGame</RootNamespace>
    <AssemblyName>Two Day Game</AssemblyName>
    <TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
    <GodotProjectGeneratorVersion>1.0.7374.17554</GodotProjectGeneratorVersion>
    <BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
    <IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
    <ApiConfiguration Condition=" '$(Configuration)' != 'Release' ">Debug</ApiConfiguration>
    <ApiConfiguration Condition=" '$(Configuration)' == 'Release' ">Release</ApiConfiguration>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>portable</DebugType>
    <Optimize>false</Optimize>
    <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>portable</DebugType>
    <Optimize>true</Optimize>
    <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>portable</DebugType>
    <Optimize>false</Optimize>
    <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="GodotSharp">
      <HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
      <HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="src\Characters\Character.cs" />
    <Compile Include="src\Characters\Enemies\Enemy.cs" />
    <Compile Include="src\Characters\HealthManager.cs" />
    <Compile Include="src\Characters\Player\Player.cs" />
    <Compile Include="src\Characters\Player\StatsDisplay.cs" />
    <Compile Include="src\Core\SceneSwitcher.cs" />
    <Compile Include="src\Levels\LevelInfoPopup.cs" />
    <Compile Include="src\Objects\Exit.cs" />
    <Compile Include="src\UI\ChangeSceneButton.cs" />
    <Compile Include="src\UI\QuitButton.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>
\ No newline at end of file

A  => Two Day Game.sln +19 -0
@@ 1,19 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Two Day Game", "Two Day Game.csproj", "{747CC640-9CBC-46F8-86C1-8F07C736C00F}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
	Debug|Any CPU = Debug|Any CPU
	Release|Any CPU = Release|Any CPU
	Tools|Any CPU = Tools|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{747CC640-9CBC-46F8-86C1-8F07C736C00F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{747CC640-9CBC-46F8-86C1-8F07C736C00F}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{747CC640-9CBC-46F8-86C1-8F07C736C00F}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{747CC640-9CBC-46F8-86C1-8F07C736C00F}.Release|Any CPU.Build.0 = Release|Any CPU
		{747CC640-9CBC-46F8-86C1-8F07C736C00F}.Tools|Any CPU.ActiveCfg = Tools|Any CPU
		{747CC640-9CBC-46F8-86C1-8F07C736C00F}.Tools|Any CPU.Build.0 = Tools|Any CPU
	EndGlobalSection
EndGlobal

A  => assets/characters/player/handgun/idle/survivor-idle_handgun_0.png +0 -0
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A  => assets/characters/player/handgun/idle/survivor-idle_handgun_1.png +0 -0
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A  => assets/characters/player/handgun/idle/survivor-idle_handgun_12.png +0 -0
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A  => assets/characters/player/handgun/idle/survivor-idle_handgun_13.png +0 -0
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A  => assets/characters/player/handgun/idle/survivor-idle_handgun_14.png +0 -0
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A  => assets/characters/player/handgun/idle/survivor-idle_handgun_15.png +0 -0
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A  => assets/characters/player/handgun/idle/survivor-idle_handgun_16.png +0 -0
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