~kmdodrill/godot-codewithtom-fps-tutorial-csharp

godot-codewithtom-fps-tutorial-csharp/godot-fps-csharp.csproj -rw-r--r-- 3.2 KiB
fa1037ac — Kenneth Dodrill Add all files from GitHub 1 year, 4 months ago
                                                                                
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Tools</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{072063F3-4649-4254-8B15-CAA93023E22D}</ProjectGuid>
    <OutputType>Library</OutputType>
    <OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
    <RootNamespace>godotfpscsharp</RootNamespace>
    <AssemblyName>godot-fps-csharp</AssemblyName>
    <TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
    <GodotProjectGeneratorVersion>1.0.7333.4679</GodotProjectGeneratorVersion>
    <BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
    <IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
    <ApiConfiguration Condition=" '$(Configuration)' != 'Release' ">Debug</ApiConfiguration>
    <ApiConfiguration Condition=" '$(Configuration)' == 'Release' ">Release</ApiConfiguration>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>portable</DebugType>
    <Optimize>false</Optimize>
    <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>portable</DebugType>
    <Optimize>true</Optimize>
    <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>portable</DebugType>
    <Optimize>false</Optimize>
    <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="GodotSharp">
      <HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
      <HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Enemy\Enemy.cs" />
    <Compile Include="Interactable\Interactable.cs" />
    <Compile Include="Interactable\InteractableLightSwitch.cs" />
    <Compile Include="Player\Interaction.cs" />
    <Compile Include="Player\Player.cs" />
    <Compile Include="Player\Shotgun.cs" />
    <Compile Include="Player\Weapon.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>