~kmdodrill/frivolous-gravitas

Add support for windows cross build
draw colliders, add spikes

* also fixes some collision issues with blocks but still wip
* allow player to reset map if dead
Load next map, block directions

* minor fixes
* need to rework block collisions on player and handle colliding with
  other blocks
Add map goal

* work done on direction up/down for block
Support all block sizes

* remove old files
Add block collision and riding logic to Player
Initial work done for blocks
Support flipped tile drawing
Clean up includes, organize code
Improve jumping, add long jump
Add gravity flipping, fix collisions

* fix collisions for gravity flipping
* fix x collision move calculation by applying how we do the Y
Use collision intersection to calc pos up or down
Organize project

* organized a lot of code in main into Game class
* moved tileson to lib folder
* name project to frivolous-gravitas
Fix jumping and some physics / gravity
Added game controller input
Move input out of physics loop

* allows to check if player on ground way more accurately
Calc velocity in move func, not input
Fix gravity by setting value to zero

* when on platforms
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