~kikoodx/sle

de64f2a56a35cb089496280f5bc7b07640779f89 — KikooDX 3 years ago b88e37f 0.1.1
fix: level rendering was broken with rectangle tilesets
1 files changed, 1 insertions(+), 1 deletions(-)

M src/editing_area/draw.c
M src/editing_area/draw.c => src/editing_area/draw.c +1 -1
@@ 28,7 28,7 @@ void level_draw(struct Level level, struct Options options,
			const Rectangle tile_rect = {
			    (int)(tile % options.tileset_width) *
				options.tile_width,
			    (int)(tile / options.tileset_height) *
			    (int)(tile / options.tileset_width) *
				options.tile_height,
			    options.tile_width, options.tile_height};
			const Vector2 tile_pos = {