~kikoodx/painfull-success

My participation to the "Wowie Jam 3.0".
Update README.md
Remove useless tileset.

refs

main
browse  log 
jam-version
release notes 

clone

read-only
https://git.sr.ht/~kikoodx/painfull-success
read/write
git@git.sr.ht:~kikoodx/painfull-success

You can also use your local clone with git send-email.

#Painfull Success

A platformer built with Zig and raylib. Made in less than 72 hours for the Wowie Jam 3.0.

#Pitch

In this game, you will have to exploit common "failure" mechanics in platformers. Lava stun you and propulse you high, checkpoints allow you to death warp. Failure is the way to success in this game.

#Build

To play this game, you need to build it. I know, it sucks but I ran out of time. You will need raylib and Zig 0.7.1. On Arch Linux, pacman -S raylib zig.

$ git clone https://git.sr.ht/~kikoodx/painfull-success
$ cd painfull-success
$ zig build -Drelease-fast run

#Controls

  • Left and right: move left and right
  • Space: jump
  • R: restart level from beginning
  • Escape: quit the game
  • Down: fastfall (not needed to complete the game)

#License

The code is licensed under MIT license, the rest is CC-BY-SA 4.0. See LICENSE for more details.