Simple C game framework based on SDL2. LZR is meant to be used in my own games as a base, while staying simple, flexible and easy to grasp at the core.
LZR depends on SDL2, SDL2_gfx and libdx.
Drop lzr.c and lzr.h in a project, add flags for the dependencies.
Initialize LZR with
LZR_Init(), quit and cleanup with
Header is self documented, see
LZR is under the MIT license, see LICENSE for details.