~jojo/kyria-keymap

ref: be943d9356f4ba8aa8416444a0e25636e9e60854 kyria-keymap/keymap.c -rw-r--r-- 8.9 KiB
be943d93JoJo tweak game layer 1 year, 9 months ago
                                                                                
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/* Copyright 2019 Thomas Baart <thomas@splitkb.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

enum layers {
    QWERTY = 0,
    SYMB,
    FUNC,
    GAME
};

#define KC_SUP KC_LGUI

enum tapdance {
    TD_MEDIA
};

void dance_media(qk_tap_dance_state_t* state, void* user_data) {
    switch (state->count) {
    case 1: tap_code(KC_MEDIA_PLAY_PAUSE); break;
    case 2: tap_code(KC_MEDIA_NEXT_TRACK); break;
    case 3: tap_code(KC_MEDIA_PREV_TRACK); break;
    default: {};
    }
}

qk_tap_dance_action_t tap_dance_actions[] = {
    [TD_MEDIA] = ACTION_TAP_DANCE_FN(dance_media),
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
 * Base Layer: QWERTY
 *
 * ,-------------------------------------------.                              ,-------------------------------------------.
 * | Tab    |   Q  |   W  |   E  |   R  |   T  |                              |   Y  |   U  |   I  |   O  |   P  |  - _   |
 * |--------+------+------+------+------+------|                              |------+------+------+------+------+--------|
 * | AltGr  |   A  |   S  |  D   |   F  |   G  |                              |   H  |   J  |   K  |   L  | ;  : |  ' "   |
 * |--------+------+------+------+------+------+-------------.  ,-------------+------+------+------+------+------+--------|
 * | Super  |   Z  |   X  |   C  |   V  |   B  | Esc  | >Game|  | Del  | Bkspc|   N  |   M  | ,  < | . >  | /  ? |  \ |   |
 * `----------------------+------+------+------+------+------|  |------+------+------+------+------+----------------------'
 *                        | Print| Ctrl | Alt  | Ctrl | Space|  | Enter| Shift| >Symb| >Func| Media|
 *                        |      | +Alt |      |      |      |  |      |      |      |      |      |
 *                        `----------------------------------'  `----------------------------------'
 */
    [QWERTY] = LAYOUT(
      KC_TAB,    KC_Q,   KC_W,   KC_E,    KC_R,      KC_T,                                         KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_MINS,
      KC_ALGR,   KC_A,   KC_S,   KC_D,    KC_F,      KC_G,                                         KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
      KC_SUP,    KC_Z,   KC_X,   KC_C,    KC_V,      KC_B,   KC_ESC,  TO(GAME),   KC_DEL, KC_BSPC, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_BSLS,
                                 KC_PSCR, C(KC_LALT),KC_LALT,KC_LCTL, KC_SPC,     KC_ENT, KC_LSFT, MO(SYMB),MO(FUNC),TD(TD_MEDIA)
    ),
/*
 * Symbol & numpad layer
 *
 * ,-------------------------------------------.                              ,-------------------------------------------.
 * |        |  !   |  {   |  }   |  $   |  `   |                              |   &  |  7   |  8   |  9   |  =   |  +     |
 * |--------+------+------+------+------+------|                              |------+------+------+------+------+--------|
 * |        |  @   |  (   |  )   |  %   |  ~   |                              |   *  |  4   |  5   |  6   |  0   | Dead¨  |
 * |--------+------+------+------+------+------+-------------.  ,-------------+------+------+------+------+------+--------|
 * |        |  #   |  [   |  ]   |  ^   |  ¡   |      |      |  |      |      |  Spc |  1   |  2   |  3   |  ¿   | Dead´  |
 * `----------------------+------+------+------+------+------|  |------+------+------+------+------+----------------------'
 *                        |      |      |      |      |      |  |      |      |      |      |      |
 *                        |      |      |      |      |      |  |      |      |      |      |      |
 *                        `----------------------------------'  `----------------------------------'
 */
    [SYMB] = LAYOUT(
      _______, KC_EXLM, KC_LCBR, KC_RCBR, KC_DLR , KC_GRV       ,                                        KC_AMPR, KC_7   , KC_8   , KC_9, KC_EQL       , KC_PLUS,
      _______, KC_AT  , KC_LPRN, KC_RPRN, KC_PERC, KC_TILD      ,                                        KC_ASTR, KC_4   , KC_5   , KC_6, KC_0         , SAGR(KC_QUOT),
      _______, KC_HASH, KC_LBRC, KC_RBRC, KC_CIRC, SAGR(KC_EXLM), _______, _______,    _______, _______, KC_SPC , KC_1   , KC_2   , KC_3, ALGR(KC_QUES), ALGR(KC_QUOT),
                                 _______, _______, _______      , _______, _______,    _______, _______, _______, _______, _______
    ),
/*
 * Function layer
 *
 * ,-------------------------------------------.                              ,-------------------------------------------.
 * |        |      |      |      |      |      |                              |      | Home | Up   | End  | PgUp |        |
 * |--------+------+------+------+------+------|                              |------+------+------+------+------+--------|
 * |        |      |      |      |      |      |                              |      | Left | Down | Right| PgDn |        |
 * |--------+------+------+------+------+------+-------------.  ,-------------+------+------+------+------+------+--------|
 * | F1     |  F2  |  F3  |  F4  |  F5  | F6   |      |      |  |      |      |  F7  |  F8  |  F9  |  F10 |  F11 | F12    |
 * `----------------------+------+------+------+------+------|  |------+------+------+------+------+----------------------'
 *                        |      |      |      |      |      |  |      |      |      |      |      |
 *                        |      |      |      |      |      |  |      |      |      |      |      |
 *                        `----------------------------------'  `----------------------------------'
 */
    [FUNC] = LAYOUT(
      _______, _______, _______, _______, _______, _______,                                     _______, KC_HOME, KC_UP  , KC_END , KC_PGUP, _______,
      _______, _______, _______, _______, _______, _______,                                     _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______,
      KC_F1  , KC_F2  , KC_F3  , KC_F4  , KC_F5  , KC_F6  , _______, _______, _______, _______, KC_F7  , KC_F8  , KC_F9  , KC_F10 , KC_F11 , KC_F12 ,
                                 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
    ),
/*
 * Gaming layer
 *
 * ,-------------------------------------------.                              ,-------------------------------------------.
 * | Tab    | `    | Q    | W    | E    | R    |                              |      |      |      |      |      |        |
 * |--------+------+------+------+------+------|                              |------+------+------+------+------+--------|
 * | Ctrl   | Shift| A    | S    | D    | F    |                              |      |      |      |      |      |        |
 * |--------+------+------+------+------+------+-------------.  ,-------------+------+------+------+------+------+--------|
 * | 1      | 2    | Z    | X    | C    | V    | G    | >DEF |  |      |      |      |      |      |      |      |        |
 * `----------------------+------+------+------+------+------|  |------+------+------+------+------+----------------------'
 *                        | Esc  | 3    | T    | Alt  | Space|  |      |      |      | +FUNC|      |
 *                        |      |      |      |      |      |  |      |      |      |      |      |
 *                        `----------------------------------'  `----------------------------------'
 */
    [GAME] = LAYOUT(
      KC_TAB , KC_GRV , KC_Q, KC_W   , KC_E   , KC_R   ,                                           _______, _______ , _______, _______, _______, _______,
      KC_LCTL, KC_LSFT, KC_A, KC_S   , KC_D   , KC_F   ,                                           _______, _______ , _______, _______, _______, _______,
      KC_1   , KC_2   , KC_Z, KC_X   , KC_C   , KC_V   , KC_G   , TO(QWERTY),    _______, _______, _______, _______ , _______, _______, _______, _______,
                              KC_ESC , KC_3   , KC_T   , KC_LALT, KC_SPC    ,    _______, _______, _______, TG(FUNC), _______
    ),
};

void encoder_update_user(uint8_t index, bool clockwise) {
#ifdef MASTER_LEFT
    bool side_clockwise = index ? clockwise : !clockwise;
#else
    bool side_clockwise = index ? !clockwise : clockwise;
#endif
    if (index == 0) { // Left hand, brightness
        if (side_clockwise) {
            tap_code(KC_BRIGHTNESS_UP);
        } else {
            tap_code(KC_BRIGHTNESS_DOWN);
        }
    } else if (index == 1) { // Right hand, volume
        if (side_clockwise) {
            tap_code(KC_VOLU);
        } else {
            tap_code(KC_VOLD);
        }
    }
}